Player Matchup

Nemesis
Nemesis
Blade8886
Nemesis
Level 83
God Stats
3W - 3L
1,347 SR
Queue Stats
4W - 5L
1,334 Elo+
Solo
Baron Samedi
Baron Samedi
LostisPride
Baron Samedi
Level 156
God Stats
11W - 5L
1,578 SR
Queue Stats
213W - 220L
1,533 Elo+
Solo
King Arthur
King Arthur
hungryboiii
King Arthur
Level 126
God Stats
1W - 1L
1,313 SR
Queue Stats
13W - 10L
1,482 Elo+
Solo
Team Averages
Level 122
1,413 SR
1,450 Elo+

VS

Team Averages
Level 105
1,610 SR
1,444 Elo+
Hachiman
Hachiman
GreatOne1113
Hachiman
Level 68
God Stats
1W - 2L
1,746 SR
Queue Stats
134W - 152L
1,473 Elo+
Solo
Hera
Hera
H8 Berzerker
Hera
Level 99
God Stats
29W - 25L
1,585 SR
Queue Stats
460W - 484L
1,431 Elo+
Party 1
Terra
Terra
PandaJC9378
Terra
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
406W - 424L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blade8886
Nemesis
16
1 / 0 / 4
10,088
631
6,408
12,631
8,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
LostisPride
Baron Samedi
18
4 / 2 / 2
11,513
720
18,471
12,423
7,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
hungryboiii
King Arthur
15
1 / 1 / 4
10,217
639
9,334
19,530
18,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GreatOne1113
Hachiman
15
1 / 1 / 1
9,769
611
12,312
11,839
5,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 1
10,542
659
11,023
11,626
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 1 / 2
9,777
611
12,019
17,986
19,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
2
3
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Blade8886
Nemesis
1
0
4
3
L
Hachiman
GreatOne1113
Hachiman
1
1
1
1.5
L
1
4
1
0.38
W
Baron Samedi
LostisPride
Baron Samedi
4
2
2
2.5
L
0
1
2
1
W
King Arthur
hungryboiii
King Arthur
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,213
Damage
35,354
44,584
Taken
41,451
35,298
Mitigated
29,468
16,579
Healing
14,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Blade8886
Nemesis
6,408
1,957
0
4,462
12,631
8,864
0
5,902
6,388
0
26,280
L
Hachiman
GreatOne1113
Hachiman
12,312
6,377
0
4,444
11,839
5,018
0
6,175
5,448
0
40,467
L
11,023
2,432
0
3,013
11,626
4,751
79
4,369
7,010
57,152
0
W
Baron Samedi
LostisPride
Baron Samedi
18,471
352
3,344
4,798
12,423
7,517
46
4,308
7,837
68,563
24
L
12,019
1,177
1,282
5,931
17,986
19,699
0
7,973
9,581
26,125
6,058
W
King Arthur
hungryboiii
King Arthur
9,334
914
0
3,975
19,530
18,917
0
9,596
9,287
0
48,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,818
Gold Earned
30,088
202
Minions Killed
198
0
Camps Cleared
0
972,452
Distance Traveled
888,329
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,088
631
43
3
0
368,483
8
L
Hachiman
9,769
611
61
4
0
265,943
0
L
Hera
10,542
659
88
6
0
283,913
0
W
Baron Samedi
11,513
720
106
7
0
290,700
0
L
Terra
9,777
611
49
3
0
338,473
0
W
King Arthur
10,217
639
53
3
0
313,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role