Player Matchup

Osiris
Osiris
 
Osiris
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
DoubleDose3206
Hachiman
Level 129
God Stats
3W - 2L
1,454 SR
Queue Stats
100W - 87L
1,507 Elo+
Party 1
Horus
Horus
Fikes775
Horus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,238 Elo+
Party 1
Fafnir
Fafnir
TRUExSTUNNA
Fafnir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 74L
1,471 Elo+
Party 1
Tiamat
Tiamat
xconfuzze
Tiamat
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 132L
1,481 Elo+
Party 1
Team Averages
Level 115
1,491 SR
1,439 Elo+

VS

Team Averages
Level 109
1,500 SR
1,411 Elo+
Hades
Hades
Ali3NDr0p
Hades
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 97L
1,300 Elo+
Solo
Terra
Terra
Artmanees
Terra
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 42L
1,355 Elo+
Solo
Zeus
Zeus
Revynnn
Zeus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 108L
1,462 Elo+
Solo
Odin
Odin
TSM GARBAGE6012
Odin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 180L
1,469 Elo+
Party 2
Kuzenbo
Kuzenbo
zandria2020
Kuzenbo
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
210W - 207L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 7 / 2
7,906
791
6,414
12,436
9,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
11
0 / 5 / 4
6,569
657
9,176
9,052
3,994
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Fikes775
Horus
13
2 / 5 / 1
7,744
774
2,730
15,252
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
12
1 / 4 / 3
6,923
692
4,276
10,077
13,491
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
xconfuzze
Tiamat
15
3 / 3 / 3
7,724
772
16,706
8,872
6,977
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Ali3NDr0p
Hades
13
5 / 3 / 7
8,219
822
7,047
11,072
6,521
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Artmanees
Terra
15
1 / 1 / 20
8,799
880
6,076
12,295
10,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zeus
Revynnn
Zeus
17
10 / 1 / 13
9,969
997
15,409
5,519
2,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 15
8,860
886
13,675
12,861
9,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
zandria2020
Kuzenbo
14
2 / 2 / 17
8,809
881
7,848
10,683
16,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
96
8
Kills
24
24
Deaths
8
13
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
7
2
0.43
W
Hades
Ali3NDr0p
Hades
5
3
7
2.83
W
Terra
Artmanees
Terra
1
1
20
11
L
Hachiman
0
5
4
0.4
L
Horus
Fikes775
Horus
2
5
1
0.5
W
Zeus
Revynnn
Zeus
10
1
13
16.5
L
Fafnir
1
4
3
0.63
W
6
1
15
13.5
L
Tiamat
xconfuzze
Tiamat
3
3
3
1.5
W
Kuzenbo
zandria2020
Kuzenbo
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,302
Damage
50,055
55,689
Taken
52,430
46,116
Mitigated
46,536
12,802
Healing
23,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,414
1,879
0
996
12,436
9,386
0
7,068
5,368
0
11,007
W
Hades
Ali3NDr0p
Hades
7,047
682
3,787
4,243
11,072
6,521
0
3,536
7,412
15,034
0
W
Terra
Artmanees
Terra
6,076
840
6,577
5,307
12,295
10,601
56
5,461
6,756
10,335
0
L
Hachiman
9,176
3,637
952
601
9,052
3,994
0
5,321
3,731
0
19,283
L
Horus
Fikes775
Horus
2,730
1,881
1,612
3,907
15,252
12,268
0
10,067
5,185
0
7,341
W
Zeus
Revynnn
Zeus
15,409
3,635
0
0
5,519
2,580
542
2,556
2,867
31,100
0
L
Fafnir
4,276
1,198
971
1,704
10,077
13,491
0
6,358
3,719
5,330
882
W
13,675
1,343
818
618
12,861
9,879
0
4,852
7,715
0
25,557
L
Tiamat
xconfuzze
Tiamat
16,706
670
736
1,323
8,872
6,977
0
7,071
1,801
33,814
0
W
Kuzenbo
zandria2020
Kuzenbo
7,848
2,378
708
1,021
10,683
16,955
353
3,973
6,531
13,693
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,866
Gold Earned
44,656
97
Minions Killed
112
0
Camps Cleared
0
817,618
Distance Traveled
895,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,906
791
13
1
0
150,442
0
W
Hades
8,219
822
16
2
0
154,006
0
W
Terra
8,799
880
10
1
0
186,227
0
L
Hachiman
6,569
657
22
2
0
145,978
0
L
Horus
7,744
774
14
1
0
160,703
0
W
Zeus
9,969
997
38
4
0
152,100
0
L
Fafnir
6,923
692
7
1
0
172,127
0
W
Odin
8,860
886
35
4
0
214,217
0
L
Tiamat
7,724
772
41
4
0
188,368
0
W
Kuzenbo
8,809
881
13
1
0
189,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role