Player Matchup

Da Ji
Da Ji
Astrolynxical
Da Ji
Level 89
God Stats
0W - 6L
1,181 SR
Queue Stats
46W - 37L
1,551 Elo+
Party 1
Vamana
Vamana
DREBOY879
Vamana
Level 49
God Stats
1W - 2L
1,691 SR
Queue Stats
22W - 26L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
LucidMoonDogg
Danzaburou
Level 42
God Stats
3W - 6L
1,534 SR
Queue Stats
106W - 109L
1,319 Elo+
Party 3
Scylla
Scylla
SuctionPuppy2
Scylla
Level 106
God Stats
1W - 1L
1,707 SR
Queue Stats
45W - 59L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
TheLastJukez
Cthulhu
Level 25
God Stats
1W - 3L
1,494 SR
Queue Stats
49W - 56L
1,227 Elo+
Party 3
Team Averages
Level 62
1,521 SR
1,407 Elo+

VS

Team Averages
Level 86
1,529 SR
1,462 Elo+
Chaac
Chaac
Laxgodtman
Chaac
Level 76
God Stats
12W - 14L
1,337 SR
Queue Stats
94W - 85L
1,438 Elo+
Solo
Bacchus
Bacchus
Zanardi_
Bacchus
Level 146
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 3L
1,308 Elo+
Solo
Hachiman
Hachiman
coocoomann
Hachiman
Level 33
God Stats
6W - 5L
1,499 SR
Queue Stats
69W - 54L
1,526 Elo+
Party 2
Anubis
Anubis
uni05tv
Anubis
Level 96
God Stats
78W - 51L
1,611 SR
Queue Stats
169W - 149L
1,533 Elo+
Party 2
Arachne
Arachne
wickedpist1
Arachne
Level 81
God Stats
29W - 28L
1,488 SR
Queue Stats
202W - 193L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
6,996
538
3,429
7,788
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
DREBOY879
Vamana
10
0 / 3 / 0
5,853
450
2,320
12,124
7,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
LucidMoonDogg
Danzaburou
10
2 / 5 / 4
6,606
508
7,801
9,399
3,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

13
0 / 2 / 0
6,639
511
2,193
6,709
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
TheLastJukez
Cthulhu
10
2 / 4 / 4
7,071
544
5,611
14,060
10,146
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
3 / 0 / 1
9,200
708
9,120
8,945
7,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bacchus
Zanardi_
Bacchus
11
0 / 1 / 8
6,321
486
5,810
9,384
9,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
coocoomann
Hachiman
11
3 / 3 / 2
6,557
504
6,029
10,117
3,657
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
uni05tv
Anubis
16
5 / 0 / 1
9,110
701
5,783
5,289
2,827
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Arachne
wickedpist1
Arachne
12
3 / 2 / 4
7,178
552
5,287
8,517
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
6
Kills
14
14
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
Vamana
DREBOY879
Vamana
0
3
0
0
W
Chaac
3
0
1
3.5
L
Danzaburou
LucidMoonDogg
Danzaburou
2
5
4
0.8
L
0
2
0
0
L
Cthulhu
TheLastJukez
Cthulhu
2
4
4
1
W
Bacchus
Zanardi_
Bacchus
0
1
8
4
W
Hachiman
coocoomann
Hachiman
3
3
2
1.33
W
Anubis
uni05tv
Anubis
5
0
1
5.5
W
Arachne
wickedpist1
Arachne
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
32,029
50,080
Taken
42,252
26,717
Mitigated
27,715
10,034
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,429
890
0
590
7,788
3,729
0
1,264
6,482
0
58,807
L
Vamana
DREBOY879
Vamana
2,320
1,167
0
4,418
12,124
7,030
0
0
12,124
0
34,293
W
Chaac
9,120
1,124
0
2,838
8,945
7,853
0
0
8,945
0
74,891
L
Danzaburou
LucidMoonDogg
Danzaburou
7,801
4,387
0
1,056
9,399
3,812
639
2,741
6,311
0
35,836
L
2,193
197
0
346
6,709
2,000
0
2,246
4,424
54,912
189
L
Cthulhu
TheLastJukez
Cthulhu
5,611
233
1,581
2,043
14,060
10,146
78
4,118
9,567
25,552
573
W
Bacchus
Zanardi_
Bacchus
5,810
381
0
1,602
9,384
9,792
255
3,153
6,231
24,503
935
W
Hachiman
coocoomann
Hachiman
6,029
4,295
0
3,006
10,117
3,657
0
1,554
8,563
0
34,893
W
Anubis
uni05tv
Anubis
5,783
185
0
3,273
5,289
2,827
0
1,851
3,438
81,035
2,732
W
Arachne
wickedpist1
Arachne
5,287
3,928
0
4,618
8,517
3,586
291
929
7,588
0
51,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,165
Gold Earned
38,366
343
Minions Killed
423
0
Camps Cleared
0
1,314,528
Distance Traveled
1,358,291
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,996
538
96
7
0
313,602
0
L
Vamana
5,853
450
52
4
0
270,121
1
W
Chaac
9,200
708
122
9
0
272,088
0
L
Danzaburou
6,606
508
49
4
0
218,248
0
L
Scylla
6,639
511
110
8
0
246,088
9
L
Cthulhu
7,071
544
36
3
0
266,469
0
W
Bacchus
6,321
486
31
2
0
288,535
0
W
Hachiman
6,557
504
50
4
0
241,783
0
W
Anubis
9,110
701
141
11
0
265,858
0
W
Arachne
7,178
552
79
6
0
290,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role