Player Matchup

Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
danielbriant101
Kuzenbo
Level 88
God Stats
0W - 1L
1,318 SR
Queue Stats
19W - 12L
1,625 Elo+
Solo
Thanatos
Thanatos
davidpriego7
Thanatos
Level 87
God Stats
16W - 17L
1,495 SR
Queue Stats
166W - 159L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
jkabz
Sun Wukong
Level 121
God Stats
134W - 108L
1,519 SR
Queue Stats
398W - 379L
1,416 Elo+
Solo
Zeus
Zeus
ticklezvii
Zeus
Level 100
God Stats
3W - 4L
1,245 SR
Queue Stats
505W - 495L
1,422 Elo+
Solo
Team Averages
Level 111
1,415 SR
1,487 Elo+

VS

Team Averages
Level 103
1,408 SR
1,453 Elo+
Thoth
Thoth
 
Thoth
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Karaboomba
Arachne
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 77L
1,461 Elo+
Solo
Rama
Rama
Orbyt_Draxxy
Rama
Level 137
God Stats
9W - 7L
1,258 SR
Queue Stats
448W - 443L
1,481 Elo+
Solo
Sylvanus
Sylvanus
Pogonazvyx
Sylvanus
Level 68
God Stats
18W - 23L
1,388 SR
Queue Stats
203W - 186L
1,363 Elo+
Solo
Surtr
Surtr
barbutabaga
Surtr
Level 129
God Stats
3W - 3L
1,392 SR
Queue Stats
234W - 230L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
5 / 4 / 0
8,994
529
16,549
20,191
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 1 / 0
5,102
300
389
2,449
1,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
davidpriego7
Thanatos
5
1 / 1 / 1
5,387
317
1,007
3,775
1,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sun Wukong
jkabz
Sun Wukong
8
0 / 1 / 1
5,440
320
2,978
5,588
3,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

4
1 / 2 / 0
5,276
310
380
1,955
399
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 1 / 0
10,291
605
9,500
6,720
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Karaboomba
Arachne
16
1 / 1 / 3
9,743
573
1,724
16,507
7,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
2 / 0 / 0
7,516
442
1,615
4,902
1,789
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Pogonazvyx
Sylvanus
14
1 / 3 / 1
9,061
533
3,334
11,155
5,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
0 / 2 / 2
10,246
603
5,952
17,971
12,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
7
Kills
8
9
Deaths
7
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
5
4
0
1.25
W
Thoth
 
Thoth
4
1
0
4
W
Arachne
Karaboomba
Arachne
1
1
3
2.5
W
2
0
0
2
W
Sylvanus
Pogonazvyx
Sylvanus
1
3
1
0.5
W
0
2
2
0.5
L
0
1
0
0
L
Thanatos
davidpriego7
Thanatos
1
1
1
1.5
L
Sun Wukong
jkabz
Sun Wukong
0
1
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,303
Damage
22,125
33,958
Taken
57,255
14,631
Mitigated
30,432
10,337
Healing
22,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
16,549
7,030
119
6,213
20,191
7,272
0
8,290
11,429
0
87,508
W
Thoth
 
Thoth
9,500
216
0
2,024
6,720
2,132
4,669
110
6,528
72,669
1,612
W
Arachne
Karaboomba
Arachne
1,724
1,293
0
7,158
16,507
7,730
1,529
270
16,237
0
75,153
W
1,615
1,490
0
2,143
4,902
1,789
0
60
4,842
0
33,291
W
Sylvanus
Pogonazvyx
Sylvanus
3,334
1,055
120
3,436
11,155
5,883
3,019
329
10,826
30,907
11,440
W
5,952
2,311
0
7,890
17,971
12,898
1,885
0
17,654
2,794
95,470
L
389
161
0
668
2,449
1,762
0
277
2,172
4,271
0
L
Thanatos
davidpriego7
Thanatos
1,007
183
0
2,092
3,775
1,263
0
1,418
2,161
0
10,705
L
Sun Wukong
jkabz
Sun Wukong
2,978
292
0
1,110
5,588
3,935
0
1,329
4,053
0
18,822
L
380
137
0
135
1,955
399
0
195
1,709
7,895
295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,199
Gold Earned
46,857
197
Minions Killed
543
0
Camps Cleared
0
653,900
Distance Traveled
1,328,058
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,994
529
123
7
0
306,975
0
W
Thoth
10,291
605
124
7
0
308,882
5
W
Arachne
9,743
573
133
8
0
325,785
0
W
Rama
7,516
442
56
3
0
121,565
0
W
Sylvanus
9,061
533
80
5
0
259,037
0
W
Surtr
10,246
603
150
9
0
312,789
2
L
Kuzenbo
5,102
300
8
0
0
71,775
0
L
Thanatos
5,387
317
22
1
0
83,013
0
L
Sun Wukong
5,440
320
27
2
0
138,197
0
L
Zeus
5,276
310
17
1
0
53,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role