Player Matchup

Chang'e
Chang'e
Chi3ken
Chang'e
Level 139
God Stats
9W - 8L
1,618 SR
Queue Stats
263W - 253L
1,521 Elo+
Party 1
Fenrir
Fenrir
DNA Among Us
Fenrir
Level 116
God Stats
9W - 5L
1,673 SR
Queue Stats
211W - 195L
1,480 Elo+
Party 3
Danzaburou
Danzaburou
DonMauri1
Danzaburou
Level 69
God Stats
3W - 0L
1,694 SR
Queue Stats
35W - 36L
1,453 Elo+
Solo
Surtr
Surtr
MendedDisc18818
Surtr
Level 124
God Stats
23W - 16L
1,577 SR
Queue Stats
414W - 397L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
yerrrMike-
The Morrigan
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
356W - 339L
1,524 Elo+
Party 1
Team Averages
Level 107
1,612 SR
1,496 Elo+

VS

Team Averages
Level 117
1,525 SR
1,504 Elo+
Lancelot
Lancelot
CSFBear
Lancelot
Level 129
God Stats
1W - 5L
1,500 SR
Queue Stats
319W - 301L
1,500 Elo+
Party 2
Charon
Charon
Fennybug
Charon
Level 129
God Stats
0W - 2L
1,312 SR
Queue Stats
12W - 13L
1,492 Elo+
Solo
Izanami
Izanami
TheCorgo
Izanami
Level 85
God Stats
16W - 16L
1,574 SR
Queue Stats
448W - 420L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
TheElegantLemon
Nu Wa
Level 144
God Stats
42W - 21L
1,694 SR
Queue Stats
172W - 173L
1,544 Elo+
Solo
King Arthur
King Arthur
wampus090
King Arthur
Level 96
God Stats
4W - 3L
1,543 SR
Queue Stats
231W - 222L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chi3ken
Chang'e
12
0 / 1 / 4
7,357
460
4,600
9,978
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
14
3 / 1 / 6
7,949
497
8,762
13,256
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
DonMauri1
Danzaburou
14
3 / 3 / 3
7,991
499
7,656
12,695
4,591
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 2 / 4
10,087
630
17,078
17,790
14,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
yerrrMike-
The Morrigan
16
2 / 1 / 6
8,970
561
6,108
7,888
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CSFBear
Lancelot
14
5 / 4 / 0
7,988
499
11,485
14,758
6,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Fennybug
Charon
12
2 / 1 / 5
8,044
503
5,253
10,727
7,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TheCorgo
Izanami
13
0 / 1 / 5
7,707
482
6,617
11,200
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 2
7,569
473
7,776
6,482
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
wampus090
King Arthur
12
1 / 8 / 3
7,318
457
8,469
19,313
16,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
16
Kills
8
8
Deaths
16
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CSFBear
Lancelot
5
4
0
1.25
W
Chang'e
Chi3ken
Chang'e
0
1
4
2
W
Fenrir
3
1
6
6
W
Danzaburou
DonMauri1
Danzaburou
3
3
3
1.5
L
Charon
Fennybug
Charon
2
1
5
4.5
W
8
2
4
5
L
Izanami
TheCorgo
Izanami
0
1
5
2.5
L
0
2
2
0.5
L
King Arthur
wampus090
King Arthur
1
8
3
0.31
W
The Morrigan
yerrrMike-
The Morrigan
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,204
Damage
39,600
61,607
Taken
62,480
32,006
Mitigated
37,445
22,729
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CSFBear
Lancelot
11,485
2,515
0
4,527
14,758
6,956
0
2,637
11,946
0
68,229
W
Chang'e
Chi3ken
Chang'e
4,600
735
977
3,030
9,978
4,265
0
2,731
7,247
43,456
1,658
W
Fenrir
8,762
2,843
0
6,062
13,256
5,745
0
2,581
10,675
0
52,371
W
Danzaburou
DonMauri1
Danzaburou
7,656
4,759
0
3,099
12,695
4,591
671
3,474
9,221
0
52,095
L
Charon
Fennybug
Charon
5,253
1,307
1,600
2,498
10,727
7,576
0
1,643
9,035
23,168
0
W
17,078
6,917
0
8,761
17,790
14,351
0
2,468
15,322
2,774
73,322
L
Izanami
TheCorgo
Izanami
6,617
2,898
0
4,146
11,200
4,462
495
2,106
9,030
0
73,554
L
7,776
1,429
0
414
6,482
2,236
0
2,718
3,712
71,070
289
L
King Arthur
wampus090
King Arthur
8,469
1,210
0
3,079
19,313
16,215
0
2,294
16,065
1,753
52,797
W
The Morrigan
yerrrMike-
The Morrigan
6,108
733
0
800
7,888
3,054
0
2,144
5,744
89,934
629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,354
Gold Earned
38,626
497
Minions Killed
474
0
Camps Cleared
0
1,602,084
Distance Traveled
1,569,993
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,988
499
85
5
0
348,438
3
W
Chang'e
7,357
460
90
6
0
306,250
2
W
Fenrir
7,949
497
74
5
0
374,096
0
W
Danzaburou
7,991
499
67
4
0
301,677
0
L
Charon
8,044
503
21
1
0
346,923
3
W
Surtr
10,087
630
114
7
0
307,881
0
L
Izanami
7,707
482
140
9
0
295,148
2
L
Nu Wa
7,569
473
126
8
0
294,785
8
L
King Arthur
7,318
457
102
6
0
284,699
2
W
The Morrigan
8,970
561
152
10
0
312,180
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role