Player Matchup

Sobek
Sobek
Diamond III
ItsMeNightmare
Sobek
Diamond III
Level 158
God Stats
4W - 1L
1,813 SR
Queue Stats
382W - 327L
1,818 MMR
Party 1
Zeus
Zeus
Diamond IV
WalkerVee
Zeus
Diamond IV
Level 152
God Stats
30W - 9L
1,809 SR
Queue Stats
304W - 242L
1,907 MMR
Party 1
Medusa
Medusa
Platinum I
misssingstrikes
Medusa
Platinum I
Level 125
God Stats
19W - 8L
1,830 SR
Queue Stats
87W - 70L
1,761 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,817 SR
1,829 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,442 SR
1,412 MMR
Chaac
Chaac
Bronze III
CasuleAbuse
Chaac
Bronze III
Level 60
God Stats
0W - 1L
1,387 SR
Queue Stats
1W - 7L
1,392 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
Ttv_URM8Terah
Aphrodite
Bronze III
Level 121
God Stats
0W - 1L
1,397 SR
Queue Stats
4W - 12L
1,405 MMR
Party 2
Ganesha
Ganesha
Bronze III
ashispure
Ganesha
Bronze III
Level 84
God Stats
0W - 4L
1,542 SR
Queue Stats
1W - 5L
1,439 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
7,537
754
6,223
10,888
9,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
14
5 / 0 / 7
8,346
835
7,872
3,366
1,180
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 0 / 7
8,414
841
11,749
5,859
2,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AchillesKuzenboNe ZhaMulanThoth

VS

Bans
GilgameshHou YiMartichorasThorIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,204
620
6,755
11,165
9,396
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Ttv_URM8Terah
Aphrodite
12
2 / 4 / 0
7,249
725
2,226
9,649
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
ashispure
Ganesha
11
0 / 3 / 2
6,246
625
2,807
9,618
7,712
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
3
2
8
3.5
L
Aphrodite
Ttv_URM8Terah
Aphrodite
2
4
0
0.5
W
Zeus
5
0
7
8.5
L
Ganesha
ashispure
Ganesha
0
3
2
0.33
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,844
Damage
11,788
20,113
Taken
30,432
13,481
Mitigated
22,162
8,002
Healing
6,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,755
179
0
1,165
11,165
9,396
0
4,528
6,602
0
26,039
W
6,223
458
0
3,845
10,888
9,687
243
4,168
6,660
16,869
0
L
Aphrodite
Ttv_URM8Terah
Aphrodite
2,226
188
1,362
3,251
9,649
5,054
0
4,150
5,412
22,411
385
W
Zeus
7,872
515
0
1,982
3,366
1,180
440
41
3,325
27,878
0
L
Ganesha
ashispure
Ganesha
2,807
0
0
436
9,618
7,712
0
5,263
4,270
14,175
273
W
11,749
4,418
0
2,175
5,859
2,614
867
539
5,320
0
50,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,297
Gold Earned
19,699
139
Minions Killed
117
0
Camps Cleared
0
512,662
Distance Traveled
574,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,204
620
40
4
0
190,917
0
W
Sobek
7,537
754
24
2
0
178,736
0
L
Aphrodite
7,249
725
77
8
0
188,041
0
W
Zeus
8,346
835
46
5
0
159,292
0
L
Ganesha
6,246
625
0
0
0
195,090
0
W
Medusa
8,414
841
69
7
0
174,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role