Player Matchup

Ah Puch
Ah Puch
L1ghtMare
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Mottermos
Cthulhu
Level 86
God Stats
1W - 1L
1,799 SR
Queue Stats
92W - 84L
1,384 Elo+
Solo
Kali
Kali
Rinneterasu
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
kikilox
Janus
Level 56
God Stats
0W - 1L
1,668 SR
Queue Stats
2W - 5L
1,740 Elo+
Party 1
Ra
Ra
рошанишабуся
Ra
Level 16
God Stats
0W - 1L
1,370 SR
Queue Stats
1W - 7L
1,286 Elo+
Party 1
Team Averages
Level 49
1,568 SR
1,468 Elo+

VS

Team Averages
Level 92
1,451 SR
1,521 Elo+
Medusa
Medusa
AnnaRavenna
Medusa
Level 101
God Stats
10W - 6L
1,698 SR
Queue Stats
282W - 255L
1,569 Elo+
Party 2
Thoth
Thoth
CurlyBrows
Thoth
Level 67
God Stats
1W - 0L
1,512 SR
Queue Stats
12W - 15L
1,447 Elo+
Solo
Artemis
Artemis
ManAtArms21
Artemis
Level 117
God Stats
7W - 11L
1,279 SR
Queue Stats
552W - 564L
1,545 Elo+
Party 2
Horus
Horus
Nobyum
Horus
Level 113
God Stats
2W - 2L
1,480 SR
Queue Stats
253W - 246L
1,522 Elo+
Party 3
Danzaburou
Danzaburou
Zelfe
Danzaburou
Level 63
God Stats
3W - 3L
1,287 SR
Queue Stats
162W - 134L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
L1ghtMare
Ah Puch
12
1 / 5 / 0
6,690
669
7,557
9,062
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Mottermos
Cthulhu
15
1 / 4 / 3
8,173
817
7,425
15,216
17,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 5 / 2
6,955
696
2,675
9,864
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
kikilox
Janus
12
1 / 6 / 0
7,058
706
5,575
8,562
3,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 2
6,532
653
3,649
7,797
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
8 / 0 / 10
9,837
984
8,932
9,023
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thoth
16
6 / 3 / 18
9,173
917
14,636
7,512
3,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ManAtArms21
Artemis
14
1 / 1 / 19
8,321
832
11,059
9,953
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
Nobyum
Horus
13
1 / 2 / 20
8,065
807
2,633
11,315
10,246
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Zelfe
Danzaburou
15
10 / 2 / 14
9,712
971
10,611
8,771
4,506
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
107
4
Kills
26
26
Deaths
8
7
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
0
10
13
W
Thoth
6
3
18
5
L
Ah Puch
L1ghtMare
Ah Puch
1
5
0
0.2
W
Artemis
ManAtArms21
Artemis
1
1
19
10.5
L
Cthulhu
Mottermos
Cthulhu
1
4
3
0.63
W
Horus
Nobyum
Horus
1
2
20
5.5
L
0
5
2
0.2
W
Danzaburou
Zelfe
Danzaburou
10
2
14
8.5
L
Janus
kikilox
Janus
1
6
0
0.17
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
47,871
50,501
Taken
46,574
32,593
Mitigated
30,365
8,423
Healing
22,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,932
3,095
1,942
1,629
9,023
4,058
2,095
6,447
2,102
0
28,535
W
Thoth
14,636
574
647
566
7,512
3,354
849
3,158
4,246
24,973
200
L
Ah Puch
L1ghtMare
Ah Puch
7,557
199
0
558
9,062
3,864
0
3,081
5,813
13,726
0
W
Artemis
ManAtArms21
Artemis
11,059
1,286
1,828
3,509
9,953
8,201
755
5,229
4,503
25
20,403
L
Cthulhu
Mottermos
Cthulhu
7,425
51
574
3,327
15,216
17,218
0
3,950
10,460
17,883
0
W
Horus
Nobyum
Horus
2,633
1,827
6,343
4,660
11,315
10,246
205
4,007
7,073
0
5,479
L
2,675
1,719
0
913
9,864
5,111
0
1,767
7,767
0
8,382
W
Danzaburou
Zelfe
Danzaburou
10,611
4,489
0
1,125
8,771
4,506
2,355
4,206
4,444
0
16,150
L
Janus
kikilox
Janus
5,575
70
775
553
8,562
3,120
0
2,988
5,207
13,014
0
L
3,649
182
1,284
439
7,797
3,280
0
1,953
5,568
11,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
45,108
89
Minions Killed
131
0
Camps Cleared
0
800,883
Distance Traveled
985,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,837
984
48
5
0
204,899
0
W
Thoth
9,173
917
29
3
0
188,782
0
L
Ah Puch
6,690
669
11
1
0
144,157
0
W
Artemis
8,321
832
24
2
0
211,396
0
L
Cthulhu
8,173
817
24
2
0
178,838
0
W
Horus
8,065
807
6
1
0
213,757
0
L
Kali
6,955
696
14
1
0
169,939
0
W
Danzaburou
9,712
971
24
2
0
166,715
0
L
Janus
7,058
706
28
3
0
170,321
0
L
Ra
6,532
653
12
1
0
137,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role