Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Cander8995
Discordia
Level 4
God Stats
0W - 2L
1,296 SR
Queue Stats
2W - 7L
1,380 Elo+
Party 2
King Arthur
King Arthur
DJ-Squeezy123
King Arthur
Level 61
God Stats
4W - 4L
1,540 SR
Queue Stats
29W - 24L
1,476 Elo+
Party 2
Loki
Loki
Guti_Z-
Loki
Level 57
God Stats
114W - 119L
1,427 SR
Queue Stats
305W - 311L
1,361 Elo+
Solo
Cupid
Cupid
xxRuki66xx
Cupid
Level 158
God Stats
4W - 9L
1,380 SR
Queue Stats
313W - 308L
1,424 Elo+
Solo
Team Averages
Level 86
1,429 SR
1,428 Elo+

VS

Team Averages
Level 79
1,574 SR
1,526 Elo+
Ao Kuang
Ao Kuang
Alin160300
Ao Kuang
Level 64
God Stats
9W - 9L
1,532 SR
Queue Stats
260W - 275L
1,400 Elo+
Solo
Anhur
Anhur
Angkor22
Anhur
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,682 Elo+
Party 1
Danzaburou
Danzaburou
Anna4u4u
Danzaburou
Level 143
God Stats
509W - 377L
1,535 SR
Queue Stats
696W - 655L
1,467 Elo+
Solo
Scylla
Scylla
francisav
Scylla
Level 98
God Stats
4W - 9L
1,500 SR
Queue Stats
333W - 346L
1,436 Elo+
Solo
Ymir
Ymir
shambala22
Ymir
Level 26
God Stats
11W - 3L
1,803 SR
Queue Stats
12W - 4L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
2 / 5 / 3
6,868
491
6,596
11,658
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Cander8995
Discordia
10
0 / 6 / 0
6,656
475
4,511
10,645
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
DJ-Squeezy123
King Arthur
13
0 / 3 / 0
7,634
545
9,024
15,653
13,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
Guti_Z-
Loki
13
3 / 2 / 1
7,514
537
5,594
13,171
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
11
2 / 5 / 1
6,444
460
6,251
12,042
3,615
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Alin160300
Ao Kuang
14
5 / 1 / 1
8,131
581
8,133
11,500
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Angkor22
Anhur
15
8 / 2 / 2
9,258
661
8,938
9,926
3,887
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
Anna4u4u
Danzaburou
14
1 / 0 / 1
8,565
612
9,160
12,087
10,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
francisav
Scylla
13
3 / 0 / 1
7,588
542
7,533
6,765
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 5 / 4
7,285
520
9,501
12,805
6,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
7
Kills
21
21
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
5
3
0.7
W
Ao Kuang
Alin160300
Ao Kuang
5
1
1
5.5
W
Anhur
Angkor22
Anhur
8
2
2
4.5
W
Danzaburou
Anna4u4u
Danzaburou
1
0
1
1.5
L
Discordia
Cander8995
Discordia
0
6
0
0
L
King Arthur
DJ-Squeezy123
King Arthur
0
3
0
0
L
Loki
Guti_Z-
Loki
3
2
1
1.75
W
Scylla
francisav
Scylla
3
0
1
3.5
W
4
5
4
1.2
L
Cupid
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,976
Damage
43,265
63,169
Taken
53,083
33,816
Mitigated
27,664
13,345
Healing
17,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,596
1,046
354
2,800
11,658
7,965
96
6,353
5,305
28,765
583
W
Ao Kuang
Alin160300
Ao Kuang
8,133
1,995
0
7,437
11,500
4,595
0
1,290
10,210
47,043
1,300
W
Anhur
Angkor22
Anhur
8,938
5,532
0
3,752
9,926
3,887
2,980
1,582
8,344
0
69,423
W
Danzaburou
Anna4u4u
Danzaburou
9,160
4,432
0
5,581
12,087
10,195
483
0
12,087
0
67,475
L
Discordia
Cander8995
Discordia
4,511
416
0
1,743
10,645
3,740
394
5,611
5,034
33,258
2,453
L
King Arthur
DJ-Squeezy123
King Arthur
9,024
1,675
0
1,150
15,653
13,836
0
1,953
13,700
0
62,217
L
Loki
Guti_Z-
Loki
5,594
1,688
0
5,549
13,171
4,660
0
6,482
6,689
0
58,133
W
Scylla
francisav
Scylla
7,533
133
0
711
6,765
2,382
162
3,539
3,226
45,544
0
W
9,501
2,810
0
163
12,805
6,605
434
4,532
8,273
26,927
0
L
Cupid
6,251
3,398
58
1,691
12,042
3,615
138
4,497
7,545
0
37,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,116
Gold Earned
40,827
356
Minions Killed
381
0
Camps Cleared
0
1,243,608
Distance Traveled
1,346,472
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,868
491
40
3
0
226,911
5
W
Ao Kuang
8,131
581
72
5
0
344,686
0
W
Anhur
9,258
661
111
8
0
252,853
0
W
Danzaburou
8,565
612
108
8
0
204,777
2
L
Discordia
6,656
475
64
5
0
228,852
0
L
King Arthur
7,634
545
103
7
0
277,152
1
L
Loki
7,514
537
94
7
0
261,734
0
W
Scylla
7,588
542
73
5
0
279,300
0
W
Ymir
7,285
520
17
1
0
264,856
0
L
Cupid
6,444
460
55
4
0
248,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role