Player Matchup

Bellona
Bellona
ASSN_Jiren809
Bellona
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 85L
1,520 Elo+
Party 2
Ullr
Ullr
Dro7
Ullr
Level 67
God Stats
11W - 9L
1,612 SR
Queue Stats
126W - 113L
1,535 Elo+
Party 2
Heimdallr
Heimdallr
I HolyGenesis I
Heimdallr
Level 137
God Stats
12W - 12L
1,449 SR
Queue Stats
500W - 455L
1,532 Elo+
Solo
Cthulhu
Cthulhu
Kakarot809
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 64L
1,516 Elo+
Party 2
Chronos
Chronos
melapro
Chronos
Level 129
God Stats
4W - 2L
1,679 SR
Queue Stats
14W - 5L
1,458 Elo+
Party 2
Team Averages
Level 112
1,548 SR
1,512 Elo+

VS

Team Averages
Level 138
1,400 SR
1,598 Elo+
Ishtar
Ishtar
 
Ishtar
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ItsDittyGritty
Ganesha
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,728 Elo+
Party 1
Surtr
Surtr
Jhazin
Surtr
Level 150
God Stats
0W - 2L
1,134 SR
Queue Stats
43W - 30L
1,574 Elo+
Solo
Baron Samedi
Baron Samedi
MiraculousNade
Baron Samedi
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,728 Elo+
Party 1
Thanatos
Thanatos
mando24
Thanatos
Level 108
God Stats
16W - 14L
1,367 SR
Queue Stats
288W - 265L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
2 / 0 / 3
8,596
614
4,900
10,063
8,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Dro7
Ullr
16
4 / 2 / 2
8,342
596
6,261
10,722
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
I HolyGenesis I
Heimdallr
14
1 / 3 / 0
7,366
526
5,018
8,742
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Kakarot809
Cthulhu
12
1 / 4 / 2
6,633
474
8,378
16,773
8,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
melapro
Chronos
15
2 / 3 / 2
8,471
605
6,758
10,709
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
6 / 1 / 0
8,413
601
10,091
9,758
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 6
6,444
460
5,052
15,375
12,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Surtr
Jhazin
Surtr
7
0 / 2 / 0
5,840
417
3,987
6,401
3,678
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
MiraculousNade
Baron Samedi
13
4 / 2 / 2
8,108
579
9,808
7,909
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
mando24
Thanatos
11
2 / 3 / 3
6,790
485
3,992
13,399
5,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
12
12
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
6
1
0
6
W
Bellona
2
0
3
3.5
W
Ullr
Dro7
Ullr
4
2
2
2.5
W
Heimdallr
I HolyGenesis I
Heimdallr
1
3
0
0.33
L
0
2
6
1.5
L
Surtr
Jhazin
Surtr
0
2
0
0
W
Cthulhu
Kakarot809
Cthulhu
1
4
2
0.5
L
Baron Samedi
MiraculousNade
Baron Samedi
4
2
2
2.5
L
Thanatos
mando24
Thanatos
2
3
3
1.17
W
Chronos
melapro
Chronos
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,315
Damage
32,930
57,009
Taken
52,842
27,275
Mitigated
30,459
17,841
Healing
22,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,091
7,365
0
4,203
9,758
4,310
921
1,718
7,650
0
82,585
W
Bellona
4,900
1,514
0
3,567
10,063
8,009
1,690
1,807
7,618
0
59,559
W
Ullr
Dro7
Ullr
6,261
2,288
0
5,575
10,722
4,244
288
1,568
9,012
0
70,574
W
Heimdallr
I HolyGenesis I
Heimdallr
5,018
2,596
0
2,049
8,742
3,547
0
583
8,159
0
52,610
L
5,052
686
0
3,922
15,375
12,478
23
5,554
8,869
25,752
0
L
Surtr
Jhazin
Surtr
3,987
1,729
0
2,092
6,401
3,678
1
0
6,401
139
27,264
W
Cthulhu
Kakarot809
Cthulhu
8,378
854
323
4,375
16,773
8,112
38
5,958
10,672
29,853
0
L
Baron Samedi
MiraculousNade
Baron Samedi
9,808
2,014
333
1,720
7,909
4,432
538
3,353
4,444
57,806
0
L
Thanatos
mando24
Thanatos
3,992
405
0
9,935
13,399
5,561
0
2,401
10,974
0
41,000
W
Chronos
melapro
Chronos
6,758
3,128
0
1,952
10,709
3,363
2,041
4,310
6,027
57,774
6,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,408
Gold Earned
35,595
474
Minions Killed
379
0
Camps Cleared
0
1,381,689
Distance Traveled
1,155,212
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,413
601
141
10
0
274,600
2
W
Bellona
8,596
614
106
8
0
279,478
0
W
Ullr
8,342
596
111
8
0
308,190
0
W
Heimdallr
7,366
526
92
7
0
240,922
2
L
Ganesha
6,444
460
14
1
0
256,454
0
L
Surtr
5,840
417
53
4
0
113,999
0
W
Cthulhu
6,633
474
56
4
0
282,171
0
L
Baron Samedi
8,108
579
109
8
0
229,785
2
L
Thanatos
6,790
485
62
4
0
280,374
0
W
Chronos
8,471
605
109
8
0
270,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role