Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum V
LuckeTharms
Charon
Platinum V
Level 154
God Stats
10W - 6L
1,611 SR
Queue Stats
41W - 33L
1,591 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
NolanMartel
Gilgamesh
Platinum IV
Level 158
God Stats
6W - 1L
1,685 SR
Queue Stats
46W - 37L
1,841 MMR
Party 1
Agni
Agni
Platinum V
Xile21
Agni
Platinum V
Level 159
God Stats
46W - 42L
1,403 SR
Queue Stats
440W - 452L
1,743 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,540 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,644 SR
1,674 MMR
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
AmbiguousViking1
Anhur
Gold I
Level 92
God Stats
5W - 3L
1,600 SR
Queue Stats
92W - 89L
1,693 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Cúmsock
Hun Batz
Gold IV
Level 46
God Stats
1W - 1L
1,995 SR
Queue Stats
35W - 24L
1,757 MMR
Solo
Tyr
Tyr
Gold I
Leo Excalibur
Tyr
Gold I
Level 127
God Stats
10W - 13L
1,624 SR
Queue Stats
95W - 92L
1,730 MMR
Solo
Neith
Neith
Gold V
Paulillo131
Neith
Gold V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 40L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 1 / 2
6,528
653
9,121
11,140
7,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
 
Ullr
10
1 / 1 / 2
5,582
558
4,782
6,318
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
8
0 / 0 / 5
5,266
527
4,351
4,895
3,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
NolanMartel
Gilgamesh
12
7 / 1 / 1
6,441
644
6,618
11,411
5,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Agni
Xile21
Agni
11
1 / 1 / 3
5,927
593
4,901
5,055
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosOsirisAwilix

VS

Bans
AthenaThothBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 2 / 2
5,039
504
3,238
8,957
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 3 / 0
5,720
572
4,085
9,356
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Cúmsock
Hun Batz
11
1 / 2 / 0
5,589
559
3,747
8,760
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 0
6,384
638
7,833
13,649
9,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 1
5,432
543
4,868
5,934
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
2
3
W
Ullr
 
Ullr
1
1
2
2
L
Sylvanus
 
Sylvanus
0
2
2
0.5
L
2
3
0
0.67
L
Hun Batz
Cúmsock
Hun Batz
1
2
0
0.5
L
1
3
0
0.33
W
Charon
0
0
5
2.5
W
Gilgamesh
NolanMartel
Gilgamesh
7
1
1
7.5
L
0
2
1
0.25
W
Agni
Xile21
Agni
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,773
Damage
23,771
38,819
Taken
46,656
19,658
Mitigated
25,357
8,268
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,121
2,359
0
3,291
11,140
7,066
0
0
11,140
0
52,384
W
Ullr
 
Ullr
4,782
1,385
0
1,092
6,318
1,906
0
788
5,530
0
40,241
L
Sylvanus
 
Sylvanus
3,238
1,120
836
3,981
8,957
6,682
0
2,583
6,244
15,097
1,369
L
4,085
1,788
0
2,568
9,356
3,191
0
1,243
8,113
0
38,118
L
Hun Batz
Cúmsock
Hun Batz
3,747
1,036
0
4,411
8,760
3,467
0
2,058
6,582
0
49,156
L
7,833
775
0
5,822
13,649
9,798
0
0
13,649
0
47,060
W
Charon
4,351
1,140
0
1,496
4,895
3,388
0
1,333
3,562
13,234
992
W
Gilgamesh
NolanMartel
Gilgamesh
6,618
2,111
0
1,412
11,411
5,716
0
1,042
10,369
0
48,786
L
4,868
1,398
0
1,165
5,934
2,219
0
2,745
2,885
0
40,835
W
Agni
Xile21
Agni
4,901
245
0
977
5,055
1,582
0
0
5,055
43,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,744
Gold Earned
28,164
326
Minions Killed
338
0
Camps Cleared
0
1,061,375
Distance Traveled
975,509
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,528
653
96
10
0
208,644
4
W
Ullr
5,582
558
54
5
0
189,465
0
L
Sylvanus
5,039
504
14
1
0
166,033
4
L
Anhur
5,720
572
80
8
0
188,971
0
L
Hun Batz
5,589
559
77
8
0
226,711
0
L
Tyr
6,384
638
86
9
0
204,056
0
W
Charon
5,266
527
15
2
0
209,915
0
W
Gilgamesh
6,441
644
81
8
0
237,547
0
L
Neith
5,432
543
81
8
0
189,738
2
W
Agni
5,927
593
80
8
0
215,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role