Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Chan0man
Terra
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
FearHearts
Neith
Level 126
God Stats
21W - 14L
1,515 SR
Queue Stats
92W - 79L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
Kevihot
Zhong Kui
Level 143
God Stats
0W - 3L
1,266 SR
Queue Stats
304W - 335L
1,524 Elo+
Solo
Sol
Sol
jinxhowardTTV
Sol
Level 128
God Stats
9W - 13L
1,543 SR
Queue Stats
354W - 376L
1,542 Elo+
Solo
Team Averages
Level 124
1,465 SR
1,512 Elo+

VS

Team Averages
Level 114
1,541 SR
1,525 Elo+
Vamana
Vamana
AuthenticBond
Vamana
Level 79
God Stats
19W - 18L
1,585 SR
Queue Stats
67W - 80L
1,538 Elo+
Party 1
Cerberus
Cerberus
EightySins
Cerberus
Level 82
God Stats
8W - 2L
1,675 SR
Queue Stats
117W - 133L
1,534 Elo+
Party 1
Xbalanque
Xbalanque
FullyZooted
Xbalanque
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
319W - 330L
1,537 Elo+
Party 1
Yemoja
Yemoja
HiFivenNoobs
Yemoja
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
618W - 614L
1,476 Elo+
Solo
Thanatos
Thanatos
UNDESTAINED
Thanatos
Level 155
God Stats
8W - 4L
1,442 SR
Queue Stats
20W - 10L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 2 / 0
5,241
1,048
2,293
3,215
1,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
Chan0man
Terra
11
0 / 2 / 1
6,129
1,226
4,565
8,246
6,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
10
0 / 1 / 1
5,676
1,135
4,207
4,440
1,680
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Kevihot
Zhong Kui
10
0 / 4 / 1
5,659
1,132
5,567
6,238
5,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,314
1,263
5,631
2,108
731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

352

VS

Team 2 Tickets

395

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,133
1,227
4,804
4,836
3,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
EightySins
Cerberus
11
2 / 0 / 6
6,361
1,272
5,557
7,433
6,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
FullyZooted
Xbalanque
11
0 / 0 / 7
5,972
1,194
5,714
5,861
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
11
0 / 0 / 7
5,950
1,190
1,816
1,688
918
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
UNDESTAINED
Thanatos
11
6 / 1 / 3
7,056
1,411
4,891
5,464
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
1
Kills
9
9
Deaths
1
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
1
0
7
4.5
L
Terra
Chan0man
Terra
0
2
1
0.25
W
Cerberus
EightySins
Cerberus
2
0
6
5
L
Neith
0
1
1
0.5
W
Xbalanque
FullyZooted
Xbalanque
0
0
7
3.5
W
Yemoja
0
0
7
3.5
L
Zhong Kui
Kevihot
Zhong Kui
0
4
1
0.13
W
Thanatos
UNDESTAINED
Thanatos
6
1
3
7.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,263
Damage
22,782
24,247
Taken
25,282
15,917
Mitigated
15,828
3,348
Healing
6,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,293
1,301
0
167
3,215
1,440
0
502
2,525
0
4,094
W
4,804
1,992
0
374
4,836
3,765
0
2,593
2,207
0
10,002
L
Terra
Chan0man
Terra
4,565
621
882
748
8,246
6,782
0
2,768
5,097
8,076
829
W
Cerberus
EightySins
Cerberus
5,557
398
0
1,995
7,433
6,339
0
4,302
3,057
13,116
228
L
Neith
4,207
1,724
0
250
4,440
1,680
0
1,081
3,156
0
9,848
W
Xbalanque
FullyZooted
Xbalanque
5,714
3,366
0
723
5,861
2,451
0
3,464
2,320
0
17,903
W
Yemoja
1,816
246
1,213
81
1,688
918
0
1,395
293
12,861
0
L
Zhong Kui
Kevihot
Zhong Kui
5,567
163
0
575
6,238
5,284
0
1,750
4,309
17,731
0
W
Thanatos
UNDESTAINED
Thanatos
4,891
1,110
0
2,361
5,464
2,355
0
3,041
2,384
0
9,210
L
5,631
1,747
0
726
2,108
731
0
458
1,611
21,674
1,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,019
Gold Earned
31,472
98
Minions Killed
104
6
Camps Cleared
5
456,424
Distance Traveled
505,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,241
1,048
1
0
1
43,322
0
W
Vamana
6,133
1,227
16
3
2
100,798
0
L
Terra
6,129
1,226
14
3
1
110,248
0
W
Cerberus
6,361
1,272
20
4
0
107,385
0
L
Neith
5,676
1,135
14
3
1
100,949
0
W
Xbalanque
5,972
1,194
38
8
2
93,452
0
W
Yemoja
5,950
1,190
22
4
0
97,299
0
L
Zhong Kui
5,659
1,132
36
7
1
94,001
0
W
Thanatos
7,056
1,411
8
2
1
106,209
0
L
Sol
6,314
1,263
33
7
2
107,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role