Player Matchup

Ix Chel
Ix Chel
Silver II
Feohektor11
Ix Chel
Silver II
Level 154
God Stats
3W - 7L
1,118 SR
Queue Stats
396W - 482L
1,089 MMR
Solo
Serqet
Serqet
Gold IV
Thejoseluh
Serqet
Gold IV
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
154W - 175L
1,342 MMR
Party 1
Surtr
Surtr
Silver II
okaypaladin3
Surtr
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 56L
1,207 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 101
1,373 SR
1,213 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,475 SR
1,353 MMR
Medusa
Medusa
Platinum IV
LoonyCypress4
Medusa
Platinum IV
Level 147
God Stats
20W - 13L
1,595 SR
Queue Stats
134W - 139L
1,795 MMR
Party 2
Ra
Ra
Bronze V
narco-trafic83
Ra
Bronze V
Level 59
God Stats
1W - 0L
1,253 SR
Queue Stats
6W - 29L
807 MMR
Solo
Chaac
Chaac
Gold II
popey118
Chaac
Gold II
Level 88
God Stats
16W - 17L
1,578 SR
Queue Stats
166W - 189L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Feohektor11
Ix Chel
14
2 / 6 / 1
9,260
712
6,149
14,111
5,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Thejoseluh
Serqet
14
1 / 4 / 2
9,305
716
7,475
13,908
7,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 2
7,930
610
6,515
13,707
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThothAchillesKuzenboNe ZhaXbalanque

VS

Bans
CthulhuKukulkanVulcanDiscordiaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 8
11,080
852
15,999
7,340
3,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 5
9,229
710
5,515
6,594
2,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
popey118
Chaac
17
5 / 1 / 6
10,396
800
13,383
14,622
13,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Feohektor11
Ix Chel
2
6
1
0.42
W
4
0
8
8
L
Serqet
Thejoseluh
Serqet
1
4
2
0.5
W
3
2
5
2.75
L
0
2
2
0.5
W
Chaac
popey118
Chaac
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,139
Damage
34,897
41,726
Taken
28,556
27,273
Mitigated
19,752
8,230
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Feohektor11
Ix Chel
6,149
306
822
2,441
14,111
5,761
0
1,157
11,722
33,803
849
W
15,999
5,505
0
3,973
7,340
3,611
1,821
2,514
4,153
0
85,700
L
Serqet
Thejoseluh
Serqet
7,475
1,201
0
2,163
13,908
7,029
0
2,284
10,510
0
28,667
W
5,515
177
484
1,618
6,594
2,310
245
1,117
4,319
15,770
466
L
6,515
2,214
0
2,804
13,707
14,483
0
1,812
11,152
1,729
18,964
W
Chaac
popey118
Chaac
13,383
1,765
0
6,723
14,622
13,831
358
1,797
11,422
0
43,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,495
Gold Earned
30,705
145
Minions Killed
223
0
Camps Cleared
0
733,708
Distance Traveled
766,348
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,260
712
66
5
0
228,753
0
W
Medusa
11,080
852
120
9
0
250,479
2
L
Serqet
9,305
716
42
3
0
270,125
0
W
Ra
9,229
710
29
2
0
250,254
0
L
Surtr
7,930
610
37
3
0
234,830
0
W
Chaac
10,396
800
74
6
0
265,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role