Player Matchup

Achilles
Achilles
AcetoneDays
Achilles
Level 124
God Stats
5W - 6L
1,748 SR
Queue Stats
61W - 70L
1,506 Elo+
Solo
Thor
Thor
Azrealol
Thor
Level 81
God Stats
46W - 40L
1,546 SR
Queue Stats
137W - 132L
1,467 Elo+
Party 1
Thoth
Thoth
CKurumiN
Thoth
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 91L
1,480 Elo+
Party 1
Artemis
Artemis
LEUNGGG
Artemis
Level 62
God Stats
75W - 64L
1,605 SR
Queue Stats
205W - 172L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
Moonlly
Cthulhu
Level 127
God Stats
19W - 14L
1,571 SR
Queue Stats
201W - 198L
1,447 Elo+
Party 1
Team Averages
Level 95
1,594 SR
1,492 Elo+

VS

Team Averages
Level 134
1,403 SR
1,493 Elo+
Gilgamesh
Gilgamesh
AraQuorn
Gilgamesh
Level 134
God Stats
1W - 1L
1,199 SR
Queue Stats
43W - 35L
1,457 Elo+
Solo
Nu Wa
Nu Wa
Emberkin
Nu Wa
Level 87
God Stats
59W - 51L
1,503 SR
Queue Stats
106W - 111L
1,471 Elo+
Solo
Neith
Neith
JadeDragonSlayer
Neith
Level 155
God Stats
1W - 3L
1,142 SR
Queue Stats
84W - 67L
1,581 Elo+
Solo
Thoth
Thoth
RydaX
Thoth
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,525 Elo+
Solo
Atlas
Atlas
thejuser01
Atlas
Level 166
God Stats
0W - 2L
1,671 SR
Queue Stats
34W - 47L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AcetoneDays
Achilles
12
3 / 2 / 6
7,159
1,193
7,165
5,266
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
12
3 / 0 / 6
7,306
1,218
4,835
2,733
1,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
CKurumiN
Thoth
12
2 / 1 / 6
7,429
1,238
5,178
3,561
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
LEUNGGG
Artemis
12
1 / 0 / 6
6,707
1,118
7,628
1,849
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Moonlly
Cthulhu
12
2 / 0 / 8
7,056
1,176
11,647
9,461
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

364

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AraQuorn
Gilgamesh
11
1 / 1 / 1
6,809
1,135
1,132
3,902
2,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Emberkin
Nu Wa
11
0 / 2 / 3
6,426
1,071
5,216
5,881
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
2 / 2 / 1
7,182
1,197
7,233
10,419
3,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
RydaX
Thoth
11
0 / 1 / 1
6,155
1,026
1,367
2,909
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
11
0 / 5 / 2
6,679
1,113
4,795
15,203
12,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
11
Kills
3
3
Deaths
11
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
AcetoneDays
Achilles
3
2
6
3
L
Gilgamesh
AraQuorn
Gilgamesh
1
1
1
1.5
W
Thor
3
0
6
6
W
Thoth
CKurumiN
Thoth
2
1
6
5
L
Nu Wa
Emberkin
Nu Wa
0
2
3
0.75
L
2
2
1
1.25
W
Artemis
LEUNGGG
Artemis
1
0
6
4
W
Cthulhu
Moonlly
Cthulhu
2
0
8
6
L
Thoth
RydaX
Thoth
0
1
1
0.5
L
Atlas
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,453
Damage
19,743
22,870
Taken
38,314
14,501
Mitigated
21,504
1,730
Healing
3,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AcetoneDays
Achilles
7,165
1,316
0
477
5,266
2,325
0
2,434
2,752
0
15,313
L
Gilgamesh
AraQuorn
Gilgamesh
1,132
65
0
252
3,902
2,769
0
824
2,900
85
9,751
W
Thor
4,835
471
0
330
2,733
1,390
0
1,665
1,068
0
9,769
W
Thoth
CKurumiN
Thoth
5,178
70
0
0
3,561
1,084
0
2,389
1,127
24,426
439
L
Nu Wa
Emberkin
Nu Wa
5,216
2,147
0
168
5,881
1,839
0
1,956
3,790
18,842
0
L
7,233
3,451
0
1,053
10,419
3,983
0
4,065
5,914
0
24,720
W
Artemis
LEUNGGG
Artemis
7,628
46
0
0
1,849
753
0
1,500
349
0
19,716
W
Cthulhu
Moonlly
Cthulhu
11,647
408
215
708
9,461
8,949
0
3,475
5,892
21,902
3,205
L
Thoth
RydaX
Thoth
1,367
90
0
250
2,909
892
0
1,723
946
11,426
125
L
Atlas
4,795
922
815
676
15,203
12,021
0
5,339
8,903
11,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,657
Gold Earned
33,251
151
Minions Killed
124
4
Camps Cleared
7
647,832
Distance Traveled
552,930
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,159
1,193
17
3
1
124,642
0
L
Gilgamesh
6,809
1,135
25
4
3
113,508
0
W
Thor
7,306
1,218
11
2
1
129,858
0
W
Thoth
7,429
1,238
75
13
2
127,485
0
L
Nu Wa
6,426
1,071
24
4
0
123,107
0
L
Neith
7,182
1,197
25
4
1
117,242
0
W
Artemis
6,707
1,118
22
4
0
132,777
0
W
Cthulhu
7,056
1,176
26
4
0
133,070
0
L
Thoth
6,155
1,026
40
7
1
83,087
0
L
Atlas
6,679
1,113
10
2
2
115,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role