Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TGCWolf
Zhong Kui
Level 156
God Stats
1W - 2L
1,664 SR
Queue Stats
51W - 72L
1,451 Elo+
Solo
Awilix
Awilix
TieRodEnd
Awilix
Level 158
God Stats
35W - 23L
1,688 SR
Queue Stats
98W - 79L
1,518 Elo+
Solo
Hachiman
Hachiman
Volker_17
Hachiman
Level 137
God Stats
12W - 15L
1,585 SR
Queue Stats
130W - 149L
1,540 Elo+
Solo
Team Averages
Level 159
1,588 SR
1,502 Elo+

VS

Team Averages
Level 107
1,483 SR
1,482 Elo+
Bellona
Bellona
CreepenChicken
Bellona
Level 98
God Stats
9W - 5L
1,515 SR
Queue Stats
185W - 172L
1,560 Elo+
Solo
Nut
Nut
Imjustgone
Nut
Level 137
God Stats
2W - 1L
1,362 SR
Queue Stats
4W - 5L
1,345 Elo+
Party 1
Maui
Maui
JustThePlant
Maui
Level 124
God Stats
2W - 2L
1,308 SR
Queue Stats
7W - 9L
1,389 Elo+
Party 1
Arachne
Arachne
Vexstix
Arachne
Level 111
God Stats
19W - 8L
1,768 SR
Queue Stats
162W - 127L
1,570 Elo+
Solo
Ra
Ra
ornotyaknow
Ra
Level 66
God Stats
4W - 3L
1,462 SR
Queue Stats
64W - 63L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 1
6,156
560
6,569
10,686
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
7
0 / 4 / 2
4,928
448
3,563
9,082
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
TGCWolf
Zhong Kui
10
0 / 4 / 1
5,884
535
5,285
8,440
6,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
TieRodEnd
Awilix
11
2 / 3 / 0
5,693
518
2,787
8,964
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Volker_17
Hachiman
10
3 / 2 / 0
5,562
506
5,920
6,401
2,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,651
605
6,815
9,242
6,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 3
5,732
521
3,605
5,933
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 6
6,033
548
4,291
9,520
6,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Vexstix
Arachne
13
7 / 0 / 2
7,022
638
8,508
11,758
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 1 / 2
6,374
579
5,128
5,194
2,320
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Bacchus
 
Bacchus
0
4
2
0.25
W
1
1
0
1
W
3
2
3
2.25
W
0
1
6
3
L
Zhong Kui
TGCWolf
Zhong Kui
0
4
1
0.13
L
Awilix
TieRodEnd
Awilix
2
3
0
0.67
W
Arachne
Vexstix
Arachne
7
0
2
8
L
Hachiman
Volker_17
Hachiman
3
2
0
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,124
Damage
28,347
43,573
Taken
41,647
27,612
Mitigated
22,753
12,882
Healing
21,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,569
1,091
0
4,304
10,686
6,112
0
581
10,105
0
47,712
L
Bacchus
 
Bacchus
3,563
380
0
1,479
9,082
8,632
0
2,134
6,948
13,665
2,583
W
6,815
2,028
0
5,561
9,242
6,427
0
0
9,242
0
53,786
W
3,605
1,897
0
2,210
5,933
2,252
143
1,575
4,358
0
30,810
W
4,291
1,020
0
3,265
9,520
6,891
48
1,466
8,054
19,644
0
L
Zhong Kui
TGCWolf
Zhong Kui
5,285
720
0
2,561
8,440
6,802
825
3,861
4,507
42,435
3,045
L
Awilix
TieRodEnd
Awilix
2,787
1,120
0
2,831
8,964
3,521
0
1,031
7,933
0
39,923
W
Arachne
Vexstix
Arachne
8,508
5,122
0
8,121
11,758
4,863
0
1,539
10,219
0
58,405
L
Hachiman
Volker_17
Hachiman
5,920
3,100
0
1,707
6,401
2,545
0
1,576
4,825
0
39,613
W
5,128
837
321
2,061
5,194
2,320
0
4,086
1,108
48,713
823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,223
Gold Earned
31,812
317
Minions Killed
328
0
Camps Cleared
0
985,968
Distance Traveled
1,121,134
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,156
560
92
8
0
212,392
1
L
Bacchus
4,928
448
22
2
0
196,851
2
W
Bellona
6,651
605
100
9
0
201,988
0
W
Nut
5,732
521
66
6
0
202,259
0
W
Maui
6,033
548
12
1
0
223,100
0
L
Zhong Kui
5,884
535
77
7
0
173,451
4
L
Awilix
5,693
518
72
7
0
234,325
1
W
Arachne
7,022
638
83
8
0
255,238
0
L
Hachiman
5,562
506
54
5
0
168,949
1
W
Ra
6,374
579
67
6
0
238,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role