Player Matchup

Agni
Agni
Diamond III
 
Agni
Diamond III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
 
Baron Samedi
Diamond V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum I
 
Neith
Platinum I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond V
StifflerMom
Bastet
Diamond V
Level 138
God Stats
2W - 4L
1,731 SR
Queue Stats
261W - 265L
2,163 MMR
Solo
Sobek
Sobek
Platinum II
cWoz
Sobek
Platinum II
Level 196
God Stats
14W - 20L
1,246 SR
Queue Stats
608W - 559L
2,026 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,495 SR
1,738 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 116
1,613 SR
1,987 MMR
Bacchus
Bacchus
Platinum I
 
Bacchus
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond V
LURF
Chaac
Diamond V
Level 128
God Stats
130W - 101L
1,633 SR
Queue Stats
836W - 823L
2,155 MMR
Solo
Awilix
Awilix
Diamond V
NotRotom
Awilix
Diamond V
Level 51
God Stats
1W - 0L
1,669 SR
Queue Stats
38W - 19L
2,057 MMR
Solo
Scylla
Scylla
Diamond IV
Undergroundmeme
Scylla
Diamond IV
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 27L
2,200 MMR
Solo
Artemis
Artemis
Platinum I
shershaw
Artemis
Platinum I
Level 156
God Stats
20W - 18L
1,764 SR
Queue Stats
200W - 179L
2,021 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 4 / 0
6,673
607
2,091
5,520
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
 
Baron Samedi
10
0 / 3 / 1
5,648
513
5,075
9,678
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
3
0 / 1 / 0
4,017
365
1,414
2,204
558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
11
2 / 2 / 1
6,007
546
4,127
10,137
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
cWoz
Sobek
11
4 / 3 / 0
6,490
590
7,418
12,956
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Bans
LokiSusanoOsirisKali

VS

Bans
ThanatosKuzenboAresHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 0 / 5
6,162
560
2,984
5,663
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chaac
LURF
Chaac
11
1 / 3 / 2
6,655
605
7,772
10,995
9,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
NotRotom
Awilix
12
9 / 1 / 1
7,249
659
6,072
8,665
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 1
6,916
629
1,729
4,531
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
shershaw
Artemis
13
2 / 1 / 4
6,716
611
6,242
7,470
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
7
Kills
13
13
Deaths
7
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
4
0
0.25
L
Baron Samedi
 
Baron Samedi
0
3
1
0.17
L
Neith
 
Neith
0
1
0
0
W
Bacchus
 
Bacchus
0
0
5
2.5
W
Chaac
LURF
Chaac
1
3
2
0.67
W
Awilix
NotRotom
Awilix
9
1
1
9.5
L
Bastet
2
2
1
1.25
W
1
2
1
0.75
L
Sobek
cWoz
Sobek
4
3
0
1.33
W
Artemis
shershaw
Artemis
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,125
Damage
24,799
40,495
Taken
37,324
24,680
Mitigated
21,893
14,099
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,091
228
0
441
5,520
1,730
0
1,589
3,791
51,171
1,101
L
Baron Samedi
 
Baron Samedi
5,075
608
103
2,701
9,678
5,326
0
1,080
8,598
34,987
0
L
Neith
 
Neith
1,414
820
0
790
2,204
558
0
662
1,542
0
8,213
W
Bacchus
 
Bacchus
2,984
409
0
2,551
5,663
4,794
0
770
4,852
24,878
3,661
W
Chaac
LURF
Chaac
7,772
1,520
0
2,863
10,995
9,019
0
5,369
4,878
1,410
46,057
W
Awilix
NotRotom
Awilix
6,072
2,502
0
680
8,665
3,484
0
1,043
7,442
0
40,595
L
Bastet
4,127
586
0
3,850
10,137
3,493
0
815
9,322
0
32,129
W
1,729
322
0
727
4,531
1,713
0
1,635
2,656
65,040
0
L
Sobek
cWoz
Sobek
7,418
844
0
6,214
12,956
13,573
0
526
12,430
41,386
617
W
Artemis
shershaw
Artemis
6,242
2,775
0
3,852
7,470
2,883
0
4,520
2,950
0
50,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,835
Gold Earned
33,698
306
Minions Killed
394
0
Camps Cleared
0
918,259
Distance Traveled
1,177,366
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,673
607
121
11
0
212,248
1
L
Baron Samedi
5,648
513
42
4
0
182,568
0
L
Neith
4,017
365
13
1
0
97,581
0
W
Bacchus
6,162
560
40
4
0
239,720
1
W
Chaac
6,655
605
91
8
0
226,851
1
W
Awilix
7,249
659
50
5
0
280,734
1
L
Bastet
6,007
546
64
6
0
240,653
0
W
Scylla
6,916
629
126
11
0
223,105
2
L
Sobek
6,490
590
66
6
0
185,209
0
W
Artemis
6,716
611
87
8
0
206,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role