Player Matchup

Zeus
Zeus
Darkvanir
Zeus
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 19L
1,640 Elo+
Party 2
Charon
Charon
JQE9
Charon
Level 64
God Stats
0W - 2L
1,317 SR
Queue Stats
83W - 86L
1,494 Elo+
Party 2
Artio
Artio
Repokushion
Artio
Level 212
God Stats
0W - 3L
1,195 SR
Queue Stats
385W - 390L
1,501 Elo+
Party 2
Kuzenbo
Kuzenbo
ThunderH0528
Kuzenbo
Level 109
God Stats
5W - 3L
1,542 SR
Queue Stats
97W - 127L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
arkforlife7954
Ah Muzen Cab
Level 48
God Stats
1W - 3L
1,377 SR
Queue Stats
134W - 148L
1,569 Elo+
Party 2
Team Averages
Level 117
1,386 SR
1,541 Elo+

VS

Team Averages
Level 134
1,552 SR
1,545 Elo+
Cernunnos
Cernunnos
AwwTIZZEM
Cernunnos
Level 208
God Stats
3W - 3L
1,555 SR
Queue Stats
307W - 344L
1,525 Elo+
Party 1
Set
Set
CollaredLiLi
Set
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 210L
1,520 Elo+
Party 1
Chiron
Chiron
ScumbagDaBawss
Chiron
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 26L
1,668 Elo+
Party 1
Ganesha
Ganesha
Super-Rio26
Ganesha
Level 160
God Stats
7W - 2L
1,706 SR
Queue Stats
201W - 216L
1,555 Elo+
Solo
Artio
Artio
Traceur141
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
6 / 1 / 1
7,834
979
17,731
6,557
3,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
JQE9
Charon
13
2 / 1 / 7
7,590
949
7,686
8,907
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 2 / 1
6,125
766
2,594
4,093
2,904
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Kuzenbo
ThunderH0528
Kuzenbo
12
0 / 3 / 5
6,581
823
4,903
9,287
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
arkforlife7954
Ah Muzen Cab
12
1 / 2 / 6
6,874
859
4,946
5,185
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AwwTIZZEM
Cernunnos
13
3 / 3 / 4
7,649
956
9,097
8,635
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
4 / 2 / 5
7,879
985
7,974
6,975
4,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 3 / 3
7,539
942
6,207
8,663
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
Super-Rio26
Ganesha
13
0 / 1 / 9
7,602
950
2,877
10,719
12,732
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artio
12
0 / 1 / 8
7,553
944
4,176
10,038
9,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
10
Kills
9
9
Deaths
10
20
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AwwTIZZEM
Cernunnos
3
3
4
1.67
W
4
2
5
3.25
L
Zeus
6
1
1
6.5
L
Charon
JQE9
Charon
2
1
7
5.5
L
1
2
1
0.75
W
2
3
3
1.17
W
Ganesha
Super-Rio26
Ganesha
0
1
9
4.5
L
Kuzenbo
ThunderH0528
Kuzenbo
0
3
5
0.83
W
Artio
0
1
8
4
L
Ah Muzen Cab
arkforlife7954
Ah Muzen Cab
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,860
Damage
30,331
34,029
Taken
45,030
23,747
Mitigated
36,035
8,322
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AwwTIZZEM
Cernunnos
9,097
5,656
209
479
8,635
4,716
2,046
5,851
2,689
0
22,340
W
7,974
1,855
628
910
6,975
4,857
0
4,400
2,531
0
17,739
L
Zeus
17,731
1,710
449
1,190
6,557
3,103
66
805
5,752
31,932
671
L
Charon
JQE9
Charon
7,686
703
894
1,436
8,907
7,748
0
2,457
6,450
15,223
2,401
L
2,594
171
392
763
4,093
2,904
0
1,308
2,785
3,965
0
W
6,207
1,240
2,299
2,669
8,663
4,094
0
5,664
2,923
0
16,244
W
Ganesha
Super-Rio26
Ganesha
2,877
198
1,503
3,316
10,719
12,732
0
6,086
4,587
10,576
0
L
Kuzenbo
ThunderH0528
Kuzenbo
4,903
1,668
1,618
1,326
9,287
8,177
23
1,701
7,586
8,855
1,057
W
Artio
4,176
335
3,304
3,286
10,038
9,636
157
7,993
1,957
8,047
0
L
Ah Muzen Cab
arkforlife7954
Ah Muzen Cab
4,946
1,533
0
254
5,185
1,815
0
782
4,403
0
10,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
38,222
80
Minions Killed
124
0
Camps Cleared
0
676,052
Distance Traveled
816,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,649
956
34
4
0
126,473
0
W
Set
7,879
985
28
4
0
185,785
0
L
Zeus
7,834
979
37
5
0
161,113
0
L
Charon
7,590
949
17
2
0
171,793
0
L
Artio
6,125
766
6
1
0
54,183
0
W
Chiron
7,539
942
40
5
0
170,391
0
W
Ganesha
7,602
950
3
0
0
146,068
0
L
Kuzenbo
6,581
823
11
1
0
155,360
0
W
Artio
7,553
944
19
2
0
187,374
0
L
Ah Muzen Cab
6,874
859
9
1
0
133,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role