Player Matchup

Cthulhu
Cthulhu
Anelynn
Cthulhu
Level 148
God Stats
1W - 2L
1,536 SR
Queue Stats
64W - 49L
1,653 Elo+
Party 1
Cernunnos
Cernunnos
IsTrueno
Cernunnos
Level 109
God Stats
0W - 1L
1,309 SR
Queue Stats
25W - 18L
1,706 Elo+
Party 1
Athena
Athena
MEKANIC7
Athena
Level 134
God Stats
0W - 1L
1,861 SR
Queue Stats
17W - 13L
1,738 Elo+
Party 1
Hachiman
Hachiman
Oromis73
Hachiman
Level 139
God Stats
0W - 2L
1,307 SR
Queue Stats
59W - 44L
1,667 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Roxnx
Morgan Le Fay
Level 137
God Stats
2W - 4L
1,487 SR
Queue Stats
89W - 79L
1,602 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,673 Elo+

VS

Team Averages
Level 126
1,591 SR
1,512 Elo+
Ymir
Ymir
 
Ymir
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Astr0
Gilgamesh
Level 89
God Stats
3W - 1L
1,619 SR
Queue Stats
200W - 184L
1,523 Elo+
Solo
Skadi
Skadi
Ludaja
Skadi
Level 137
God Stats
3W - 2L
1,853 SR
Queue Stats
110W - 122L
1,511 Elo+
Solo
Ares
Ares
poepkip-_-
Ares
Level 162
God Stats
21W - 13L
1,481 SR
Queue Stats
387W - 395L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anelynn
Cthulhu
14
1 / 5 / 5
7,925
720
12,251
14,031
14,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
IsTrueno
Cernunnos
16
4 / 3 / 7
9,557
869
14,791
12,035
5,574
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
MEKANIC7
Athena
14
3 / 6 / 8
9,342
849
6,221
17,697
14,342
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Oromis73
Hachiman
17
6 / 5 / 7
9,954
905
15,070
13,275
6,580
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Roxnx
Morgan Le Fay
10
1 / 3 / 3
6,792
617
6,313
6,260
2,132
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 4 / 14
8,897
809
4,293
18,133
19,708
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
 
Cerberus
13
0 / 4 / 16
8,432
767
10,227
16,661
17,337
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Astr0
Gilgamesh
16
8 / 3 / 13
10,353
941
13,422
14,786
12,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
Ludaja
Skadi
18
8 / 2 / 12
10,503
955
16,910
9,495
5,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
5 / 2 / 12
10,358
942
9,226
14,544
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
89
15
Kills
22
22
Deaths
15
30
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
4
14
2
W
Cerberus
 
Cerberus
0
4
16
2
L
Cthulhu
Anelynn
Cthulhu
1
5
5
0.7
W
Gilgamesh
Astr0
Gilgamesh
8
3
13
4.83
L
Cernunnos
IsTrueno
Cernunnos
4
3
7
2.5
W
Skadi
Ludaja
Skadi
8
2
12
7
L
Athena
MEKANIC7
Athena
3
6
8
1.17
L
Hachiman
Oromis73
Hachiman
6
5
7
1.9
L
Morgan Le Fay
Roxnx
Morgan Le Fay
1
3
3
0.83
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,646
Damage
54,078
63,298
Taken
73,619
43,219
Mitigated
70,159
16,034
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,293
470
671
4,519
18,133
19,708
314
5,499
12,083
13,022
0
W
Cerberus
 
Cerberus
10,227
565
1,613
4,064
16,661
17,337
353
4,711
11,670
16,454
0
L
Cthulhu
Anelynn
Cthulhu
12,251
231
1,140
1,116
14,031
14,591
0
4,624
9,198
20,941
0
W
Gilgamesh
Astr0
Gilgamesh
13,422
3,536
768
1,651
14,786
12,553
1,762
4,558
9,882
0
23,419
L
Cernunnos
IsTrueno
Cernunnos
14,791
7,034
0
3,660
12,035
5,574
159
5,118
6,496
0
32,617
W
Skadi
Ludaja
Skadi
16,910
5,823
1,930
960
9,495
5,398
3,648
4,155
5,003
0
51,510
L
Athena
MEKANIC7
Athena
6,221
1,432
2,015
3,613
17,697
14,342
0
5,401
11,753
10,303
0
L
Hachiman
Oromis73
Hachiman
15,070
9,526
0
3,391
13,275
6,580
306
4,625
8,415
0
23,427
L
Morgan Le Fay
Roxnx
Morgan Le Fay
6,313
140
710
389
6,260
2,132
390
2,975
2,908
13,890
0
W
9,226
573
280
3,686
14,544
15,163
436
3,800
10,196
13,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,570
Gold Earned
48,543
106
Minions Killed
132
0
Camps Cleared
0
909,631
Distance Traveled
1,039,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,897
809
10
1
0
205,286
0
W
Cerberus
8,432
767
28
3
0
218,200
0
L
Cthulhu
7,925
720
37
3
0
212,192
0
W
Gilgamesh
10,353
941
14
1
0
218,151
0
L
Cernunnos
9,557
869
32
3
0
180,897
0
W
Skadi
10,503
955
67
6
0
189,187
0
L
Athena
9,342
849
8
1
0
189,728
0
L
Hachiman
9,954
905
18
2
0
180,653
0
L
Morgan Le Fay
6,792
617
11
1
0
146,161
0
W
Ares
10,358
942
13
1
0
209,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role