Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hippolyth4269
Izanami
Level 38
God Stats
3W - 2L
1,363 SR
Queue Stats
67W - 81L
1,292 Elo+
Party 3
Surtr
Surtr
LegendaryPURGE
Surtr
Level 113
God Stats
61W - 29L
1,753 SR
Queue Stats
108W - 91L
1,523 Elo+
Solo
Ne Zha
Ne Zha
RSkinner_97
Ne Zha
Level 118
God Stats
6W - 3L
1,500 SR
Queue Stats
284W - 270L
1,529 Elo+
Solo
Yemoja
Yemoja
cocodeladrome
Yemoja
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,327 Elo+
Party 3
Team Averages
Level 83
1,523 SR
1,434 Elo+

VS

Team Averages
Level 94
1,535 SR
1,483 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Creatinpro
Ne Zha
Level 147
God Stats
6W - 4L
1,519 SR
Queue Stats
65W - 61L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mehrzadv
Cthulhu
Level 105
God Stats
55W - 42L
1,657 SR
Queue Stats
105W - 103L
1,414 Elo+
Party 1
Thoth
Thoth
Snakes-Duck
Thoth
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Apollo
Apollo
kingslyer14
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 0
6,378
709
4,381
1,866
449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
8
0 / 1 / 0
4,521
502
2,911
5,377
1,605
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 0
6,002
667
4,214
8,011
3,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ne Zha
10
1 / 0 / 1
5,357
595
2,505
6,291
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 1
5,022
558
2,569
3,911
2,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
1 / 1 / 0
4,410
490
2,575
5,819
4,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ne Zha
Creatinpro
Ne Zha
9
0 / 0 / 0
4,710
523
2,932
7,212
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
Mehrzadv
Cthulhu
8
0 / 0 / 1
4,231
470
3,514
6,886
4,169
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,513
501
455
3,439
773
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apollo
8
1 / 1 / 0
4,346
483
2,997
5,042
1,633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
4
Kills
2
2
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
0
2
L
Osiris
 
Osiris
1
1
0
1
L
Ne Zha
Creatinpro
Ne Zha
0
0
0
0
W
Izanami
0
1
0
0
W
1
1
0
1
L
Cthulhu
Mehrzadv
Cthulhu
0
0
1
0.5
W
Ne Zha
1
0
1
1.5
L
0
2
0
0
W
0
0
1
0.5
L
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,580
Damage
12,473
25,456
Taken
28,398
10,437
Mitigated
14,142
10,617
Healing
8,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,381
376
0
756
1,866
449
0
287
1,551
45,699
222
L
Osiris
 
Osiris
2,575
1,259
0
1,800
5,819
4,910
0
619
5,200
0
19,929
L
Ne Zha
Creatinpro
Ne Zha
2,932
1,105
0
1,840
7,212
2,657
0
1,268
5,944
0
36,688
W
Izanami
2,911
2,199
0
881
5,377
1,605
0
1,520
3,857
0
37,401
W
4,214
1,689
0
4,210
8,011
3,435
470
0
7,688
1,100
40,697
L
Cthulhu
Mehrzadv
Cthulhu
3,514
154
0
3,370
6,886
4,169
0
1,848
5,038
17,126
0
W
Ne Zha
2,505
417
0
1,180
6,291
2,810
0
485
5,806
0
42,338
L
455
97
0
250
3,439
773
0
1,970
1,469
28,666
616
W
2,569
468
2,138
1,452
3,911
2,138
0
1,641
2,270
10,214
0
L
Apollo
2,997
1,684
0
1,118
5,042
1,633
0
1,573
3,469
0
26,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,280
Gold Earned
22,210
299
Minions Killed
219
0
Camps Cleared
0
855,856
Distance Traveled
807,932
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,378
709
82
9
0
170,272
3
L
Osiris
4,410
490
39
4
0
99,107
0
L
Ne Zha
4,710
523
70
8
0
191,131
0
W
Izanami
4,521
502
60
7
0
149,049
0
W
Surtr
6,002
667
71
8
0
146,393
0
L
Cthulhu
4,231
470
23
3
0
191,793
0
W
Ne Zha
5,357
595
69
8
0
215,791
2
L
Thoth
4,513
501
47
5
0
169,452
0
W
Yemoja
5,022
558
17
2
0
174,351
4
L
Apollo
4,346
483
40
4
0
156,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role