Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Antoniocala
Thor
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 132L
1,353 Elo+
Solo
Cthulhu
Cthulhu
LesurgicDream
Cthulhu
Level 135
God Stats
1W - 1L
1,311 SR
Queue Stats
104W - 118L
1,428 Elo+
Solo
Hera
Hera
QuietKitten214
Hera
Level 154
God Stats
4W - 1L
1,709 SR
Queue Stats
63W - 64L
1,476 Elo+
Solo
Ix Chel
Ix Chel
bigO914
Ix Chel
Level 133
God Stats
3W - 1L
1,757 SR
Queue Stats
206W - 187L
1,520 Elo+
Solo
Team Averages
Level 141
1,555 SR
1,456 Elo+

VS

Team Averages
Level 119
1,403 SR
1,466 Elo+
Fenrir
Fenrir
F9-Ped9ro-F9
Fenrir
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 106L
1,491 Elo+
Solo
Neith
Neith
Fite2Win
Neith
Level 107
God Stats
5W - 5L
1,462 SR
Queue Stats
74W - 80L
1,530 Elo+
Solo
Scylla
Scylla
TAYL10R G4NG
Scylla
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 56L
1,427 Elo+
Solo
Danzaburou
Danzaburou
TheMisanthrope5
Danzaburou
Level 126
God Stats
0W - 2L
1,264 SR
Queue Stats
152W - 147L
1,432 Elo+
Solo
Ix Chel
Ix Chel
xZansoTx
Ix Chel
Level 156
God Stats
0W - 1L
1,290 SR
Queue Stats
15W - 20L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
9 / 2 / 16
11,137
1,012
13,845
11,874
6,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 4 / 13
11,211
1,019
16,989
11,417
5,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
17
6 / 6 / 16
10,366
942
12,279
22,759
13,461
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 5 / 16
9,445
859
11,698
9,210
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Ix Chel
bigO914
Ix Chel
15
2 / 4 / 15
9,423
857
5,423
10,132
3,988
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 7 / 12
8,647
786
13,223
16,632
12,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Neith
Fite2Win
Neith
15
3 / 6 / 9
8,776
798
9,011
11,890
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
14
3 / 7 / 6
8,516
774
5,537
11,676
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
TheMisanthrope5
Danzaburou
16
7 / 4 / 6
9,721
884
9,417
11,576
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
xZansoTx
Ix Chel
14
4 / 8 / 9
8,939
813
9,714
14,038
5,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
62
32
Kills
20
21
Deaths
32
76
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
2
16
8.5
W
12
4
13
4.63
L
Fenrir
3
7
12
1.29
L
Neith
Fite2Win
Neith
3
6
9
1.25
W
Cthulhu
6
6
16
2.33
W
3
5
16
2.2
L
Scylla
3
7
6
0.86
L
Danzaburou
TheMisanthrope5
Danzaburou
7
4
6
2.5
W
Ix Chel
bigO914
Ix Chel
2
4
15
2.38
L
Ix Chel
xZansoTx
Ix Chel
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,234
Damage
46,902
65,392
Taken
65,812
32,689
Mitigated
32,582
18,194
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
13,845
854
1,557
2,056
11,874
6,292
2,426
3,042
8,832
0
32,301
W
16,989
1,446
202
529
11,417
5,422
940
1,908
9,509
0
28,769
L
Fenrir
13,223
2,858
228
2,705
16,632
12,514
0
7,154
9,478
0
18,459
L
Neith
Fite2Win
Neith
9,011
1,500
108
1,155
11,890
5,129
0
5,700
6,190
0
18,730
W
Cthulhu
12,279
311
466
4,526
22,759
13,461
774
5,463
17,296
25,162
0
W
11,698
2,730
683
443
9,210
3,526
1,434
863
8,347
26,697
585
L
Scylla
5,537
264
307
1,670
11,676
4,305
364
5,540
6,136
14,717
0
L
Danzaburou
TheMisanthrope5
Danzaburou
9,417
3,196
1,232
2,403
11,576
5,176
512
4,089
7,487
0
21,287
W
Ix Chel
bigO914
Ix Chel
5,423
925
4,662
3,070
10,132
3,988
1,388
3,735
6,397
11,854
573
L
Ix Chel
xZansoTx
Ix Chel
9,714
1,498
664
483
14,038
5,458
24
6,396
7,642
23,388
405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,582
Gold Earned
44,599
137
Minions Killed
92
0
Camps Cleared
0
1,037,229
Distance Traveled
899,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,137
1,012
41
4
0
242,708
0
W
Thor
11,211
1,019
22
2
0
203,076
0
L
Fenrir
8,647
786
9
1
0
211,061
0
L
Neith
8,776
798
17
2
0
151,022
0
W
Cthulhu
10,366
942
29
3
0
195,878
0
W
Hera
9,445
859
25
2
0
205,830
0
L
Scylla
8,516
774
19
2
0
178,148
0
L
Danzaburou
9,721
884
17
2
0
192,777
0
W
Ix Chel
9,423
857
20
2
0
189,737
0
L
Ix Chel
8,939
813
30
3
0
166,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role