Player Matchup

Neith
Neith
EVILApanda
Neith
Level 4
God Stats
0W - 5L
1,228 SR
Queue Stats
1W - 9L
1,354 Elo+
Party 1
Ymir
Ymir
Grim Rhythms
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,354 Elo+
Party 1
Janus
Janus
xpji
Janus
Level 179
God Stats
2W - 3L
1,500 SR
Queue Stats
245W - 244L
1,432 Elo+
Party 1
Team Averages
Level 74
1,409 SR
1,380 Elo+

VS

Team Averages
Level 87
1,570 SR
1,446 Elo+
Susano
Susano
Fixas
Susano
Level 87
God Stats
5W - 2L
1,645 SR
Queue Stats
471W - 474L
1,399 Elo+
Party 2
Cthulhu
Cthulhu
raven_poison23
Cthulhu
Level 55
God Stats
17W - 9L
1,464 SR
Queue Stats
213W - 244L
1,403 Elo+
Party 2
Ra
Ra
xXSTOOGE123Xx
Ra
Level 118
God Stats
3W - 1L
1,602 SR
Queue Stats
49W - 45L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 3 / 1
5,700
570
4,536
7,513
2,729
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

10
0 / 5 / 1
5,791
579
2,870
11,755
8,248
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
xpji
Janus
11
2 / 3 / 1
6,695
670
7,238
7,012
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Fixas
Susano
12
4 / 3 / 5
7,768
777
7,358
7,505
3,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 7
8,151
815
10,399
10,616
10,069
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 0 / 4
8,006
801
5,621
5,608
2,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
11
11
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
0
3
1
0.17
W
Susano
Fixas
Susano
4
3
5
2.17
L
0
5
1
0.1
W
3
0
7
6.5
W
4
0
4
6
L
Janus
xpji
Janus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,644
Damage
23,378
26,280
Taken
23,729
13,586
Mitigated
15,828
1,472
Healing
6,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,536
2,435
0
472
7,513
2,729
10
5,035
2,215
0
10,614
W
Susano
Fixas
Susano
7,358
1,521
0
708
7,505
3,044
689
3,602
3,903
0
18,056
L
2,870
823
0
250
11,755
8,248
0
6,317
5,109
6,538
0
W
10,399
557
264
2,561
10,616
10,069
104
4,662
5,954
23,303
3,270
W
5,621
719
525
2,910
5,608
2,715
556
1,925
3,683
41,675
761
L
Janus
xpji
Janus
7,238
214
0
750
7,012
2,609
0
2,947
3,884
31,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,186
Gold Earned
23,925
74
Minions Killed
135
0
Camps Cleared
0
516,539
Distance Traveled
590,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,700
570
8
1
0
173,940
0
W
Susano
7,768
777
36
4
0
184,092
0
L
Ymir
5,791
579
12
1
0
173,441
0
W
Cthulhu
8,151
815
39
4
0
214,163
0
W
Ra
8,006
801
60
6
0
192,464
0
L
Janus
6,695
670
54
5
0
169,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role