Player Matchup

Janus
Janus
MazingerX69
Janus
Level 138
God Stats
13W - 16L
1,536 SR
Queue Stats
399W - 405L
1,425 Elo+
Solo
Ix Chel
Ix Chel
OzDragon
Ix Chel
Level 154
God Stats
6W - 7L
1,384 SR
Queue Stats
251W - 253L
1,477 Elo+
Solo
Ne Zha
Ne Zha
Sheepz20
Ne Zha
Level 60
God Stats
3W - 5L
1,500 SR
Queue Stats
268W - 269L
1,436 Elo+
Solo
Artemis
Artemis
TheIINSANEGodess
Artemis
Level 76
God Stats
11W - 12L
1,549 SR
Queue Stats
190W - 189L
1,407 Elo+
Solo
Kuzenbo
Kuzenbo
soldier76z_
Kuzenbo
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
306W - 285L
1,273 Elo+
Solo
Team Averages
Level 92
1,494 SR
1,404 Elo+

VS

Team Averages
Level 75
1,563 SR
1,410 Elo+
Mulan
Mulan
Exiledsalmon988
Mulan
Level 68
God Stats
2W - 2L
1,790 SR
Queue Stats
142W - 148L
1,421 Elo+
Party 1
Loki
Loki
KyZmOBUMYLOK
Loki
Level 18
God Stats
4W - 5L
1,359 SR
Queue Stats
16W - 28L
1,266 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mostwanted2256
Kumbhakarna
Level 91
God Stats
10W - 3L
1,530 SR
Queue Stats
42W - 33L
1,427 Elo+
Solo
Neith
Neith
R4MMYii
Neith
Level 129
God Stats
97W - 70L
1,657 SR
Queue Stats
209W - 191L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
romi0walker
Nu Wa
Level 69
God Stats
27W - 23L
1,477 SR
Queue Stats
254W - 260L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
7,406
436
10,524
12,509
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ix Chel
OzDragon
Ix Chel
13
0 / 5 / 1
7,910
465
9,031
14,009
8,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Sheepz20
Ne Zha
14
4 / 4 / 2
8,261
486
4,670
16,773
7,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 7 / 2
7,880
464
8,374
15,030
5,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
soldier76z_
Kuzenbo
13
1 / 3 / 1
8,069
475
6,356
13,951
14,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 3
11,444
673
19,222
19,570
16,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 2 / 6
9,576
563
5,422
14,019
6,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Mostwanted2256
Kumbhakarna
12
1 / 0 / 8
8,130
478
5,250
13,339
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
R4MMYii
Neith
17
5 / 1 / 4
10,164
598
11,414
12,629
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

15
3 / 6 / 5
9,117
536
12,083
10,700
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
9
Kills
24
24
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
W
6
2
6
4.5
L
3
5
2
0.8
W
Kumbhakarna
Mostwanted2256
Kumbhakarna
1
0
8
5
L
Ix Chel
OzDragon
Ix Chel
0
5
1
0.1
W
Neith
R4MMYii
Neith
5
1
4
7
L
Ne Zha
Sheepz20
Ne Zha
4
4
2
1.25
L
1
7
2
0.29
W
3
6
5
0.92
L
Kuzenbo
soldier76z_
Kuzenbo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,955
Damage
53,391
72,272
Taken
70,257
40,923
Mitigated
42,172
17,115
Healing
26,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,222
1,686
0
10,264
19,570
16,432
0
8,002
10,524
0
92,201
W
5,422
1,181
0
7,084
14,019
6,084
0
1,621
12,235
0
71,966
L
10,524
1,147
0
688
12,509
4,008
0
6,816
5,693
50,004
916
W
Kumbhakarna
Mostwanted2256
Kumbhakarna
5,250
995
0
2,707
13,339
10,462
363
4,733
8,288
20,190
0
L
Ix Chel
OzDragon
Ix Chel
9,031
466
795
4,381
14,009
8,997
0
1,669
12,340
60,639
0
W
Neith
R4MMYii
Neith
11,414
1,739
0
6,314
12,629
5,569
2,353
2,600
10,029
0
94,309
L
Ne Zha
Sheepz20
Ne Zha
4,670
1,307
0
6,092
16,773
7,976
0
3,154
13,619
0
59,189
L
8,374
3,333
0
2,732
15,030
5,354
0
2,927
12,103
0
45,288
W
12,083
4,100
42
381
10,700
3,625
933
5,903
4,195
52,476
1,025
L
Kuzenbo
soldier76z_
Kuzenbo
6,356
2,406
245
2,182
13,951
14,588
0
2,702
11,249
29,208
1,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,526
Gold Earned
48,431
389
Minions Killed
513
0
Camps Cleared
0
1,527,134
Distance Traveled
1,613,393
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,444
673
130
8
0
292,947
0
W
Loki
9,576
563
110
6
0
390,481
0
L
Janus
7,406
436
91
5
0
249,476
1
W
Kumbhakarna
8,130
478
23
1
0
359,281
4
L
Ix Chel
7,910
465
102
6
0
332,503
0
W
Neith
10,164
598
173
10
0
297,649
3
L
Ne Zha
8,261
486
84
5
0
331,325
0
L
Artemis
7,880
464
73
4
0
288,891
0
W
Nu Wa
9,117
536
77
5
0
273,035
4
L
Kuzenbo
8,069
475
39
2
0
324,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role