Player Matchup

Kali
Kali
Chewbaccoli
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 19L
1,508 Elo+
Solo
Janus
Janus
Fineberg
Janus
Level 85
God Stats
1W - 2L
1,404 SR
Queue Stats
45W - 52L
1,513 Elo+
Party 1
Osiris
Osiris
ShaminaNoVisa
Osiris
Level 69
God Stats
4W - 6L
1,670 SR
Queue Stats
45W - 52L
1,513 Elo+
Party 1
Hachiman
Hachiman
TheT2isHere
Hachiman
Level 23
God Stats
7W - 6L
1,577 SR
Queue Stats
17W - 20L
1,577 Elo+
Party 1
Charon
Charon
Uibx
Charon
Level 88
God Stats
2W - 2L
1,596 SR
Queue Stats
29W - 36L
1,503 Elo+
Party 1
Team Averages
Level 78
1,549 SR
1,523 Elo+

VS

Team Averages
Level 144
1,533 SR
1,494 Elo+
Izanami
Izanami
 
Izanami
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
JimSama
Sol
Level 189
God Stats
2W - 0L
1,730 SR
Queue Stats
147W - 123L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
Urian07
Ao Kuang
Level 149
God Stats
4W - 7L
1,500 SR
Queue Stats
74W - 79L
1,490 Elo+
Solo
Ymir
Ymir
Zoxtony
Ymir
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,434 Elo+
Solo
Osiris
Osiris
mendigomuerto
Osiris
Level 134
God Stats
2W - 1L
1,436 SR
Queue Stats
67W - 58L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,879
490
4,139
11,815
5,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Janus
Fineberg
Janus
10
0 / 6 / 0
5,658
472
3,080
8,167
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
4 / 3 / 1
7,292
608
10,264
13,656
10,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hachiman
TheT2isHere
Hachiman
9
1 / 3 / 1
5,586
466
7,538
6,983
2,353
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charon
Uibx
Charon
9
1 / 5 / 1
5,837
486
4,169
13,829
9,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 3
6,883
574
4,925
6,182
2,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sol
15
5 / 0 / 2
9,029
752
10,050
7,859
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ao Kuang
Urian07
Ao Kuang
14
7 / 0 / 1
7,825
652
5,018
10,141
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Zoxtony
Ymir
10
2 / 2 / 2
6,520
543
3,495
10,185
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 5 / 0
7,043
587
8,148
16,279
10,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
16
17
Deaths
7
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
3
2.5
L
1
0
1
1.5
L
Janus
Fineberg
Janus
0
6
0
0
W
Sol
5
0
2
6
L
4
3
1
1.5
L
Hachiman
TheT2isHere
Hachiman
1
3
1
0.5
L
Charon
Uibx
Charon
1
5
1
0.3
W
Ao Kuang
Urian07
Ao Kuang
7
0
1
7.5
W
Ymir
Zoxtony
Ymir
2
2
2
1.5
W
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,190
Damage
31,636
54,450
Taken
50,646
31,043
Mitigated
28,042
15,964
Healing
25,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,925
3,245
0
1,996
6,182
2,399
220
785
5,397
0
65,800
L
4,139
1,846
0
3,995
11,815
5,353
0
3,370
8,445
0
38,143
L
Janus
Fineberg
Janus
3,080
192
0
250
8,167
3,108
0
4,957
3,210
43,524
0
W
Sol
10,050
4,844
0
6,312
7,859
2,805
2,273
2,600
4,979
71,891
5,527
L
10,264
4,626
0
7,510
13,656
10,499
0
1,695
11,961
0
54,048
L
Hachiman
TheT2isHere
Hachiman
7,538
5,391
0
2,439
6,983
2,353
17
2,427
4,556
0
37,618
L
Charon
Uibx
Charon
4,169
1,584
0
1,770
13,829
9,730
0
5,948
7,881
21,113
1,279
W
Ao Kuang
Urian07
Ao Kuang
5,018
1,320
0
8,586
10,141
3,828
0
753
9,310
53,757
0
W
Ymir
Zoxtony
Ymir
3,495
799
0
1,090
10,185
8,738
364
2,663
7,482
12,385
1,257
W
8,148
4,588
0
7,219
16,279
10,272
0
0
16,279
0
53,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
37,300
311
Minions Killed
434
0
Camps Cleared
0
1,158,935
Distance Traveled
1,224,754
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,883
574
117
10
0
229,717
1
L
Kali
5,879
490
64
5
0
277,821
1
L
Janus
5,658
472
74
6
0
211,917
0
W
Sol
9,029
752
128
11
0
228,950
0
L
Osiris
7,292
608
90
8
0
225,770
0
L
Hachiman
5,586
466
57
5
0
229,281
0
L
Charon
5,837
486
26
2
0
214,146
0
W
Ao Kuang
7,825
652
96
8
0
303,406
0
W
Ymir
6,520
543
14
1
0
251,327
0
W
Osiris
7,043
587
79
7
0
211,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role