Player Matchup

Heimdallr
Heimdallr
REDmeansGO
Heimdallr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,297 Elo+
Party 1
Anubis
Anubis
Sebl1minal
Anubis
Level 86
God Stats
0W - 1L
1,742 SR
Queue Stats
2W - 10L
1,297 Elo+
Party 1
Achilles
Achilles
Way2Young
Achilles
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,297 Elo+
Party 1
Team Averages
Level 90
1,581 SR
1,297 Elo+

VS

Team Averages
Level 136
1,684 SR
1,494 Elo+
Sol
Sol
Glaz God
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,354 Elo+
Party 2
Ne Zha
Ne Zha
Iaeux
Ne Zha
Level 134
God Stats
11W - 3L
1,985 SR
Queue Stats
23W - 12L
1,641 Elo+
Party 2
Baba Yaga
Baba Yaga
Matheus_Marcal
Baba Yaga
Level 148
God Stats
95W - 78L
1,565 SR
Queue Stats
415W - 413L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
REDmeansGO
Heimdallr
11
0 / 6 / 3
7,468
622
6,261
10,500
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anubis
Sebl1minal
Anubis
12
2 / 5 / 0
8,351
696
3,521
9,843
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Way2Young
Achilles
11
0 / 2 / 2
7,130
594
3,680
13,504
13,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 7
9,782
815
9,924
7,995
2,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
Iaeux
Ne Zha
15
4 / 1 / 7
9,563
797
10,224
10,874
8,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
Matheus_Marcal
Baba Yaga
15
5 / 1 / 4
9,711
809
8,128
6,741
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
2
Kills
13
13
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Ne Zha
Iaeux
Ne Zha
4
1
7
7.5
W
Baba Yaga
Matheus_Marcal
Baba Yaga
5
1
4
7
L
Heimdallr
REDmeansGO
Heimdallr
0
6
3
0.25
L
Anubis
Sebl1minal
Anubis
2
5
0
0.4
L
Achilles
Way2Young
Achilles
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,462
Damage
28,276
33,847
Taken
25,610
22,081
Mitigated
14,021
3,535
Healing
8,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,924
4,054
0
4,494
7,995
2,750
2,286
1,456
6,539
44,391
5,830
W
Ne Zha
Iaeux
Ne Zha
10,224
1,419
0
1,880
10,874
8,587
260
1,368
9,506
0
43,312
W
Baba Yaga
Matheus_Marcal
Baba Yaga
8,128
104
278
1,801
6,741
2,684
330
619
6,122
29,935
963
L
Heimdallr
REDmeansGO
Heimdallr
6,261
2,747
0
986
10,500
4,234
0
4,356
5,849
0
26,771
L
Anubis
Sebl1minal
Anubis
3,521
258
0
1,909
9,843
4,638
0
5,743
3,751
26,624
578
L
Achilles
Way2Young
Achilles
3,680
1,310
0
640
13,504
13,209
0
5,428
7,453
0
13,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,949
Gold Earned
29,056
111
Minions Killed
192
0
Camps Cleared
0
621,049
Distance Traveled
737,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,782
815
88
7
0
207,270
0
W
Ne Zha
9,563
797
50
4
0
292,955
0
W
Baba Yaga
9,711
809
54
5
0
237,588
0
L
Heimdallr
7,468
622
42
4
0
197,751
0
L
Anubis
8,351
696
50
4
0
183,097
0
L
Achilles
7,130
594
19
2
0
240,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role