Player Matchup

Fafnir
Fafnir
JayRafiei
Fafnir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 87L
1,619 Elo+
Solo
The Morrigan
The Morrigan
LeBicheBenzema
The Morrigan
Level 84
God Stats
0W - 1L
1,346 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Master0saudi
Cthulhu
Level 79
God Stats
4W - 1L
1,713 SR
Queue Stats
190W - 168L
1,529 Elo+
Solo
Bake Kujira
Bake Kujira
VincLord
Bake Kujira
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 114L
1,566 Elo+
Solo
Kumbhakarna
Kumbhakarna
robertscutaru166
Kumbhakarna
Level 108
God Stats
0W - 1L
1,380 SR
Queue Stats
3W - 2L
1,650 Elo+
Party 2
Team Averages
Level 107
1,488 SR
1,573 Elo+

VS

Team Averages
Level 139
1,641 SR
1,654 Elo+
He Bo
He Bo
DiegoSJ
He Bo
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 68L
1,553 Elo+
Solo
The Morrigan
The Morrigan
P90jesu
The Morrigan
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 36L
1,587 Elo+
Party 1
Bacchus
Bacchus
Skluber
Bacchus
Level 159
God Stats
1W - 2L
1,560 SR
Queue Stats
63W - 38L
1,627 Elo+
Party 1
Ishtar
Ishtar
Teotrooper
Ishtar
Level 128
God Stats
1W - 1L
1,717 SR
Queue Stats
12W - 9L
1,594 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheJezu
Tsukuyomi
Level 104
God Stats
1W - 0L
1,929 SR
Queue Stats
12W - 3L
1,909 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JayRafiei
Fafnir
15
3 / 7 / 11
9,894
707
10,857
16,166
13,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
LeBicheBenzema
The Morrigan
16
7 / 6 / 8
10,383
742
10,014
8,568
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
Master0saudi
Cthulhu
20
5 / 3 / 14
11,245
803
19,810
27,687
23,098
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bake Kujira
VincLord
Bake Kujira
18
6 / 5 / 11
10,981
784
8,740
18,029
20,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kumbhakarna
robertscutaru166
Kumbhakarna
16
2 / 4 / 13
9,511
679
6,476
18,555
23,046
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DiegoSJ
He Bo
17
2 / 5 / 10
10,367
741
12,246
11,853
10,387
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

The Morrigan
P90jesu
The Morrigan
19
9 / 4 / 8
11,987
856
15,984
9,008
4,941
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Skluber
Bacchus
17
2 / 5 / 14
11,273
805
9,808
17,596
30,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Teotrooper
Ishtar
15
2 / 6 / 13
10,330
738
12,593
13,328
6,704
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
TheJezu
Tsukuyomi
20
10 / 4 / 11
13,031
931
29,348
17,516
9,891
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
81
23
Kills
25
25
Deaths
24
57
Assists
56
Player
Kills
Deaths
Assists
KDA
W
He Bo
DiegoSJ
He Bo
2
5
10
1.4
L
Fafnir
JayRafiei
Fafnir
3
7
11
1.21
L
The Morrigan
LeBicheBenzema
The Morrigan
7
6
8
1.83
L
Cthulhu
Master0saudi
Cthulhu
5
3
14
4
W
The Morrigan
P90jesu
The Morrigan
9
4
8
3.25
W
Bacchus
Skluber
Bacchus
2
5
14
1.8
W
Ishtar
Teotrooper
Ishtar
2
6
13
1.42
W
Tsukuyomi
TheJezu
Tsukuyomi
10
4
11
3.88
L
Bake Kujira
VincLord
Bake Kujira
6
5
11
2.3
L
Kumbhakarna
robertscutaru166
Kumbhakarna
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,897
Damage
79,979
89,005
Taken
69,301
84,250
Mitigated
62,228
27,835
Healing
20,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
DiegoSJ
He Bo
12,246
547
579
911
11,853
10,387
1,522
7,809
3,647
25,477
461
L
Fafnir
JayRafiei
Fafnir
10,857
2,594
18
2,543
16,166
13,775
26
7,085
8,897
17,297
1,253
L
The Morrigan
LeBicheBenzema
The Morrigan
10,014
1,008
1,189
1,553
8,568
4,163
638
4,275
4,014
21,978
1,663
L
Cthulhu
Master0saudi
Cthulhu
19,810
418
2,292
10,620
27,687
23,098
340
8,577
18,992
54,175
2,322
W
The Morrigan
P90jesu
The Morrigan
15,984
1,083
2,291
2,079
9,008
4,941
1,989
6,270
2,626
33,707
226
W
Bacchus
Skluber
Bacchus
9,808
1,071
1,251
3,437
17,596
30,305
620
11,498
5,290
20,995
395
W
Ishtar
Teotrooper
Ishtar
12,593
5,908
1,470
2,564
13,328
6,704
216
11,605
1,525
0
28,226
W
Tsukuyomi
TheJezu
Tsukuyomi
29,348
4,358
675
5,077
17,516
9,891
3,118
12,135
4,985
0
63,708
L
Bake Kujira
VincLord
Bake Kujira
8,740
2,506
979
1,418
18,029
20,168
256
8,345
9,489
16,427
1,530
L
Kumbhakarna
robertscutaru166
Kumbhakarna
6,476
376
4,253
2,970
18,555
23,046
224
8,112
10,143
9,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,014
Gold Earned
56,988
143
Minions Killed
177
0
Camps Cleared
0
1,222,601
Distance Traveled
1,238,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,367
741
25
2
0
242,298
0
L
Fafnir
9,894
707
14
1
0
224,344
0
L
The Morrigan
10,383
742
34
2
0
213,973
0
L
Cthulhu
11,245
803
74
5
0
277,672
0
W
The Morrigan
11,987
856
41
3
0
233,883
0
W
Bacchus
11,273
805
23
2
0
245,147
0
W
Ishtar
10,330
738
31
2
0
242,287
0
W
Tsukuyomi
13,031
931
57
4
0
274,583
0
L
Bake Kujira
10,981
784
12
1
0
250,276
0
L
Kumbhakarna
9,511
679
9
1
0
256,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role