Player Matchup

Aphrodite
Aphrodite
FerrousPlague
Aphrodite
Level 156
God Stats
1W - 1L
1,312 SR
Queue Stats
42W - 59L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
KiwiKnox
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Nike
Nike
cheche42
Nike
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 105L
1,432 Elo+
Solo
Chernobog
Chernobog
gawin94
Chernobog
Level 150
God Stats
3W - 2L
1,251 SR
Queue Stats
245W - 267L
1,567 Elo+
Solo
He Bo
He Bo
ismx100
He Bo
Level 96
God Stats
5W - 6L
1,519 SR
Queue Stats
274W - 268L
1,477 Elo+
Solo
Team Averages
Level 106
1,416 SR
1,481 Elo+

VS

Team Averages
Level 118
1,476 SR
1,442 Elo+
Hachiman
Hachiman
AlarmeArgent82
Hachiman
Level 35
God Stats
6W - 5L
1,406 SR
Queue Stats
100W - 123L
1,377 Elo+
Party 1
Surtr
Surtr
D4D Gurdyll
Surtr
Level 129
God Stats
1W - 3L
1,308 SR
Queue Stats
136W - 140L
1,445 Elo+
Party 1
Jing Wei
Jing Wei
OffTomato145699
Jing Wei
Level 159
God Stats
1W - 7L
1,500 SR
Queue Stats
521W - 571L
1,458 Elo+
Solo
Kukulkan
Kukulkan
Yubhabba
Kukulkan
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
165W - 181L
1,444 Elo+
Party 1
Hel
Hel
mnmegan
Hel
Level 143
God Stats
1W - 1L
1,667 SR
Queue Stats
26W - 34L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FerrousPlague
Aphrodite
18
4 / 1 / 14
10,930
729
16,335
15,315
10,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
KiwiKnox
Cthulhu
19
4 / 3 / 16
11,821
788
25,102
23,136
35,642
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
19
8 / 4 / 14
11,859
791
20,403
24,299
24,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
gawin94
Chernobog
20
5 / 0 / 9
12,453
830
13,695
10,453
5,597
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

He Bo
ismx100
He Bo
16
3 / 5 / 10
10,631
709
15,069
13,694
6,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 6 / 8
8,212
547
7,855
14,525
6,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 5 / 11
9,287
619
13,085
23,463
29,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
17
3 / 6 / 6
9,814
654
8,259
19,772
9,468
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
Yubhabba
Kukulkan
17
4 / 5 / 3
10,058
671
16,184
15,351
7,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
18
4 / 2 / 7
10,434
696
14,560
22,299
13,393
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
48
24
Kills
13
13
Deaths
24
63
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
6
8
0.83
L
1
5
11
1.3
W
Aphrodite
FerrousPlague
Aphrodite
4
1
14
11
W
Cthulhu
KiwiKnox
Cthulhu
4
3
16
4
L
Jing Wei
3
6
6
1
L
Kukulkan
Yubhabba
Kukulkan
4
5
3
1.1
W
Nike
8
4
14
3.75
W
Chernobog
gawin94
Chernobog
5
0
9
9.5
W
He Bo
ismx100
He Bo
3
5
10
1.6
L
Hel
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,604
Damage
59,943
86,897
Taken
95,410
82,010
Mitigated
66,936
44,022
Healing
41,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
7,855
4,040
494
932
14,525
6,416
0
6,733
7,792
0
12,895
L
13,085
1,723
1,715
4,654
23,463
29,714
0
13,692
9,771
3,693
20,163
W
Aphrodite
FerrousPlague
Aphrodite
16,335
425
12,604
10,712
15,315
10,285
375
6,397
8,918
27,712
887
W
Cthulhu
KiwiKnox
Cthulhu
25,102
545
2,997
4,679
23,136
35,642
402
7,009
16,127
37,526
3,747
L
Jing Wei
8,259
5,568
1,130
2,766
19,772
9,468
0
11,972
7,800
0
20,947
L
Kukulkan
Yubhabba
Kukulkan
16,184
1,664
1,226
1,663
15,351
7,945
0
9,966
5,385
42,424
0
W
Nike
20,403
1,068
1,287
3,514
24,299
24,381
163
9,467
14,832
1,399
27,623
W
Chernobog
gawin94
Chernobog
13,695
6,621
1,134
2,059
10,453
5,597
4,070
6,427
4,026
0
54,010
W
He Bo
ismx100
He Bo
15,069
309
1,677
3,359
13,694
6,105
392
4,505
9,189
25,459
619
L
Hel
14,560
909
15,341
11,730
22,299
13,393
0
11,895
10,404
28,295
97

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,694
Gold Earned
47,805
227
Minions Killed
150
0
Camps Cleared
0
1,579,974
Distance Traveled
1,304,355
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,212
547
8
1
0
188,509
0
L
Surtr
9,287
619
13
1
0
278,857
0
W
Aphrodite
10,930
729
35
2
0
336,994
0
W
Cthulhu
11,821
788
33
2
0
330,017
0
L
Jing Wei
9,814
654
19
1
0
277,229
0
L
Kukulkan
10,058
671
72
5
0
229,213
0
W
Nike
11,859
791
25
2
0
329,285
3
W
Chernobog
12,453
830
109
7
0
281,445
0
W
He Bo
10,631
709
25
2
0
302,233
0
L
Hel
10,434
696
38
3
0
330,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role