Player Matchup

Bacchus
Bacchus
AdamMC__
Bacchus
Level 26
God Stats
3W - 6L
1,188 SR
Queue Stats
43W - 70L
1,310 Elo+
Party 1
Pele
Pele
EmiXstacy__
Pele
Level 57
God Stats
264W - 261L
1,484 SR
Queue Stats
540W - 568L
1,483 Elo+
Solo
Ah Puch
Ah Puch
spring95
Ah Puch
Level 123
God Stats
4W - 3L
1,722 SR
Queue Stats
96W - 94L
1,431 Elo+
Party 1
Team Averages
Level 69
1,465 SR
1,408 Elo+

VS

Team Averages
Level 61
1,580 SR
1,316 Elo+
Nike
Nike
DeanThe-Machine-
Nike
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 54L
1,215 Elo+
Party 2
Nut
Nut
Draxxus_Odure
Nut
Level 85
God Stats
2W - 2L
1,304 SR
Queue Stats
23W - 24L
1,319 Elo+
Party 2
Ra
Ra
NamesBubby
Ra
Level 83
God Stats
3W - 2L
1,937 SR
Queue Stats
101W - 99L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AdamMC__
Bacchus
16
1 / 1 / 7
9,687
692
4,287
10,325
13,741
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 0 / 2
10,998
786
7,758
9,096
4,425
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
spring95
Ah Puch
16
2 / 3 / 7
10,296
735
19,515
11,208
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,076
648
8,874
13,294
13,267
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

13
0 / 3 / 2
8,699
621
6,338
11,089
4,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
2 / 3 / 0
10,131
724
7,456
11,231
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
4
4
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AdamMC__
Bacchus
1
1
7
4.5
L
2
3
2
1
L
0
3
2
0.33
W
6
0
2
7
L
2
3
0
0.67
W
Ah Puch
spring95
Ah Puch
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,560
Damage
22,668
30,629
Taken
35,614
23,135
Mitigated
23,003
6,378
Healing
6,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AdamMC__
Bacchus
4,287
31
0
1,072
10,325
13,741
0
3,804
6,232
10,237
426
L
8,874
393
0
446
13,294
13,267
0
7,294
5,904
428
21,917
L
6,338
2,301
0
1,094
11,089
4,532
0
7,403
3,623
0
34,832
W
7,758
1,173
0
3,734
9,096
4,425
1,006
1,291
7,753
0
61,641
L
7,456
78
704
3,838
11,231
5,204
0
9,104
2,127
50,769
107
W
Ah Puch
spring95
Ah Puch
19,515
430
0
1,572
11,208
4,969
344
2,450
8,634
52,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,981
Gold Earned
27,906
182
Minions Killed
193
0
Camps Cleared
0
853,202
Distance Traveled
750,727
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,687
692
16
1
0
284,860
0
L
Nike
9,076
648
26
2
0
250,539
0
L
Nut
8,699
621
55
4
0
256,909
4
W
Pele
10,998
786
84
6
0
306,569
0
L
Ra
10,131
724
112
8
0
243,279
0
W
Ah Puch
10,296
735
82
6
0
261,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role