Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
 
Charon
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
Lseay
Surtr
Level 18
God Stats
2W - 2L
1,401 SR
Queue Stats
5W - 3L
1,194 Elo+
Party 2
Scylla
Scylla
SmashTTT
Scylla
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,116 Elo+
Party 2
Fenrir
Fenrir
tqcoher
Fenrir
Level 14
God Stats
5W - 1L
1,177 SR
Queue Stats
6W - 6L
1,116 Elo+
Party 2
Team Averages
Level 84
1,416 SR
1,285 Elo+

VS

Team Averages
Level 128
1,502 SR
1,496 Elo+
Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
GainzWorld
Apollo
Level 128
God Stats
6W - 5L
1,352 SR
Queue Stats
275W - 268L
1,452 Elo+
Solo
Hades
Hades
KRwN_Raider24
Hades
Level 125
God Stats
64W - 49L
1,552 SR
Queue Stats
74W - 72L
1,450 Elo+
Party 1
Janus
Janus
QuickOnThaDraw
Janus
Level 79
God Stats
17W - 19L
1,608 SR
Queue Stats
143W - 135L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 0 / 1
4,637
662
1,980
5,263
3,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
 
Charon
7
1 / 0 / 2
4,518
645
2,610
3,117
1,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Lseay
Surtr
7
1 / 2 / 0
4,265
609
2,021
6,392
3,337
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
SmashTTT
Scylla
7
0 / 1 / 1
4,206
601
1,537
3,285
835
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
tqcoher
Fenrir
7
1 / 1 / 0
4,187
598
1,984
6,160
2,434
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 1 / 0
4,533
648
2,460
4,810
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
 
Charon
1
0 / 0 / 0
2,940
420
0
0
0
Apollo
GainzWorld
Apollo
8
0 / 2 / 0
3,942
563
1,236
7,073
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
3,748
535
1,910
3,704
1,237
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
2 / 0 / 1
4,609
658
2,485
2,244
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
4
4
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
1
1.5
W
Charon
 
Charon
1
0
2
2
L
Nemesis
 
Nemesis
2
1
0
2
L
Charon
 
Charon
0
0
0
0
L
Apollo
GainzWorld
Apollo
0
2
0
0
L
0
1
1
0.5
W
Surtr
Lseay
Surtr
1
2
0
0.5
L
2
0
1
2.5
W
Scylla
SmashTTT
Scylla
0
1
1
0.5
W
Fenrir
tqcoher
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,132
Damage
8,091
24,217
Taken
17,831
11,306
Mitigated
5,938
5,458
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,980
50
59
806
5,263
3,438
19
0
5,263
0
31,079
W
Charon
 
Charon
2,610
360
0
1,048
3,117
1,262
531
0
3,117
20,138
0
L
Nemesis
 
Nemesis
2,460
1,185
0
2,259
4,810
1,657
0
1,259
3,551
0
23,807
L
Charon
 
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
GainzWorld
Apollo
1,236
678
0
1,794
7,073
2,301
0
1,770
5,303
0
26,640
L
1,910
364
0
1,233
3,704
1,237
0
122
3,582
11,673
323
W
Surtr
Lseay
Surtr
2,021
752
0
1,923
6,392
3,337
36
2,945
3,287
300
20,748
L
2,485
232
0
720
2,244
743
0
1,029
1,215
26,230
0
W
Scylla
SmashTTT
Scylla
1,537
236
0
653
3,285
835
144
330
2,853
24,534
2,310
W
Fenrir
tqcoher
Fenrir
1,984
524
0
969
6,160
2,434
0
742
5,364
0
22,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,813
Gold Earned
19,772
181
Minions Killed
164
0
Camps Cleared
0
778,477
Distance Traveled
604,844
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,637
662
50
7
0
173,805
0
W
Charon
4,518
645
33
5
0
143,768
0
L
Nemesis
4,533
648
50
7
0
181,513
0
L
Charon
2,940
420
0
0
0
0
0
L
Apollo
3,942
563
35
5
0
157,149
0
L
Hades
3,748
535
20
3
0
113,291
0
W
Surtr
4,265
609
25
4
0
150,665
0
L
Janus
4,609
658
59
8
0
152,891
1
W
Scylla
4,206
601
38
5
0
143,940
0
W
Fenrir
4,187
598
35
5
0
166,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role