Player Matchup

Bellona
Bellona
 
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
DORSEYSGHOST
Set
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
HempCloud420
Sobek
Level 203
God Stats
17W - 24L
1,523 SR
Queue Stats
879W - 833L
1,472 Elo+
Solo
Scylla
Scylla
She Kno Cold
Scylla
Level 80
God Stats
24W - 27L
1,510 SR
Queue Stats
309W - 291L
1,527 Elo+
Party 1
Skadi
Skadi
She Kno Euro
Skadi
Level 76
God Stats
31W - 34L
1,616 SR
Queue Stats
156W - 146L
1,494 Elo+
Party 1
Team Averages
Level 115
1,530 SR
1,499 Elo+

VS

Team Averages
Level 129
1,490 SR
1,363 Elo+
Bellona
Bellona
AstralImmortal
Bellona
Level 227
God Stats
13W - 17L
1,519 SR
Queue Stats
454W - 528L
1,458 Elo+
Solo
Anhur
Anhur
DreamWithMePls
Anhur
Level 192
God Stats
29W - 37L
1,615 SR
Queue Stats
220W - 303L
1,406 Elo+
Party 2
Sol
Sol
PrincessKrofna
Sol
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,210 Elo+
Party 2
Neith
Neith
aacxe
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 2
Khepri
Khepri
angelica 5062
Khepri
Level 79
God Stats
1W - 5L
1,314 SR
Queue Stats
401W - 368L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
1 / 1 / 0
3,873
775
1,308
5,157
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
3 / 0 / 0
3,833
767
1,947
4,072
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 3
3,884
777
2,058
3,578
2,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
7
0 / 0 / 1
3,816
763
1,050
1,474
424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
2 / 0 / 0
3,739
748
1,339
2,074
463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,052
810
3,777
4,855
3,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 0
3,133
627
1,935
4,085
1,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 1 / 0
3,796
759
1,009
2,408
582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
aacxe
Neith
5
0 / 1 / 0
3,060
612
1,350
1,727
597
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

3
0 / 2 / 0
2,933
587
534
3,271
1,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
6
Kills
1
1
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
0
1
L
1
1
0
1
W
3
0
0
3
L
0
1
0
0
W
0
0
3
1.5
L
0
1
0
0
W
Scylla
0
0
1
0.5
W
2
0
0
2
L
Neith
aacxe
Neith
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,702
Damage
8,605
16,355
Taken
16,346
7,070
Mitigated
7,031
8,503
Healing
4,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,308
747
0
2,244
5,157
2,707
0
0
4,683
0
17,938
L
3,777
1,100
0
2,083
4,855
3,365
25
0
4,855
0
26,104
W
1,947
767
0
2,419
4,072
1,382
0
242
3,799
0
17,863
L
1,935
1,167
0
640
4,085
1,273
0
677
3,408
0
16,749
W
2,058
325
0
2,295
3,578
2,094
0
443
3,135
10,311
372
L
1,009
338
0
773
2,408
582
0
649
1,759
20,731
0
W
Scylla
1,050
232
0
611
1,474
424
0
767
707
19,988
0
W
1,339
920
0
934
2,074
463
0
146
1,928
0
18,749
L
Neith
aacxe
Neith
1,350
850
0
191
1,727
597
0
1,040
687
380
12,078
L
534
0
255
205
3,271
1,214
0
742
2,529
3,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,145
Gold Earned
16,974
160
Minions Killed
143
0
Camps Cleared
0
558,821
Distance Traveled
473,682
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
3,873
775
39
8
0
114,100
0
L
Bellona
4,052
810
52
10
0
105,073
0
W
Set
3,833
767
38
8
0
140,987
0
L
Anhur
3,133
627
26
5
0
121,721
0
W
Sobek
3,884
777
16
3
0
105,139
0
L
Sol
3,796
759
42
8
0
84,445
0
W
Scylla
3,816
763
42
8
0
96,572
1
W
Skadi
3,739
748
25
5
0
102,023
1
L
Neith
3,060
612
19
4
0
94,894
0
L
Khepri
2,933
587
4
1
0
67,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role