Player Matchup

Surtr
Surtr
MattdAjEeZy
Surtr
Level 84
God Stats
16W - 23L
1,510 SR
Queue Stats
356W - 354L
1,487 Elo+
Solo
Medusa
Medusa
SourSilverHaze
Medusa
Level 49
God Stats
92W - 89L
1,454 SR
Queue Stats
92W - 90L
1,424 Elo+
Party 2
Zeus
Zeus
TFMegatronTF
Zeus
Level 103
God Stats
146W - 158L
1,409 SR
Queue Stats
146W - 158L
1,374 Elo+
Party 2
Team Averages
Level 79
1,457 SR
1,429 Elo+

VS

Team Averages
Level 121
1,589 SR
1,586 Elo+
Osiris
Osiris
Madman85447
Osiris
Level 148
God Stats
6W - 2L
1,823 SR
Queue Stats
601W - 185L
1,743 Elo+
Solo
Ah Puch
Ah Puch
NutsMoist
Ah Puch
Level 99
God Stats
2W - 1L
1,209 SR
Queue Stats
13W - 12L
1,376 Elo+
Party 1
Bakasura
Bakasura
WinzzWorld
Bakasura
Level 116
God Stats
8W - 2L
1,734 SR
Queue Stats
81W - 27L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,376
671
8,406
14,659
8,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 5 / 3
8,188
744
7,674
11,369
4,653
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 4 / 1
8,474
770
9,027
8,844
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
5 / 2 / 4
9,377
852
9,879
17,538
16,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
NutsMoist
Ah Puch
14
1 / 1 / 7
8,793
799
11,543
7,713
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
WinzzWorld
Bakasura
16
7 / 2 / 4
10,039
913
8,589
9,837
5,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
13
13
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
5
2
4
3.5
L
0
4
4
0.5
W
Ah Puch
NutsMoist
Ah Puch
1
1
7
4.5
L
2
5
3
0.7
L
3
4
1
0.88
W
Bakasura
WinzzWorld
Bakasura
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,107
Damage
30,011
34,872
Taken
35,088
15,963
Mitigated
25,018
5,751
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
9,879
3,903
0
7,599
17,538
16,226
600
4,571
12,532
0
34,885
L
8,406
2,578
76
2,909
14,659
8,176
0
5,998
7,406
4,975
19,814
W
Ah Puch
NutsMoist
Ah Puch
11,543
488
0
1,516
7,713
3,188
597
2,151
5,416
48,860
0
L
7,674
2,840
0
2,766
11,369
4,653
0
3,502
6,639
0
28,056
L
9,027
587
0
0
8,844
3,134
0
2,128
5,920
29,481
738
W
Bakasura
WinzzWorld
Bakasura
8,589
5,275
0
4,262
9,837
5,604
1,446
3,006
6,561
0
28,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,038
Gold Earned
28,209
151
Minions Killed
200
0
Camps Cleared
0
545,337
Distance Traveled
670,412
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,377
852
45
4
0
201,939
0
L
Surtr
7,376
671
24
2
0
196,297
1
W
Ah Puch
8,793
799
90
8
0
203,274
0
L
Medusa
8,188
744
47
4
0
180,084
0
L
Zeus
8,474
770
80
7
0
168,956
0
W
Bakasura
10,039
913
65
6
0
265,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role