Player Matchup

Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DZMance
Hercules
Level 101
God Stats
7W - 5L
1,599 SR
Queue Stats
117W - 110L
1,465 Elo+
Party 2
Arachne
Arachne
RainbowCryptex
Arachne
Level 56
God Stats
2W - 2L
1,691 SR
Queue Stats
98W - 107L
1,458 Elo+
Party 2
Apollo
Apollo
WraithDaddy
Apollo
Level 67
God Stats
2W - 2L
1,833 SR
Queue Stats
47W - 46L
1,463 Elo+
Party 2
Team Averages
Level 99
1,625 SR
1,477 Elo+

VS

Team Averages
Level 107
1,578 SR
1,475 Elo+
Bacchus
Bacchus
ArbysToiletSeat
Bacchus
Level 83
God Stats
11W - 9L
1,583 SR
Queue Stats
218W - 210L
1,454 Elo+
Solo
Olorun
Olorun
EP_SACKBOY
Olorun
Level 120
God Stats
20W - 11L
1,586 SR
Queue Stats
95W - 88L
1,448 Elo+
Solo
Izanami
Izanami
JustB3Arly
Izanami
Level 61
God Stats
13W - 18L
1,369 SR
Queue Stats
119W - 110L
1,520 Elo+
Solo
Artemis
Artemis
Oeschit26
Artemis
Level 147
God Stats
16W - 7L
1,683 SR
Queue Stats
120W - 122L
1,466 Elo+
Party 1
Arachne
Arachne
wolfe1238
Arachne
Level 126
God Stats
32W - 20L
1,669 SR
Queue Stats
124W - 113L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 1 / 0
5,082
508
3,462
6,850
3,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
 
Kumbhakarna
8
0 / 1 / 0
4,807
481
655
6,033
3,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
DZMance
Hercules
9
0 / 1 / 0
5,282
528
3,102
6,213
5,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 1
4,752
475
3,553
9,126
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
9
0 / 0 / 0
4,649
465
1,494
5,653
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
5,523
552
3,400
3,988
3,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
EP_SACKBOY
Olorun
9
3 / 0 / 1
5,393
539
4,771
2,629
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JustB3Arly
Izanami
10
1 / 1 / 2
5,546
555
5,058
6,581
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Oeschit26
Artemis
10
1 / 0 / 0
5,586
559
5,112
6,100
2,087
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
wolfe1238
Arachne
10
1 / 0 / 0
5,670
567
2,910
8,529
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
6
6
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
0
1
L
Kumbhakarna
 
Kumbhakarna
0
1
0
0
W
0
0
4
2
L
Hercules
DZMance
Hercules
0
1
0
0
W
Olorun
EP_SACKBOY
Olorun
3
0
1
3.5
W
Izanami
JustB3Arly
Izanami
1
1
2
2
W
Artemis
Oeschit26
Artemis
1
0
0
1
L
0
3
1
0.17
L
Apollo
0
0
0
0
W
Arachne
wolfe1238
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,266
Damage
21,251
33,875
Taken
27,827
18,056
Mitigated
11,949
13,085
Healing
12,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,462
677
190
3,797
6,850
3,198
0
732
6,020
30,691
0
L
Kumbhakarna
 
Kumbhakarna
655
28
0
1,572
6,033
3,864
0
2,829
2,950
9,998
0
W
3,400
383
0
1,516
3,988
3,292
257
431
3,557
17,804
0
L
Hercules
DZMance
Hercules
3,102
778
0
2,282
6,213
5,936
0
0
6,213
0
27,834
W
Olorun
EP_SACKBOY
Olorun
4,771
1,212
368
615
2,629
1,010
560
478
2,151
30,733
0
W
Izanami
JustB3Arly
Izanami
5,058
3,004
0
1,395
6,581
2,343
0
2,892
3,689
0
39,442
W
Artemis
Oeschit26
Artemis
5,112
1,974
0
4,100
6,100
2,087
0
0
5,865
0
37,999
L
3,553
1,921
0
3,325
9,126
3,254
0
1,421
7,623
0
29,038
L
Apollo
1,494
737
0
1,919
5,653
1,804
0
2,371
2,898
0
34,880
W
Arachne
wolfe1238
Arachne
2,910
1,659
0
4,328
8,529
3,217
0
316
8,171
0
41,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,572
Gold Earned
27,718
231
Minions Killed
284
0
Camps Cleared
0
953,659
Distance Traveled
1,012,117
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,082
508
50
5
0
179,648
1
L
Kumbhakarna
4,807
481
18
2
0
202,101
4
W
Bacchus
5,523
552
29
3
0
201,898
2
L
Hercules
5,282
528
56
6
0
188,714
0
W
Olorun
5,393
539
48
5
0
178,376
0
W
Izanami
5,546
555
58
6
0
191,949
1
W
Artemis
5,586
559
75
8
0
201,628
3
L
Arachne
4,752
475
49
5
0
202,398
0
L
Apollo
4,649
465
58
6
0
180,798
0
W
Arachne
5,670
567
74
7
0
238,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role