Player Matchup

Bacchus
Bacchus
LWiatr
Bacchus
Level 37
God Stats
6W - 2L
1,508 SR
Queue Stats
59W - 74L
1,419 Elo+
Solo
Medusa
Medusa
MadsToThePeter
Medusa
Level 68
God Stats
9W - 5L
1,787 SR
Queue Stats
48W - 43L
1,439 Elo+
Party 2
Bakasura
Bakasura
Venombird
Bakasura
Level 104
God Stats
7W - 3L
1,700 SR
Queue Stats
43W - 36L
1,454 Elo+
Party 2
Surtr
Surtr
ZyleXi
Surtr
Level 146
God Stats
4W - 6L
1,461 SR
Queue Stats
46W - 44L
1,425 Elo+
Party 2
Nox
Nox
diablo112-pawelj
Nox
Level 68
God Stats
5W - 1L
1,667 SR
Queue Stats
18W - 18L
1,502 Elo+
Solo
Team Averages
Level 85
1,625 SR
1,448 Elo+

VS

Team Averages
Level 76
1,575 SR
1,489 Elo+
Jing Wei
Jing Wei
Bunthorne
Jing Wei
Level 121
God Stats
1W - 4L
1,533 SR
Queue Stats
315W - 304L
1,419 Elo+
Solo
Erlang Shen
Erlang Shen
Fellxz69
Erlang Shen
Level 58
God Stats
7W - 4L
1,671 SR
Queue Stats
105W - 91L
1,530 Elo+
Party 1
Vulcan
Vulcan
hasbullafan42069
Vulcan
Level 38
God Stats
5W - 1L
1,752 SR
Queue Stats
51W - 54L
1,518 Elo+
Party 1
Kumbhakarna
Kumbhakarna
missill
Kumbhakarna
Level 99
God Stats
0W - 4L
1,219 SR
Queue Stats
137W - 140L
1,446 Elo+
Solo
Da Ji
Da Ji
william234
Da Ji
Level 64
God Stats
1W - 1L
1,699 SR
Queue Stats
124W - 100L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LWiatr
Bacchus
13
0 / 1 / 5
7,840
490
4,827
9,467
11,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 1
8,208
513
9,822
7,274
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Venombird
Bakasura
16
8 / 3 / 4
9,214
576
14,145
19,123
10,999
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
ZyleXi
Surtr
14
5 / 0 / 1
9,052
566
12,086
13,130
12,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 2 / 5
8,668
542
9,478
8,324
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bunthorne
Jing Wei
13
0 / 1 / 3
7,267
454
4,654
13,211
4,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Fellxz69
Erlang Shen
14
1 / 5 / 2
8,007
500
11,746
23,516
15,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 1
7,441
465
8,455
10,677
3,811
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
missill
Kumbhakarna
10
0 / 2 / 1
6,255
391
2,385
14,091
10,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Da Ji
15
4 / 4 / 2
8,510
532
8,263
15,092
5,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
18
Kills
6
6
Deaths
18
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bunthorne
Jing Wei
0
1
3
1.5
L
Erlang Shen
Fellxz69
Erlang Shen
1
5
2
0.4
W
Bacchus
LWiatr
Bacchus
0
1
5
2.5
W
2
0
1
2.5
W
Bakasura
Venombird
Bakasura
8
3
4
3.33
W
Surtr
ZyleXi
Surtr
5
0
1
5.5
W
3
2
5
2.75
L
1
6
1
0.25
L
Kumbhakarna
missill
Kumbhakarna
0
2
1
0.25
L
Da Ji
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,358
Damage
35,503
57,318
Taken
76,587
41,873
Mitigated
39,292
20,983
Healing
26,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bunthorne
Jing Wei
4,654
2,991
0
7,238
13,211
4,256
0
2,512
9,998
0
57,628
L
Erlang Shen
Fellxz69
Erlang Shen
11,746
7,811
0
10,259
23,516
15,255
128
2,329
19,856
0
64,327
W
Bacchus
LWiatr
Bacchus
4,827
1,009
0
3,681
9,467
11,128
60
1,922
7,545
29,222
1,241
W
9,822
3,561
0
2,673
7,274
3,500
667
605
6,669
0
65,220
W
Bakasura
Venombird
Bakasura
14,145
9,370
0
9,648
19,123
10,999
27
3,939
15,184
0
61,967
W
Surtr
ZyleXi
Surtr
12,086
4,353
0
4,290
13,130
12,544
647
0
13,130
1,880
51,184
W
9,478
489
0
691
8,324
3,702
0
4,337
3,987
55,947
716
L
8,455
4,095
0
1,906
10,677
3,811
0
4,596
4,410
57,080
1,364
L
Kumbhakarna
missill
Kumbhakarna
2,385
232
0
1,037
14,091
10,021
141
2,614
11,188
19,400
1,504
L
Da Ji
8,263
1,922
0
6,558
15,092
5,949
0
2,113
11,927
0
60,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,982
Gold Earned
37,480
439
Minions Killed
397
0
Camps Cleared
0
1,528,896
Distance Traveled
1,418,390
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,267
454
91
6
0
268,747
0
L
Erlang Shen
8,007
500
107
7
0
275,833
0
W
Bacchus
7,840
490
56
4
0
324,824
0
W
Medusa
8,208
513
90
6
0
311,459
4
W
Bakasura
9,214
576
124
8
0
340,534
0
W
Surtr
9,052
566
76
5
0
264,463
0
W
Nox
8,668
542
93
6
0
287,616
0
L
Vulcan
7,441
465
78
5
0
255,397
0
L
Kumbhakarna
6,255
391
31
2
0
298,748
2
L
Da Ji
8,510
532
90
6
0
319,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role