Player Matchup

Shiva
Shiva
Silver IV
 
Shiva
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Silver II
GROOVYUZA 9
Cabrakan
Silver II
Level 123
God Stats
19W - 16L
1,243 SR
Queue Stats
397W - 437L
1,010 MMR
Solo
Discordia
Discordia
Silver II
Ironmike1232
Discordia
Silver II
Level 129
God Stats
6W - 5L
1,475 SR
Queue Stats
120W - 136L
881 MMR
Solo
Nut
Nut
Silver II
JosAn7145
Nut
Silver II
Level 156
God Stats
3W - 1L
1,702 SR
Queue Stats
320W - 327L
1,068 MMR
Solo
Thanatos
Thanatos
Silver IV
lWolverienl
Thanatos
Silver IV
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 69L
1,013 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,484 SR
1,094 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,447 SR
1,167 MMR
The Morrigan
The Morrigan
Silver V
 
The Morrigan
Silver V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
HRTwillyrex
Hercules
Silver II
Level 125
God Stats
1W - 5L
1,476 SR
Queue Stats
156W - 171L
1,003 MMR
Solo
Pele
Pele
Silver II
Kaldr24
Pele
Silver II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 93L
1,006 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Sick mime
Sun Wukong
Silver III
Level 106
God Stats
6W - 8L
1,258 SR
Queue Stats
228W - 259L
824 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
8
0 / 0 / 0
3,909
652
1,758
4,772
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cabrakan
GROOVYUZA 9
Cabrakan
6
0 / 0 / 0
3,651
609
978
3,575
2,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Ironmike1232
Discordia
8
2 / 1 / 0
4,150
692
1,657
2,471
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
0 / 0 / 0
3,920
653
1,817
1,528
612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
lWolverienl
Thanatos
6
0 / 0 / 2
3,541
590
890
3,988
1,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ao KuangLancelotMaman Brigitte

VS

Bans
AwilixThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
7
1 / 1 / 0
4,072
679
1,101
2,406
675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
 
Medusa
1
0 / 0 / 0
2,696
449
0
0
0
Hercules
HRTwillyrex
Hercules
8
0 / 0 / 0
3,903
651
1,373
4,263
2,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Kaldr24
Pele
7
0 / 1 / 0
3,740
623
1,437
4,863
1,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Sick mime
Sun Wukong
8
0 / 0 / 0
4,257
710
1,518
3,784
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
0
0
0
0
L
The Morrigan
 
The Morrigan
1
1
0
1
L
Medusa
 
Medusa
0
0
0
0
W
Cabrakan
GROOVYUZA 9
Cabrakan
0
0
0
0
L
Hercules
HRTwillyrex
Hercules
0
0
0
0
W
Discordia
Ironmike1232
Discordia
2
1
0
2
W
0
0
0
0
L
Pele
Kaldr24
Pele
0
1
0
0
L
Sun Wukong
Sick mime
Sun Wukong
0
0
0
0
W
Thanatos
lWolverienl
Thanatos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,100
Damage
5,429
16,334
Taken
15,316
6,206
Mitigated
7,440
7,364
Healing
4,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,758
497
0
1,404
4,772
1,655
0
0
4,586
0
24,005
L
The Morrigan
 
The Morrigan
1,101
30
0
750
2,406
675
0
871
1,275
16,585
0
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
GROOVYUZA 9
Cabrakan
978
221
0
1,041
3,575
2,112
0
0
3,575
7,893
0
L
Hercules
HRTwillyrex
Hercules
1,373
426
0
1,914
4,263
2,346
0
567
3,696
0
22,978
W
Discordia
Ironmike1232
Discordia
1,657
328
0
375
2,471
629
0
442
1,869
23,366
0
W
1,817
1,108
0
822
1,528
612
0
0
1,528
0
32,431
L
Pele
Kaldr24
Pele
1,437
471
0
710
4,863
1,699
0
889
3,926
0
23,153
L
Sun Wukong
Sick mime
Sun Wukong
1,518
417
0
934
3,784
2,720
0
0
3,784
0
23,381
W
Thanatos
lWolverienl
Thanatos
890
252
0
3,722
3,988
1,198
0
375
3,489
0
13,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,171
Gold Earned
18,668
192
Minions Killed
157
0
Camps Cleared
0
626,698
Distance Traveled
517,741
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,909
652
40
7
0
123,395
1
L
The Morrigan
4,072
679
25
4
0
134,119
0
L
Medusa
2,696
449
0
0
0
0
0
W
Cabrakan
3,651
609
11
2
0
128,496
2
L
Hercules
3,903
651
37
6
0
123,010
0
W
Discordia
4,150
692
52
9
0
116,338
1
W
Nut
3,920
653
60
10
0
115,343
0
L
Pele
3,740
623
46
8
0
148,763
1
L
Sun Wukong
4,257
710
49
8
0
111,849
0
W
Thanatos
3,541
590
29
5
0
143,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role