Player Matchup

Shiva
Shiva
Gagnor
Shiva
Level 121
God Stats
7W - 2L
1,496 SR
Queue Stats
137W - 97L
1,536 Elo+
Solo
Rama
Rama
MiniLich13
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,494 Elo+
Party 1
Terra
Terra
Zlim Menace
Terra
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 37L
1,443 Elo+
Party 1
Da Ji
Da Ji
afarakistan
Da Ji
Level 141
God Stats
1W - 3L
1,559 SR
Queue Stats
78W - 83L
1,482 Elo+
Solo
Set
Set
meatcakes44
Set
Level 159
God Stats
2W - 1L
1,488 SR
Queue Stats
542W - 584L
1,465 Elo+
Solo
Team Averages
Level 122
1,509 SR
1,484 Elo+

VS

Team Averages
Level 117
1,496 SR
1,490 Elo+
Thor
Thor
CheeksMclapn
Thor
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
352W - 362L
1,585 Elo+
Solo
Tiamat
Tiamat
MrG00fy
Tiamat
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 116L
1,507 Elo+
Solo
Janus
Janus
PaLaCiOs_KiNg_17
Janus
Level 47
God Stats
1W - 3L
1,272 SR
Queue Stats
34W - 38L
1,488 Elo+
Solo
Achilles
Achilles
Team Stev3
Achilles
Level 108
God Stats
8W - 7L
1,344 SR
Queue Stats
673W - 701L
1,419 Elo+
Solo
Terra
Terra
Yo roXXs
Terra
Level 145
God Stats
4W - 2L
1,865 SR
Queue Stats
229W - 252L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Gagnor
Shiva
14
2 / 2 / 10
8,562
856
8,648
9,972
11,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 2 / 8
9,689
969
8,111
10,508
4,536
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 6
7,878
788
5,082
10,534
7,556
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 2 / 5
9,155
916
7,077
7,697
4,771
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
3 / 4 / 5
8,334
833
11,779
9,795
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,800
580
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
MrG00fy
Tiamat
17
6 / 4 / 3
9,611
961
13,353
9,297
6,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 6 / 6
7,951
795
7,652
8,964
3,653
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Team Stev3
Achilles
14
3 / 4 / 7
7,916
792
9,175
12,002
17,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Yo roXXs
Terra
17
2 / 1 / 9
8,334
833
5,401
15,370
14,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
37
15
Kills
12
13
Deaths
15
34
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Shiva
Gagnor
Shiva
2
2
10
3.5
W
2
2
8
3
L
Tiamat
MrG00fy
Tiamat
6
4
3
1.88
L
1
6
6
0.67
L
Achilles
Team Stev3
Achilles
3
4
7
1.63
L
Terra
Yo roXXs
Terra
2
1
9
6.5
W
1
3
6
1.33
W
7
2
5
4.75
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,697
Damage
35,581
48,506
Taken
45,633
33,579
Mitigated
42,519
17,392
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
Gagnor
Shiva
8,648
1,004
3,460
2,601
9,972
11,740
144
5,017
4,955
0
13,359
W
8,111
5,721
380
3,566
10,508
4,536
330
7,382
3,126
0
35,943
L
Tiamat
MrG00fy
Tiamat
13,353
864
1,028
1,736
9,297
6,531
234
995
8,302
32,911
1,212
L
7,652
235
346
164
8,964
3,653
27
819
8,145
18,657
0
L
Achilles
Team Stev3
Achilles
9,175
537
195
414
12,002
17,642
0
1,066
10,936
3,189
12,706
L
Terra
Yo roXXs
Terra
5,401
786
2,061
7,232
15,370
14,693
0
1,969
13,401
10,920
0
W
5,082
615
1,171
1,179
10,534
7,556
112
7,417
3,117
7,652
233
W
7,077
1,900
1,510
2,061
7,697
4,771
1,044
2,472
5,225
0
8,206
W
11,779
3,241
360
1,104
9,795
4,976
0
5,911
3,884
0
25,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,618
Gold Earned
39,612
109
Minions Killed
96
0
Camps Cleared
0
963,155
Distance Traveled
737,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,800
580
0
0
0
0
0
W
Shiva
8,562
856
13
1
0
232,770
0
W
Rama
9,689
969
61
6
0
181,055
0
L
Tiamat
9,611
961
46
5
0
183,663
0
L
Janus
7,951
795
30
3
0
171,277
0
L
Achilles
7,916
792
11
1
0
183,697
0
L
Terra
8,334
833
9
1
0
198,947
0
W
Terra
7,878
788
7
1
0
206,837
0
W
Da Ji
9,155
916
6
1
0
153,292
0
W
Set
8,334
833
22
2
0
189,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role