Player Matchup

Ishtar
Ishtar
Cruiser15
Ishtar
Level 46
God Stats
2W - 2L
1,468 SR
Queue Stats
77W - 92L
1,545 Elo+
Solo
Surtr
Surtr
Kotsei
Surtr
Level 159
God Stats
5W - 2L
1,686 SR
Queue Stats
223W - 68L
2,018 Elo+
Party 1
Cthulhu
Cthulhu
quasilocust
Cthulhu
Level 68
God Stats
30W - 4L
2,011 SR
Queue Stats
130W - 16L
2,037 Elo+
Party 1
Team Averages
Level 91
1,722 SR
1,867 Elo+

VS

Team Averages
Level 34
1,553 SR
1,368 Elo+
Ix Chel
Ix Chel
GavriPrincip
Ix Chel
Level 43
God Stats
6W - 12L
1,688 SR
Queue Stats
73W - 84L
1,470 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ItsMeNonstop
Ah Muzen Cab
Level 30
God Stats
0W - 2L
1,638 SR
Queue Stats
20W - 26L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
Pokemonmastertb4
Gilgamesh
Level 29
God Stats
0W - 4L
1,334 SR
Queue Stats
4W - 15L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cruiser15
Ishtar
15
0 / 0 / 12
8,918
743
5,970
7,554
3,307
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
Kotsei
Surtr
14
8 / 5 / 5
10,014
835
14,183
18,000
11,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Cthulhu
quasilocust
Cthulhu
16
6 / 0 / 6
10,101
842
17,315
13,212
13,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GavriPrincip
Ix Chel
12
0 / 5 / 3
7,592
633
8,106
12,253
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ItsMeNonstop
Ah Muzen Cab
11
1 / 6 / 0
7,400
617
7,317
12,754
5,168
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
13
4 / 3 / 1
8,714
726
4,692
16,635
17,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
5
5
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Cruiser15
Ishtar
0
0
12
6
L
Ix Chel
GavriPrincip
Ix Chel
0
5
3
0.3
L
Ah Muzen Cab
ItsMeNonstop
Ah Muzen Cab
1
6
0
0.17
W
Surtr
Kotsei
Surtr
8
5
5
2.1
L
Gilgamesh
4
3
1
1.5
W
Cthulhu
quasilocust
Cthulhu
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,468
Damage
20,115
38,766
Taken
41,642
27,763
Mitigated
28,109
15,117
Healing
5,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Cruiser15
Ishtar
5,970
3,248
0
3,665
7,554
3,307
1,440
1,204
6,265
0
33,858
L
Ix Chel
GavriPrincip
Ix Chel
8,106
1,154
1,200
3,074
12,253
4,980
0
4,258
7,075
30,256
0
L
Ah Muzen Cab
ItsMeNonstop
Ah Muzen Cab
7,317
1,613
0
468
12,754
5,168
0
5,346
6,629
0
30,295
W
Surtr
Kotsei
Surtr
14,183
4,707
0
5,584
18,000
11,396
487
2,950
14,192
2,688
36,044
L
Gilgamesh
4,692
780
0
594
16,635
17,961
0
5,400
9,891
0
15,971
W
Cthulhu
quasilocust
Cthulhu
17,315
348
1,052
4,816
13,212
13,060
248
4,020
9,004
44,472
3,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,033
Gold Earned
23,706
183
Minions Killed
108
0
Camps Cleared
0
709,174
Distance Traveled
616,849
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,918
743
56
5
0
232,468
0
L
Ix Chel
7,592
633
48
4
0
201,988
5
L
Ah Muzen Cab
7,400
617
44
4
0
187,780
0
W
Surtr
10,014
835
48
4
0
224,986
0
L
Gilgamesh
8,714
726
16
1
0
227,081
0
W
Cthulhu
10,101
842
79
7
0
251,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role