Player Matchup

Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Disoldman808
Tiamat
Level 106
God Stats
3W - 7L
1,419 SR
Queue Stats
197W - 208L
1,451 Elo+
Solo
Medusa
Medusa
MP HuSaLah
Medusa
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 10L
1,604 Elo+
Solo
Surtr
Surtr
deBoNasty
Surtr
Level 73
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 157L
1,521 Elo+
Solo
Vamana
Vamana
jurydoody
Vamana
Level 32
God Stats
6W - 7L
1,534 SR
Queue Stats
35W - 47L
1,476 Elo+
Solo
Team Averages
Level 97
1,491 SR
1,510 Elo+

VS

Team Averages
Level 121
1,484 SR
1,476 Elo+
Vulcan
Vulcan
Faded--Fury
Vulcan
Level 118
God Stats
7W - 4L
1,530 SR
Queue Stats
78W - 77L
1,481 Elo+
Party 1
Olorun
Olorun
LC GlockOut
Olorun
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 83L
1,555 Elo+
Solo
Janus
Janus
Lord_Fue_Fue
Janus
Level 158
God Stats
16W - 21L
1,364 SR
Queue Stats
125W - 118L
1,460 Elo+
Solo
Nox
Nox
NYAZ Bishop
Nox
Level 121
God Stats
155W - 181L
1,433 SR
Queue Stats
205W - 244L
1,410 Elo+
Solo
Zeus
Zeus
Poppa4Hunnid
Zeus
Level 60
God Stats
17W - 13L
1,595 SR
Queue Stats
68W - 69L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 2 / 1
6,208
1,035
3,516
3,291
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
11
1 / 4 / 1
6,406
1,068
4,516
6,884
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
MP HuSaLah
Medusa
10
0 / 1 / 1
5,880
980
2,125
2,480
903
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Surtr
deBoNasty
Surtr
11
0 / 5 / 2
6,297
1,050
6,320
10,255
11,188
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
jurydoody
Vamana
11
3 / 4 / 0
7,032
1,172
4,160
11,136
6,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

271

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
2 / 0 / 6
7,217
1,203
6,285
3,548
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
13
7 / 0 / 6
8,135
1,356
9,507
5,563
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 8
7,050
1,175
4,353
5,660
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 1 / 7
7,689
1,282
3,804
3,104
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 10
6,945
1,158
5,638
4,789
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
4
Kills
16
16
Deaths
4
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
1
0.25
L
Tiamat
1
4
1
0.38
W
Vulcan
2
0
6
5
W
Olorun
7
0
6
10
W
1
2
8
2.5
L
Medusa
MP HuSaLah
Medusa
0
1
1
0.5
W
6
1
7
9.5
W
0
1
10
5
L
Surtr
deBoNasty
Surtr
0
5
2
0.2
L
Vamana
jurydoody
Vamana
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,637
Damage
29,587
34,046
Taken
22,664
24,580
Mitigated
8,609
2,447
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,516
52
0
0
3,291
1,285
0
3,225
26
9,195
759
L
Tiamat
4,516
568
18
797
6,884
4,251
0
5,958
809
12,834
80
W
Vulcan
6,285
2,458
0
0
3,548
1,362
0
1,786
1,504
18,062
0
W
Olorun
9,507
5,430
459
1,378
5,563
2,146
0
2,762
2,544
18,550
0
W
4,353
231
0
0
5,660
2,055
0
978
4,412
19,704
651
L
Medusa
MP HuSaLah
Medusa
2,125
502
0
177
2,480
903
0
2,218
180
0
11,129
W
3,804
474
0
0
3,104
1,290
0
1,693
1,296
8,449
0
W
5,638
401
0
715
4,789
1,756
0
522
4,051
15,979
0
L
Surtr
deBoNasty
Surtr
6,320
2,039
0
1,091
10,255
11,188
0
8,893
1,250
527
16,453
L
Vamana
jurydoody
Vamana
4,160
1,975
0
364
11,136
6,953
0
8,747
2,267
0
18,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,823
Gold Earned
37,036
115
Minions Killed
137
3
Camps Cleared
7
419,809
Distance Traveled
579,302
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,208
1,035
13
2
0
52,904
0
L
Tiamat
6,406
1,068
28
5
0
82,931
0
W
Vulcan
7,217
1,203
30
5
0
131,596
0
W
Olorun
8,135
1,356
23
4
1
103,021
0
W
Janus
7,050
1,175
42
7
3
111,368
0
L
Medusa
5,880
980
23
4
1
57,143
0
W
Nox
7,689
1,282
8
1
1
125,485
0
W
Zeus
6,945
1,158
34
6
2
107,832
0
L
Surtr
6,297
1,050
20
3
0
112,326
1
L
Vamana
7,032
1,172
31
5
2
114,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role