Player Matchup

Nut
Nut
Funballer
Nut
Level 180
God Stats
7W - 4L
1,617 SR
Queue Stats
77W - 41L
1,639 Elo+
Party 1
Surtr
Surtr
Reavel
Surtr
Level 171
God Stats
7W - 4L
1,744 SR
Queue Stats
64W - 38L
1,624 Elo+
Party 1
Janus
Janus
Subjective10
Janus
Level 126
God Stats
9W - 7L
1,500 SR
Queue Stats
176W - 130L
1,689 Elo+
Solo
Baron Samedi
Baron Samedi
Szulzy
Baron Samedi
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,724 Elo+
Party 1
Osiris
Osiris
TheCloudy
Osiris
Level 112
God Stats
2W - 1L
1,727 SR
Queue Stats
134W - 153L
1,507 Elo+
Solo
Team Averages
Level 150
1,618 SR
1,637 Elo+

VS

Team Averages
Level 124
1,639 SR
1,561 Elo+
Thanatos
Thanatos
GetThatRightUpYi
Thanatos
Level 150
God Stats
19W - 10L
1,870 SR
Queue Stats
195W - 167L
1,537 Elo+
Party 2
Zeus
Zeus
IcyGhosts
Zeus
Level 128
God Stats
1W - 3L
1,357 SR
Queue Stats
73W - 56L
1,631 Elo+
Solo
Terra
Terra
JustACrumbOfPeel
Terra
Level 55
God Stats
11W - 14L
1,563 SR
Queue Stats
236W - 183L
1,576 Elo+
Party 2
Horus
Horus
MenoSubZer0
Horus
Level 145
God Stats
6W - 2L
1,825 SR
Queue Stats
268W - 219L
1,501 Elo+
Solo
Neith
Neith
krepin52
Neith
Level 141
God Stats
9W - 9L
1,579 SR
Queue Stats
884W - 896L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
7,417
571
9,753
11,492
4,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Reavel
Surtr
14
8 / 3 / 3
8,582
660
13,141
17,321
8,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

14
2 / 2 / 4
7,940
611
3,828
6,337
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Szulzy
Baron Samedi
11
1 / 2 / 6
6,916
532
4,534
11,668
8,987
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
TheCloudy
Osiris
13
1 / 3 / 2
7,831
602
5,484
12,464
8,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
7,353
566
4,993
12,590
5,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
14
5 / 4 / 1
8,628
664
10,187
7,619
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 4
6,908
531
7,078
10,594
9,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 2
7,719
594
10,529
13,345
6,153
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
krepin52
Neith
9
1 / 6 / 0
5,356
412
3,209
10,449
3,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
17
Kills
12
12
Deaths
17
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
2
4
6
1.25
L
Zeus
5
4
1
1.38
L
2
1
4
4
L
2
2
2
1.5
W
Surtr
Reavel
Surtr
8
3
3
3.17
W
2
2
4
2
W
Baron Samedi
Szulzy
Baron Samedi
1
2
6
2
W
Osiris
TheCloudy
Osiris
1
3
2
0.67
L
Neith
krepin52
Neith
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,740
Damage
35,996
59,282
Taken
54,597
32,848
Mitigated
27,691
21,955
Healing
18,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,753
6,139
0
3,585
11,492
4,758
0
4,579
6,913
0
60,954
L
4,993
840
0
9,469
12,590
5,024
0
1,164
11,301
0
50,149
L
Zeus
10,187
1,482
0
280
7,619
2,960
0
1,695
5,848
65,626
1,706
L
7,078
744
14
2,484
10,594
9,614
0
2,773
7,711
26,726
169
L
10,529
4,545
110
5,027
13,345
6,153
0
1,066
11,494
0
67,957
W
Surtr
Reavel
Surtr
13,141
5,911
0
8,796
17,321
8,356
0
5,105
12,216
2,737
70,304
W
3,828
616
0
318
6,337
1,931
0
3,369
2,968
56,780
0
W
Baron Samedi
Szulzy
Baron Samedi
4,534
652
463
4,317
11,668
8,987
0
3,912
7,756
25,943
0
W
Osiris
TheCloudy
Osiris
5,484
588
0
4,476
12,464
8,816
0
131
12,333
0
55,504
L
Neith
krepin52
Neith
3,209
726
0
1,453
10,449
3,940
0
2,313
8,126
0
33,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,686
Gold Earned
35,964
415
Minions Killed
394
0
Camps Cleared
0
1,341,126
Distance Traveled
1,268,270
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,417
571
108
8
0
235,279
0
L
Thanatos
7,353
566
69
5
0
280,202
0
L
Zeus
8,628
664
130
10
0
242,994
5
L
Terra
6,908
531
41
3
0
314,430
0
L
Horus
7,719
594
106
8
0
253,302
0
W
Surtr
8,582
660
85
7
0
304,033
0
W
Janus
7,940
611
103
8
0
303,854
0
W
Baron Samedi
6,916
532
20
2
0
269,744
0
W
Osiris
7,831
602
99
8
0
228,216
1
L
Neith
5,356
412
48
4
0
177,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role