Player Matchup

Neith
Neith
BurnsAlot007
Neith
Level 62
God Stats
64W - 51L
1,616 SR
Queue Stats
113W - 96L
1,504 Elo+
Party 3
Baron Samedi
Baron Samedi
Z_illist
Baron Samedi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,612 Elo+
Solo
Ymir
Ymir
l3aked
Ymir
Level 102
God Stats
66W - 69L
1,518 SR
Queue Stats
174W - 163L
1,483 Elo+
Party 3
Awilix
Awilix
rufftoke
Awilix
Level 89
God Stats
7W - 7L
1,519 SR
Queue Stats
90W - 89L
1,458 Elo+
Party 3
Izanami
Izanami
xBobaFett
Izanami
Level 46
God Stats
11W - 6L
1,100 SR
Queue Stats
80W - 71L
1,098 Elo+
Party 3
Team Averages
Level 85
1,451 SR
1,431 Elo+

VS

Team Averages
Level 103
1,467 SR
1,368 Elo+
Serqet
Serqet
Edwin98
Serqet
Level 147
God Stats
7W - 9L
1,361 SR
Queue Stats
211W - 218L
1,460 Elo+
Party 1
Jing Wei
Jing Wei
IAmHypnos46
Jing Wei
Level 7
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 5L
1,097 Elo+
Party 2
King Arthur
King Arthur
MilanCaf
King Arthur
Level 128
God Stats
20W - 14L
1,683 SR
Queue Stats
195W - 186L
1,522 Elo+
Party 1
Discordia
Discordia
NaerysII
Discordia
Level 128
God Stats
2W - 1L
1,584 SR
Queue Stats
27W - 22L
1,621 Elo+
Party 1
Jormungandr
Jormungandr
animalkingjay
Jormungandr
Level 103
God Stats
0W - 5L
1,487 SR
Queue Stats
2W - 17L
1,139 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
8,834
465
2,747
6,895
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Z_illist
Baron Samedi
18
6 / 4 / 3
10,958
577
15,006
14,945
7,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
l3aked
Ymir
16
6 / 3 / 8
10,401
547
20,482
20,337
14,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
rufftoke
Awilix
18
4 / 3 / 5
10,018
527
14,167
18,569
9,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
xBobaFett
Izanami
16
4 / 1 / 4
10,006
527
8,658
9,490
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Edwin98
Serqet
18
5 / 4 / 7
10,389
547
6,369
17,210
8,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
IAmHypnos46
Jing Wei
14
0 / 4 / 0
8,240
434
4,317
14,188
4,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
MilanCaf
King Arthur
15
3 / 2 / 4
9,681
510
14,291
17,600
20,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
NaerysII
Discordia
14
3 / 6 / 2
9,120
480
8,213
10,262
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
animalkingjay
Jormungandr
12
3 / 5 / 1
7,520
396
10,728
21,628
20,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
20
Kills
14
14
Deaths
21
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
Serqet
Edwin98
Serqet
5
4
7
2.13
L
Jing Wei
IAmHypnos46
Jing Wei
0
4
0
0
L
King Arthur
MilanCaf
King Arthur
3
2
4
2.5
L
Discordia
NaerysII
Discordia
3
6
2
0.67
W
Baron Samedi
Z_illist
Baron Samedi
6
4
3
1.88
L
Jormungandr
animalkingjay
Jormungandr
3
5
1
0.7
W
Ymir
l3aked
Ymir
6
3
8
3.33
W
Awilix
rufftoke
Awilix
4
3
5
2.17
W
Izanami
xBobaFett
Izanami
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,060
Damage
43,918
70,236
Taken
80,888
37,994
Mitigated
56,697
18,528
Healing
13,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,747
1,176
0
1,776
6,895
2,361
2,011
821
5,287
0
43,651
L
Serqet
Edwin98
Serqet
6,369
1,301
0
500
17,210
8,286
301
5,053
11,982
0
92,038
L
Jing Wei
IAmHypnos46
Jing Wei
4,317
2,449
0
2,966
14,188
4,705
754
6,643
7,122
0
47,550
L
King Arthur
MilanCaf
King Arthur
14,291
712
0
2,942
17,600
20,211
0
6,218
11,239
3,808
61,220
L
Discordia
NaerysII
Discordia
8,213
377
0
2,565
10,262
3,345
24
6,368
3,801
40,647
794
W
Baron Samedi
Z_illist
Baron Samedi
15,006
990
321
4,254
14,945
7,506
0
4,853
8,571
94,100
0
L
Jormungandr
animalkingjay
Jormungandr
10,728
1,718
180
3,878
21,628
20,150
0
9,610
11,288
38,717
0
W
Ymir
l3aked
Ymir
20,482
5,270
138
6,428
20,337
14,360
39
8,054
11,741
64,352
1,616
W
Awilix
rufftoke
Awilix
14,167
6,042
0
3,592
18,569
9,366
0
4,583
13,072
0
93,957
W
Izanami
xBobaFett
Izanami
8,658
5,841
0
2,019
9,490
4,401
118
3,098
6,257
0
71,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,217
Gold Earned
44,950
522
Minions Killed
401
0
Camps Cleared
0
1,771,299
Distance Traveled
1,740,473
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,834
465
84
4
0
219,267
2
L
Serqet
10,389
547
122
6
0
400,375
3
L
Jing Wei
8,240
434
78
4
0
353,801
0
L
King Arthur
9,681
510
89
5
0
368,784
3
L
Discordia
9,120
480
68
4
0
256,525
4
W
Baron Samedi
10,958
577
140
7
0
363,316
3
L
Jormungandr
7,520
396
44
2
0
360,988
0
W
Ymir
10,401
547
70
4
0
357,485
2
W
Awilix
10,018
527
120
6
0
456,076
0
W
Izanami
10,006
527
108
6
0
375,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role