Player Matchup

Hercules
Hercules
Masters
Eneran
Hercules
Masters
Level 204
God Stats
2W - 1L
1,544 SR
Queue Stats
77W - 48L
2,464 MMR
Solo
Anhur
Anhur
Platinum I
EniQ
Anhur
Platinum I
Level 168
God Stats
10W - 7L
1,680 SR
Queue Stats
99W - 86L
1,976 MMR
Solo
Jormungandr
Jormungandr
Diamond III
TNThijs
Jormungandr
Diamond III
Level 122
God Stats
31W - 30L
1,553 SR
Queue Stats
151W - 143L
2,215 MMR
Solo
Hel
Hel
Masters
ZETTOGi
Hel
Masters
Level 240
God Stats
1W - 0L
1,823 SR
Queue Stats
133W - 117L
2,431 MMR
Solo
Maui
Maui
Diamond V
shapy12
Maui
Diamond V
Level 191
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 67L
1,995 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 185
1,620 SR
2,216 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,673 SR
1,897 MMR
Zeus
Zeus
Masters
 
Zeus
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
 
Erlang Shen
Platinum II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Masters
Gυccí
Hades
Masters
Level 181
God Stats
29W - 35L
1,626 SR
Queue Stats
224W - 197L
2,561 MMR
Solo
Rama
Rama
Platinum II
UnfortMatchmakng
Rama
Platinum II
Level 126
God Stats
15W - 5L
1,885 SR
Queue Stats
71W - 60L
1,941 MMR
Solo
Cerberus
Cerberus
Diamond V
temp-765174264
Cerberus
Diamond V
Level 115
God Stats
5W - 4L
1,852 SR
Queue Stats
257W - 264L
1,983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eneran
Hercules
12
5 / 2 / 1
6,744
562
7,882
11,075
5,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
EniQ
Anhur
14
5 / 1 / 0
8,082
674
10,053
10,007
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
TNThijs
Jormungandr
13
0 / 0 / 1
7,670
639
6,194
8,923
8,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hel
14
1 / 0 / 3
7,562
630
5,809
7,177
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maui
shapy12
Maui
11
0 / 0 / 5
6,448
537
3,847
8,494
6,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bans
OsirisHeimdallrTyrThoth

VS

Bans
BacchusBastetAresNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 2 / 1
6,605
550
7,398
5,662
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
 
Erlang Shen
12
0 / 3 / 0
6,024
502
3,986
12,129
7,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
Gυccí
Hades
12
0 / 2 / 1
6,895
575
4,748
12,521
6,245
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 0
6,263
522
5,691
8,067
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
11
1 / 1 / 1
6,253
521
5,886
13,360
9,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
3
3
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
2
1
0.75
L
Erlang Shen
 
Erlang Shen
0
3
0
0
W
Hercules
Eneran
Hercules
5
2
1
2.75
W
Anhur
EniQ
Anhur
5
1
0
5
L
Hades
Gυccí
Hades
0
2
1
0.25
W
Jormungandr
TNThijs
Jormungandr
0
0
1
0.5
L
1
3
0
0.33
W
Hel
1
0
3
2.5
W
Maui
shapy12
Maui
0
0
5
2.5
L
Cerberus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,785
Damage
27,709
45,676
Taken
51,739
27,177
Mitigated
26,689
21,760
Healing
22,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,398
1,173
0
625
5,662
2,156
0
2,755
2,907
58,399
0
L
Erlang Shen
 
Erlang Shen
3,986
2,178
0
5,957
12,129
7,282
0
1,931
10,106
0
55,726
W
Hercules
Eneran
Hercules
7,882
3,230
0
4,902
11,075
5,727
0
4,364
6,711
0
41,126
W
Anhur
EniQ
Anhur
10,053
5,279
0
4,732
10,007
4,207
225
1,231
8,776
0
71,770
L
Hades
Gυccí
Hades
4,748
1,319
219
8,299
12,521
6,245
0
4,767
7,190
62,120
0
W
Jormungandr
TNThijs
Jormungandr
6,194
1,183
0
2,778
8,923
8,001
39
3,444
5,479
70,957
1,802
L
5,691
4,620
0
2,269
8,067
1,939
0
608
7,459
0
49,497
W
Hel
5,809
333
2,772
4,933
7,177
3,072
0
4,767
2,410
73,635
1,135
W
Maui
shapy12
Maui
3,847
637
0
1,643
8,494
6,170
0
4,226
4,268
21,434
0
L
Cerberus
5,886
106
0
5,373
13,360
9,067
0
4,935
8,425
25,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,506
Gold Earned
32,040
484
Minions Killed
452
0
Camps Cleared
0
1,285,281
Distance Traveled
1,200,038
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,605
550
111
9
0
230,534
4
L
Erlang Shen
6,024
502
86
7
0
276,144
0
W
Hercules
6,744
562
68
6
0
280,001
0
W
Anhur
8,082
674
115
10
0
224,915
2
L
Hades
6,895
575
122
10
0
219,610
2
W
Jormungandr
7,670
639
135
11
0
237,248
0
L
Rama
6,263
522
94
8
0
231,481
0
W
Hel
7,562
630
141
12
0
268,911
0
W
Maui
6,448
537
25
2
0
274,206
2
L
Cerberus
6,253
521
39
3
0
242,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role