Player Matchup

Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DaSumuna
Khepri
Level 129
God Stats
4W - 3L
1,527 SR
Queue Stats
105W - 109L
1,562 Elo+
Solo
Zeus
Zeus
FreshBonesphi
Zeus
Level 108
God Stats
27W - 24L
1,529 SR
Queue Stats
61W - 54L
1,506 Elo+
Solo
Chaac
Chaac
Ratonfurtif
Chaac
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,582 Elo+
Solo
Heimdallr
Heimdallr
SixClock6882032
Heimdallr
Level 71
God Stats
4W - 0L
1,500 SR
Queue Stats
186W - 207L
1,522 Elo+
Solo
Team Averages
Level 100
1,511 SR
1,535 Elo+

VS

Team Averages
Level 126
1,554 SR
1,517 Elo+
Janus
Janus
 
Janus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cortana4Hire
Neith
Level 126
God Stats
5W - 3L
1,408 SR
Queue Stats
325W - 320L
1,513 Elo+
Solo
Olorun
Olorun
NorseBudis
Olorun
Level 124
God Stats
8W - 10L
1,631 SR
Queue Stats
139W - 152L
1,520 Elo+
Party 1
Tiamat
Tiamat
NorseFerny
Tiamat
Level 120
God Stats
17W - 10L
1,568 SR
Queue Stats
139W - 152L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
spardaboy
Hun Batz
Level 147
God Stats
5W - 5L
1,665 SR
Queue Stats
91W - 102L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 5
8,309
1,187
7,391
9,380
8,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Khepri
DaSumuna
Khepri
13
3 / 0 / 2
8,212
1,173
7,147
2,957
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 4
7,918
1,131
5,872
4,201
1,799
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 6
8,056
1,151
7,132
10,035
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Heimdallr
SixClock6882032
Heimdallr
13
0 / 0 / 6
7,716
1,102
4,829
3,893
1,819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

325

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 1
7,321
1,046
5,461
6,864
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
1 / 0 / 2
7,746
1,107
4,954
5,968
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
NorseBudis
Olorun
13
0 / 3 / 2
7,610
1,087
7,211
8,583
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
NorseFerny
Tiamat
13
1 / 1 / 2
7,694
1,099
4,811
7,153
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
spardaboy
Hun Batz
12
0 / 2 / 2
7,198
1,028
3,635
6,517
3,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
8
Kills
3
3
Deaths
8
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
5
2.25
L
Janus
 
Janus
1
2
1
0.75
L
1
0
2
2
W
Khepri
DaSumuna
Khepri
3
0
2
4
W
2
1
4
4
L
Olorun
NorseBudis
Olorun
0
3
2
0.33
L
Tiamat
NorseFerny
Tiamat
1
1
2
2
W
1
0
6
4
W
Heimdallr
SixClock6882032
Heimdallr
0
0
6
3
L
Hun Batz
spardaboy
Hun Batz
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,371
Damage
26,072
30,466
Taken
35,085
22,818
Mitigated
16,030
7,030
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,391
1,492
0
2,840
9,380
8,998
0
4,190
4,961
0
18,487
L
Janus
 
Janus
5,461
127
0
0
6,864
2,754
0
2,340
4,331
9,559
0
L
4,954
2,464
0
1,240
5,968
2,583
0
2,084
3,573
0
19,224
W
Khepri
DaSumuna
Khepri
7,147
175
0
290
2,957
1,644
0
1,585
1,292
8,798
2,354
W
5,872
252
0
75
4,201
1,799
0
2,595
1,502
17,200
1,203
L
Olorun
NorseBudis
Olorun
7,211
3,776
0
1,076
8,583
3,416
0
3,850
4,227
24,194
0
L
Tiamat
NorseFerny
Tiamat
4,811
524
0
356
7,153
4,005
0
1,191
5,651
13,698
0
W
7,132
967
0
3,340
10,035
8,558
0
5,723
4,110
0
19,963
W
Heimdallr
SixClock6882032
Heimdallr
4,829
1,854
0
485
3,893
1,819
0
2,655
1,118
0
27,353
L
Hun Batz
spardaboy
Hun Batz
3,635
1,205
0
0
6,517
3,272
0
1,958
4,254
0
13,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
37,569
160
Minions Killed
145
9
Camps Cleared
3
771,477
Distance Traveled
628,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,309
1,187
19
3
4
176,227
0
L
Janus
7,321
1,046
19
3
0
107,928
0
L
Neith
7,746
1,107
35
5
0
163,821
0
W
Khepri
8,212
1,173
12
2
0
149,105
0
W
Zeus
7,918
1,131
34
5
1
140,901
0
L
Olorun
7,610
1,087
39
6
1
123,231
0
L
Tiamat
7,694
1,099
27
4
0
120,830
0
W
Chaac
8,056
1,151
31
4
3
149,732
0
W
Heimdallr
7,716
1,102
64
9
1
155,512
0
L
Hun Batz
7,198
1,028
25
4
2
112,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role