Player Matchup

Cerberus
Cerberus
BillDings
Cerberus
Level 125
God Stats
2W - 1L
1,637 SR
Queue Stats
9W - 8L
1,490 Elo+
Party 2
Chernobog
Chernobog
GatekepGaslight
Chernobog
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,453 Elo+
Party 2
Thanatos
Thanatos
LaPamparaDR
Thanatos
Level 157
God Stats
10W - 9L
1,741 SR
Queue Stats
126W - 118L
1,557 Elo+
Solo
Hel
Hel
Orxhu
Hel
Level 124
God Stats
0W - 4L
1,500 SR
Queue Stats
189W - 192L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
teco474
Erlang Shen
Level 146
God Stats
1W - 3L
1,663 SR
Queue Stats
228W - 221L
1,545 Elo+
Solo
Team Averages
Level 140
1,608 SR
1,507 Elo+

VS

Team Averages
Level 141
1,489 SR
1,533 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
ChokesOnJello
Osiris
Level 120
God Stats
3W - 5L
1,237 SR
Queue Stats
90W - 71L
1,622 Elo+
Party 1
Apollo
Apollo
DEATHMACHINE912
Apollo
Level 140
God Stats
5W - 5L
1,267 SR
Queue Stats
114W - 115L
1,475 Elo+
Party 3
Nemesis
Nemesis
hotninetailfox
Nemesis
Level 146
God Stats
2W - 1L
1,673 SR
Queue Stats
92W - 70L
1,627 Elo+
Party 1
Aphrodite
Aphrodite
iRamenGuy
Aphrodite
Level 147
God Stats
16W - 6L
1,769 SR
Queue Stats
31W - 30L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BillDings
Cerberus
9
0 / 0 / 1
5,582
507
3,959
13,284
6,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
GatekepGaslight
Chernobog
10
0 / 1 / 0
5,328
484
3,471
7,401
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thanatos
LaPamparaDR
Thanatos
9
1 / 5 / 0
5,296
481
3,824
11,785
3,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
Orxhu
Hel
13
0 / 0 / 1
6,671
606
4,558
5,582
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Erlang Shen
teco474
Erlang Shen
11
1 / 3 / 0
5,981
544
6,414
14,624
8,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 1
6,595
600
3,640
5,012
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 1
7,449
677
7,676
9,383
9,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
2 / 1 / 1
6,611
601
7,386
7,571
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
5 / 0 / 2
6,578
598
10,188
10,125
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
iRamenGuy
Aphrodite
9
0 / 0 / 1
5,188
472
4,163
6,800
4,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
1
0.5
L
Cerberus
BillDings
Cerberus
0
0
1
0.5
W
2
0
1
2.5
W
2
1
1
2.5
L
Chernobog
GatekepGaslight
Chernobog
0
1
0
0
L
Thanatos
LaPamparaDR
Thanatos
1
5
0
0.2
L
Hel
Orxhu
Hel
0
0
1
0.5
W
5
0
2
6
W
Aphrodite
iRamenGuy
Aphrodite
0
0
1
0.5
L
Erlang Shen
teco474
Erlang Shen
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,226
Damage
33,053
52,676
Taken
38,891
23,951
Mitigated
21,694
27,268
Healing
18,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,640
390
0
785
5,012
1,512
65
3,015
1,997
47,634
483
L
Cerberus
BillDings
Cerberus
3,959
700
1,508
6,657
13,284
6,795
0
2,867
10,417
22,962
0
W
7,676
2,663
0
3,870
9,383
9,720
190
0
9,383
0
57,989
W
7,386
4,257
0
2,255
7,571
2,815
534
1,553
6,018
0
51,797
L
Chernobog
GatekepGaslight
Chernobog
3,471
1,748
0
1,243
7,401
2,522
0
554
6,847
0
41,375
L
Thanatos
LaPamparaDR
Thanatos
3,824
963
0
6,931
11,785
3,901
0
405
11,380
0
39,105
L
Hel
Orxhu
Hel
4,558
669
744
3,949
5,582
2,544
0
3,489
2,093
58,894
0
W
10,188
5,192
0
5,310
10,125
3,318
0
1,940
8,185
0
53,051
W
Aphrodite
iRamenGuy
Aphrodite
4,163
599
2,086
4,378
6,800
4,329
206
2,009
4,791
25,177
0
L
Erlang Shen
teco474
Erlang Shen
6,414
3,138
0
6,236
14,624
8,189
0
488
14,136
0
41,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,858
Gold Earned
32,421
380
Minions Killed
386
0
Camps Cleared
0
1,184,062
Distance Traveled
1,123,853
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,595
600
105
10
0
209,076
3
L
Cerberus
5,582
507
49
4
0
235,004
5
W
Osiris
7,449
677
95
9
0
214,954
0
W
Apollo
6,611
601
90
8
0
203,672
0
L
Chernobog
5,328
484
72
7
0
227,709
3
L
Thanatos
5,296
481
57
5
0
245,442
1
L
Hel
6,671
606
131
12
0
254,084
0
W
Nemesis
6,578
598
78
7
0
267,673
2
W
Aphrodite
5,188
472
18
2
0
228,478
0
L
Erlang Shen
5,981
544
71
6
0
221,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role