Player Matchup

Neith
Neith
Queentoki
Neith
Level 144
God Stats
11W - 10L
1,401 SR
Queue Stats
401W - 388L
1,482 Elo+
Solo
Danzaburou
Danzaburou
V0odooo
Danzaburou
Level 65
God Stats
34W - 21L
1,361 SR
Queue Stats
82W - 69L
1,493 Elo+
Party 1
Arachne
Arachne
VYLZ
Arachne
Level 82
God Stats
13W - 8L
1,667 SR
Queue Stats
76W - 71L
1,533 Elo+
Party 1
Surtr
Surtr
Wezzγ
Surtr
Level 221
God Stats
1W - 2L
1,182 SR
Queue Stats
194W - 175L
1,480 Elo+
Solo
Sol
Sol
Xtmyswitch
Sol
Level 123
God Stats
3W - 1L
1,738 SR
Queue Stats
343W - 296L
1,538 Elo+
Party 1
Team Averages
Level 127
1,470 SR
1,505 Elo+

VS

Team Averages
Level 110
1,575 SR
1,498 Elo+
Arachne
Arachne
I Freega I
Arachne
Level 80
God Stats
9W - 5L
1,689 SR
Queue Stats
206W - 184L
1,520 Elo+
Party 2
Medusa
Medusa
MAGICuwuGHOST
Medusa
Level 79
God Stats
7W - 6L
1,530 SR
Queue Stats
184W - 183L
1,515 Elo+
Solo
Sol
Sol
ShoopieXYZ
Sol
Level 41
God Stats
4W - 3L
1,483 SR
Queue Stats
24W - 31L
1,488 Elo+
Solo
Osiris
Osiris
Smokln Who
Osiris
Level 86
God Stats
3W - 4L
1,562 SR
Queue Stats
170W - 167L
1,521 Elo+
Party 2
Ganesha
Ganesha
drunkinmunky80
Ganesha
Level 264
God Stats
7W - 5L
1,611 SR
Queue Stats
35W - 40L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Queentoki
Neith
11
2 / 1 / 1
6,654
555
6,660
7,929
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
V0odooo
Danzaburou
10
0 / 3 / 6
6,693
558
3,368
10,044
6,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
VYLZ
Arachne
12
5 / 2 / 0
7,231
603
4,973
8,806
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
Wezzγ
Surtr
12
1 / 3 / 2
7,091
591
10,955
13,505
10,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 0 / 2
7,323
610
11,355
7,482
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
I Freega I
Arachne
12
3 / 3 / 3
6,542
545
2,926
11,450
4,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
1 / 3 / 3
5,462
455
8,808
7,587
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 3 / 1
6,982
582
9,091
9,136
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
Smokln Who
Osiris
12
1 / 3 / 2
6,923
577
8,228
16,292
11,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 3
5,553
463
1,988
9,148
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
14
Kills
8
9
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
I Freega I
Arachne
3
3
3
1.5
L
1
3
3
0.83
W
Neith
Queentoki
Neith
2
1
1
2.5
L
3
3
1
1.17
L
Osiris
Smokln Who
Osiris
1
3
2
0.67
W
Danzaburou
V0odooo
Danzaburou
0
3
6
1
W
Arachne
VYLZ
Arachne
5
2
0
2.5
W
Surtr
Wezzγ
Surtr
1
3
2
0.67
W
6
0
2
7
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,311
Damage
31,041
47,766
Taken
53,613
27,113
Mitigated
29,865
20,738
Healing
23,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
I Freega I
Arachne
2,926
1,889
0
6,655
11,450
4,695
182
1,366
10,084
0
45,579
L
8,808
2,978
0
1,206
7,587
3,207
0
3,502
4,085
0
41,783
W
Neith
Queentoki
Neith
6,660
2,060
0
3,797
7,929
3,231
289
4,568
3,361
0
51,193
L
9,091
4,208
0
3,336
9,136
3,156
927
1,374
7,762
50,792
6,266
L
Osiris
Smokln Who
Osiris
8,228
4,138
0
10,039
16,292
11,803
0
625
14,694
0
56,968
W
Danzaburou
V0odooo
Danzaburou
3,368
1,455
0
3,401
10,044
6,752
0
2,668
7,376
0
20,447
W
Arachne
VYLZ
Arachne
4,973
3,483
0
3,362
8,806
3,594
0
1,539
7,267
0
56,203
W
Surtr
Wezzγ
Surtr
10,955
4,926
0
5,383
13,505
10,702
0
0
13,505
1,328
48,576
W
11,355
5,931
0
4,795
7,482
2,834
0
2,034
5,448
48,535
12,635
L
1,988
253
0
1,815
9,148
7,004
0
3,854
5,294
13,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,992
Gold Earned
31,462
367
Minions Killed
318
0
Camps Cleared
0
1,172,380
Distance Traveled
1,113,552
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,542
545
81
7
0
266,176
0
L
Medusa
5,462
455
62
5
0
220,278
0
W
Neith
6,654
555
88
7
0
227,570
2
L
Sol
6,982
582
93
8
0
191,188
0
L
Osiris
6,923
577
81
7
0
217,849
0
W
Danzaburou
6,693
558
23
2
0
228,291
4
W
Arachne
7,231
603
77
6
0
260,273
0
W
Surtr
7,091
591
80
7
0
217,941
1
W
Sol
7,323
610
99
8
0
238,305
0
L
Ganesha
5,553
463
1
0
0
218,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role