Player Matchup

Thor
Thor
 
Thor
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Jaqlokin
Anubis
Level 98
God Stats
3W - 3L
1,661 SR
Queue Stats
47W - 44L
1,544 Elo+
Solo
Izanami
Izanami
Rαziα
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,534 Elo+
Solo
Awilix
Awilix
iceteagree
Awilix
Level 154
God Stats
2W - 3L
1,653 SR
Queue Stats
137W - 156L
1,450 Elo+
Solo
Ymir
Ymir
rutgers0302
Ymir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,447 Elo+
Solo
Team Averages
Level 120
1,563 SR
1,495 Elo+

VS

Team Averages
Level 148
1,535 SR
1,502 Elo+
Cthulhu
Cthulhu
MolhoQuente
Cthulhu
Level 107
God Stats
5W - 4L
1,537 SR
Queue Stats
173W - 162L
1,449 Elo+
Solo
Ullr
Ullr
Sequmaqanaana
Ullr
Level 134
God Stats
29W - 29L
1,514 SR
Queue Stats
163W - 158L
1,477 Elo+
Party 1
Ra
Ra
Slappik
Ra
Level 246
God Stats
5W - 8L
1,242 SR
Queue Stats
178W - 159L
1,482 Elo+
Party 1
Osiris
Osiris
TheyPutNames
Osiris
Level 126
God Stats
12W - 4L
1,500 SR
Queue Stats
137W - 134L
1,547 Elo+
Party 2
Odin
Odin
UnaverageKid
Odin
Level 129
God Stats
6W - 1L
1,880 SR
Queue Stats
110W - 101L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 0 / 0
5,305
531
4,085
9,345
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Jaqlokin
Anubis
10
0 / 3 / 1
5,656
566
2,686
6,168
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
Rαziα
Izanami
10
0 / 0 / 0
5,596
560
4,815
4,367
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
iceteagree
Awilix
10
0 / 2 / 0
5,396
540
1,421
7,713
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
1 / 0 / 0
5,120
512
2,072
7,086
3,218
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MolhoQuente
Cthulhu
10
0 / 0 / 0
5,489
549
5,500
7,138
4,347
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 0 / 0
5,412
541
2,715
3,418
1,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 0 / 2
7,056
706
3,025
3,253
964
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
12
0 / 0 / 0
6,491
649
5,723
9,206
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 2
6,235
624
4,648
6,744
2,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
0
0
0
L
Anubis
Jaqlokin
Anubis
0
3
1
0.17
W
Cthulhu
MolhoQuente
Cthulhu
0
0
0
0
L
Izanami
Rαziα
Izanami
0
0
0
0
W
0
0
0
0
W
2
0
2
3
W
Osiris
0
0
0
0
W
3
1
2
4
L
Awilix
iceteagree
Awilix
0
2
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,079
Damage
21,611
34,679
Taken
29,759
17,473
Mitigated
15,692
8,163
Healing
13,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,085
971
0
3,299
9,345
7,048
0
0
9,345
0
29,998
L
Anubis
Jaqlokin
Anubis
2,686
99
0
466
6,168
2,582
0
2,777
3,391
39,358
548
W
Cthulhu
MolhoQuente
Cthulhu
5,500
171
953
2,161
7,138
4,347
0
1,253
5,885
32,802
1,234
L
Izanami
Rαziα
Izanami
4,815
3,535
0
987
4,367
1,530
84
1,837
2,530
0
49,461
W
2,715
874
0
349
3,418
1,238
0
372
3,046
0
41,101
W
3,025
290
422
2,049
3,253
964
0
1,466
1,787
61,062
1,934
W
Osiris
5,723
2,067
0
6,676
9,206
6,289
0
0
8,507
0
44,253
W
4,648
1,896
0
885
6,744
2,854
0
1,616
5,128
0
42,101
L
Awilix
iceteagree
Awilix
1,421
738
0
330
7,713
3,095
0
1,022
6,691
0
48,957
L
2,072
726
1,072
2,009
7,086
3,218
0
2,772
4,314
7,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,073
Gold Earned
30,683
317
Minions Killed
384
0
Camps Cleared
0
1,002,550
Distance Traveled
1,122,525
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,305
531
57
6
0
172,740
0
L
Anubis
5,656
566
80
8
0
189,871
4
W
Cthulhu
5,489
549
51
5
0
223,669
4
L
Izanami
5,596
560
89
9
0
185,066
0
W
Ullr
5,412
541
77
8
0
210,703
3
W
Ra
7,056
706
112
11
0
245,706
2
W
Osiris
6,491
649
73
7
0
190,409
1
W
Odin
6,235
624
71
7
0
252,038
1
L
Awilix
5,396
540
85
9
0
229,272
0
L
Ymir
5,120
512
6
1
0
225,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role