Player Matchup

Hachiman
Hachiman
JDitty
Hachiman
Level 123
God Stats
11W - 4L
1,859 SR
Queue Stats
189W - 168L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
Sector2814
Kuzenbo
Level 141
God Stats
1W - 2L
1,538 SR
Queue Stats
223W - 217L
1,537 Elo+
Party 1
Vamana
Vamana
ZSenkey
Vamana
Level 124
God Stats
2W - 3L
1,441 SR
Queue Stats
85W - 87L
1,531 Elo+
Party 1
Lancelot
Lancelot
iBeMeny
Lancelot
Level 155
God Stats
1W - 4L
1,300 SR
Queue Stats
188W - 177L
1,548 Elo+
Party 1
Zeus
Zeus
xAlbertox123
Zeus
Level 151
God Stats
1W - 2L
1,563 SR
Queue Stats
219W - 189L
1,562 Elo+
Solo
Team Averages
Level 139
1,540 SR
1,556 Elo+

VS

Team Averages
Level 140
1,734 SR
1,578 Elo+
Gilgamesh
Gilgamesh
Bennonite
Gilgamesh
Level 138
God Stats
3W - 1L
1,621 SR
Queue Stats
69W - 62L
1,607 Elo+
Party 2
Thanatos
Thanatos
BlackDynamiteMN
Thanatos
Level 157
God Stats
3W - 0L
1,784 SR
Queue Stats
29W - 42L
1,483 Elo+
Solo
Artemis
Artemis
Duke B UNIT
Artemis
Level 124
God Stats
14W - 6L
1,717 SR
Queue Stats
60W - 40L
1,546 Elo+
Solo
Anubis
Anubis
NartMcGart
Anubis
Level 138
God Stats
13W - 4L
1,810 SR
Queue Stats
86W - 65L
1,635 Elo+
Party 2
Ares
Ares
Thramutos
Ares
Level 144
God Stats
4W - 1L
1,738 SR
Queue Stats
79W - 65L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
JDitty
Hachiman
16
6 / 2 / 0
9,438
629
11,821
12,299
5,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Sector2814
Kuzenbo
10
1 / 4 / 2
6,809
454
4,327
15,114
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vamana
ZSenkey
Vamana
14
5 / 3 / 1
9,094
606
13,095
20,172
13,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
iBeMeny
Lancelot
13
0 / 6 / 2
7,200
480
5,173
13,783
6,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 1
7,637
509
7,752
8,388
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bennonite
Gilgamesh
15
4 / 5 / 1
9,068
605
12,366
18,670
19,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
16
3 / 1 / 4
8,273
552
9,376
13,946
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
Duke B UNIT
Artemis
13
1 / 6 / 2
7,475
498
7,875
11,707
4,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
NartMcGart
Anubis
16
6 / 2 / 3
9,278
619
12,679
10,435
5,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ares
12
3 / 1 / 5
8,190
546
10,240
11,165
11,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
14
Kills
17
17
Deaths
15
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bennonite
Gilgamesh
4
5
1
0.9
W
Thanatos
3
1
4
5
W
Artemis
Duke B UNIT
Artemis
1
6
2
0.33
L
Hachiman
JDitty
Hachiman
6
2
0
3
W
Anubis
NartMcGart
Anubis
6
2
3
3.75
L
Kuzenbo
Sector2814
Kuzenbo
1
4
2
0.5
W
Ares
3
1
5
5.5
L
Vamana
ZSenkey
Vamana
5
3
1
1.83
L
Lancelot
iBeMeny
Lancelot
0
6
2
0.17
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,168
Damage
52,536
69,756
Taken
65,923
37,902
Mitigated
47,630
17,773
Healing
29,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bennonite
Gilgamesh
12,366
4,501
0
4,576
18,670
19,935
86
697
17,973
0
72,119
W
Thanatos
9,376
2,516
0
14,893
13,946
6,269
0
1,664
12,282
0
83,804
W
Artemis
Duke B UNIT
Artemis
7,875
3,359
0
1,871
11,707
4,512
0
379
11,328
0
55,696
L
Hachiman
JDitty
Hachiman
11,821
6,996
0
4,741
12,299
5,275
140
2,079
10,220
0
82,335
W
Anubis
NartMcGart
Anubis
12,679
785
0
6,705
10,435
5,258
157
7,216
3,219
81,318
0
L
Kuzenbo
Sector2814
Kuzenbo
4,327
1,956
0
3,723
15,114
11,391
87
7,074
7,967
16,649
0
W
Ares
10,240
918
0
1,825
11,165
11,656
0
2,123
9,042
31,411
0
L
Vamana
ZSenkey
Vamana
13,095
6,999
0
8,329
20,172
13,056
543
4,984
14,260
0
71,109
L
Lancelot
iBeMeny
Lancelot
5,173
620
0
480
13,783
6,140
0
3,840
9,857
0
65,488
L
7,752
599
0
500
8,388
2,040
0
4,942
3,446
54,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,178
Gold Earned
42,284
466
Minions Killed
491
0
Camps Cleared
0
1,414,254
Distance Traveled
1,393,957
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,068
605
122
8
0
246,455
0
W
Thanatos
8,273
552
127
8
0
319,233
0
W
Artemis
7,475
498
89
6
0
228,473
0
L
Hachiman
9,438
629
123
8
0
279,210
2
W
Anubis
9,278
619
131
9
0
281,207
0
L
Kuzenbo
6,809
454
19
1
0
293,539
7
W
Ares
8,190
546
22
1
0
318,589
4
L
Vamana
9,094
606
127
8
0
267,409
0
L
Lancelot
7,200
480
91
6
0
319,779
0
L
Zeus
7,637
509
106
7
0
254,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role