Player Matchup

Ares
Ares
Silver IV
DRUGZHUBZ-_-
Ares
Silver IV
Level 109
God Stats
1W - 4L
1,287 SR
Queue Stats
42W - 70L
801 MMR
Solo
Zeus
Zeus
Silver IV
El_Chori102
Zeus
Silver IV
Level 122
God Stats
7W - 11L
1,500 SR
Queue Stats
143W - 161L
799 MMR
Solo
Achilles
Achilles
Bronze I
NSP_BudHarvest
Achilles
Bronze I
Level 125
God Stats
0W - 3L
1,229 SR
Queue Stats
3W - 14L
1,096 MMR
Party 2
Izanami
Izanami
Bronze I
NSP_Optik
Izanami
Bronze I
Level 142
God Stats
5W - 5L
1,561 SR
Queue Stats
16W - 45L
691 MMR
Party 2
He Bo
He Bo
Silver V
andresgamer666
He Bo
Silver V
Level 108
God Stats
4W - 6L
1,351 SR
Queue Stats
82W - 103L
833 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,386 SR
844 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,517 SR
1,080 MMR
Zhong Kui
Zhong Kui
Silver III
 
Zhong Kui
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver III
 
Ne Zha
Silver III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver III
Golden-Ahmedref
Bellona
Silver III
Level 62
God Stats
10W - 6L
1,572 SR
Queue Stats
88W - 92L
951 MMR
Party 1
Fenrir
Fenrir
Silver IV
Hanna416
Fenrir
Silver IV
Level 129
God Stats
1W - 2L
1,525 SR
Queue Stats
23W - 35L
886 MMR
Solo
Anhur
Anhur
Bronze I
sandouby
Anhur
Bronze I
Level 68
God Stats
8W - 7L
1,487 SR
Queue Stats
81W - 95L
561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,604
512
3,047
9,410
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 2 / 0
5,494
610
3,108
4,485
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
9
0 / 1 / 0
4,700
522
2,733
6,550
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
NSP_Optik
Izanami
7
0 / 2 / 0
4,282
476
2,581
5,246
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 1
5,033
559
3,233
7,369
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboNeithAthenaCthulhu

VS

Bans
AgniErlang ShenPoseidonSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 1
5,455
606
3,320
5,038
4,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
 
Ne Zha
9
0 / 0 / 4
5,319
591
2,889
5,491
3,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 0
6,198
689
4,846
7,164
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Hanna416
Fenrir
10
3 / 2 / 2
5,303
589
2,933
7,949
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
sandouby
Anhur
9
2 / 0 / 2
4,985
554
4,928
5,912
1,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
8
8
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
1
1.5
W
Ne Zha
 
Ne Zha
0
0
4
2
L
0
2
0
0
L
2
2
0
1
W
2
0
0
2
W
Fenrir
Hanna416
Fenrir
3
2
2
2
L
Achilles
0
1
0
0
L
Izanami
NSP_Optik
Izanami
0
2
0
0
L
1
1
1
1.5
W
Anhur
sandouby
Anhur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,702
Damage
18,916
33,060
Taken
31,554
13,850
Mitigated
18,823
10,291
Healing
12,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,320
275
0
2,570
5,038
4,288
0
2,802
2,236
31,462
793
W
Ne Zha
 
Ne Zha
2,889
539
0
2,446
5,491
3,264
0
1,274
4,217
0
25,443
L
3,047
226
185
1,876
9,410
5,281
0
0
9,410
14,519
815
L
3,108
600
0
1,250
4,485
1,323
0
1,750
2,544
29,287
1,494
W
4,846
964
0
1,681
7,164
6,609
0
404
6,220
0
45,043
W
Fenrir
Hanna416
Fenrir
2,933
509
0
2,894
7,949
2,858
0
2,948
5,001
0
30,123
L
Achilles
2,733
164
0
1,935
6,550
3,998
0
0
6,037
0
23,077
L
Izanami
NSP_Optik
Izanami
2,581
1,917
0
1,344
5,246
1,196
0
0
5,246
0
26,111
L
3,233
516
0
3,701
7,369
2,052
0
1,205
6,038
27,822
870
W
Anhur
sandouby
Anhur
4,928
2,745
0
2,562
5,912
1,804
0
1,530
4,382
0
24,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,113
Gold Earned
27,260
200
Minions Killed
225
0
Camps Cleared
0
877,004
Distance Traveled
993,110
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,455
606
54
6
0
178,345
0
W
Ne Zha
5,319
591
27
3
0
226,006
0
L
Ares
4,604
512
12
1
0
183,100
0
L
Zeus
5,494
610
61
7
0
185,389
6
W
Bellona
6,198
689
69
8
0
188,157
0
W
Fenrir
5,303
589
40
4
0
220,149
5
L
Achilles
4,700
522
37
4
0
170,356
0
L
Izanami
4,282
476
38
4
0
139,171
0
L
He Bo
5,033
559
52
6
0
198,988
0
W
Anhur
4,985
554
35
4
0
180,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role