Player Matchup

Ra
Ra
CappuccinBro
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,390 Elo+
Party 1
Cthulhu
Cthulhu
SharkNite
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,545 Elo+
Party 1
Hachiman
Hachiman
itznovuhh
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,246 Elo+
Party 1
Team Averages
Level 41
1,500 SR
1,394 Elo+

VS

Team Averages
Level 78
1,535 SR
1,477 Elo+
Sun Wukong
Sun Wukong
Cocsucem23
Sun Wukong
Level 40
God Stats
3W - 0L
1,372 SR
Queue Stats
19W - 20L
1,512 Elo+
Solo
Hachiman
Hachiman
Ero Jun
Hachiman
Level 69
God Stats
7W - 8L
1,568 SR
Queue Stats
84W - 70L
1,465 Elo+
Solo
Zeus
Zeus
NSP_BudHarvest
Zeus
Level 125
God Stats
15W - 4L
1,666 SR
Queue Stats
18W - 10L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 11 / 0
10,310
859
12,438
13,323
5,525
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
SharkNite
Cthulhu
12
1 / 4 / 5
8,169
681
6,548
16,184
10,390
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
itznovuhh
Hachiman
12
0 / 4 / 5
7,668
639
4,109
9,588
3,737
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cocsucem23
Sun Wukong
14
4 / 2 / 9
9,408
784
5,660
11,853
13,065
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Ero Jun
Hachiman
16
9 / 3 / 8
10,901
908
15,719
15,976
6,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 3 / 9
9,912
826
13,181
7,385
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
8
Kills
19
19
Deaths
8
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
7
11
0
0.64
W
Sun Wukong
Cocsucem23
Sun Wukong
4
2
9
4.25
W
Hachiman
Ero Jun
Hachiman
9
3
8
4.33
W
6
3
9
3.5
L
Cthulhu
SharkNite
Cthulhu
1
4
5
0.88
L
Hachiman
itznovuhh
Hachiman
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,095
Damage
34,560
39,095
Taken
35,214
19,652
Mitigated
22,971
2,317
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,438
371
285
1,077
13,323
5,525
0
4,349
8,941
26,609
470
W
Sun Wukong
Cocsucem23
Sun Wukong
5,660
1,195
458
1,588
11,853
13,065
97
4,067
7,742
0
32,087
W
Hachiman
Ero Jun
Hachiman
15,719
12,693
97
7,965
15,976
6,719
1,009
8,306
7,574
0
43,813
W
13,181
2,176
0
800
7,385
3,187
214
6,011
1,159
29,216
371
L
Cthulhu
SharkNite
Cthulhu
6,548
1,218
0
955
16,184
10,390
210
5,625
10,511
19,985
0
L
Hachiman
itznovuhh
Hachiman
4,109
3,506
0
0
9,588
3,737
102
3,150
6,405
0
12,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,147
Gold Earned
30,221
78
Minions Killed
141
0
Camps Cleared
0
561,626
Distance Traveled
598,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,310
859
36
3
0
182,614
0
W
Sun Wukong
9,408
784
43
4
0
238,765
0
W
Hachiman
10,901
908
52
4
0
175,154
0
W
Zeus
9,912
826
46
4
0
184,202
0
L
Cthulhu
8,169
681
15
1
0
211,721
0
L
Hachiman
7,668
639
27
2
0
167,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role