Player Matchup

Bacchus
Bacchus
Dat_White10
Bacchus
Level 95
God Stats
80W - 59L
1,661 SR
Queue Stats
117W - 95L
1,508 Elo+
Solo
Osiris
Osiris
E-Quality-333
Osiris
Level 100
God Stats
31W - 25L
1,702 SR
Queue Stats
373W - 366L
1,466 Elo+
Party 2
He Bo
He Bo
Reach4TheSummit
He Bo
Level 87
God Stats
0W - 3L
1,279 SR
Queue Stats
324W - 280L
1,562 Elo+
Party 2
Bakasura
Bakasura
Thompsin
Bakasura
Level 105
God Stats
1W - 3L
1,354 SR
Queue Stats
133W - 123L
1,506 Elo+
Party 3
Nut
Nut
XwXhEaRtLeSsXwX
Nut
Level 88
God Stats
7W - 10L
1,469 SR
Queue Stats
123W - 116L
1,503 Elo+
Party 3
Team Averages
Level 95
1,493 SR
1,509 Elo+

VS

Team Averages
Level 112
1,514 SR
1,470 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
HepHopAnonymous
Shiva
Level 108
God Stats
380W - 380L
1,506 SR
Queue Stats
385W - 385L
1,467 Elo+
Party 1
Surtr
Surtr
Poldiac
Surtr
Level 118
God Stats
19W - 9L
1,569 SR
Queue Stats
345W - 352L
1,452 Elo+
Solo
Mulan
Mulan
SammyHotSoxx
Mulan
Level 101
God Stats
51W - 54L
1,499 SR
Queue Stats
474W - 512L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
asoreonmybutt24
Nu Wa
Level 106
God Stats
385W - 377L
1,496 SR
Queue Stats
388W - 386L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dat_White10
Bacchus
7
1 / 1 / 0
5,906
394
1,580
5,448
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 4 / 2
7,592
506
9,059
16,531
16,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 2
7,253
484
6,860
10,280
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Thompsin
Bakasura
12
3 / 3 / 0
6,891
459
4,590
15,396
6,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 1
6,840
456
3,990
9,690
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 1 / 1
7,072
471
5,415
6,241
2,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 3
8,770
585
10,227
13,702
8,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Poldiac
Surtr
11
1 / 3 / 3
7,511
501
9,094
16,264
14,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
8 / 0 / 2
9,172
611
8,595
14,455
8,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 0 / 5
8,806
587
6,771
5,386
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
15
15
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
1
1.5
L
Bacchus
Dat_White10
Bacchus
1
1
0
1
L
1
4
2
0.5
W
4
3
3
1.83
W
Surtr
Poldiac
Surtr
1
3
3
0.83
L
0
3
2
0.33
W
8
0
2
9
L
Bakasura
Thompsin
Bakasura
3
3
0
1
L
1
4
1
0.38
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,079
Damage
40,102
57,345
Taken
56,048
32,740
Mitigated
35,987
12,717
Healing
17,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,415
778
0
1,777
6,241
2,499
1,645
977
5,224
0
44,803
L
Bacchus
Dat_White10
Bacchus
1,580
163
0
1,701
5,448
3,383
0
456
4,992
5,555
2,221
L
9,059
5,293
0
4,878
16,531
16,166
0
1,305
15,226
0
58,896
W
10,227
1,244
35
3,557
13,702
8,893
1,562
2,070
11,552
0
42,203
W
Surtr
Poldiac
Surtr
9,094
4,339
0
3,474
16,264
14,053
3
560
15,494
993
50,941
L
6,860
291
0
1,584
10,280
3,151
0
3,313
6,967
64,464
1,740
W
8,595
1,715
0
6,955
14,455
8,411
1,751
1,236
12,936
0
77,447
L
Bakasura
Thompsin
Bakasura
4,590
3,410
0
3,700
15,396
6,678
0
655
14,741
0
44,156
L
3,990
2,049
0
854
9,690
3,362
0
1,427
8,263
0
48,219
W
6,771
3,279
0
1,971
5,386
2,131
2,038
3,731
1,655
60,708
1,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,482
Gold Earned
41,331
398
Minions Killed
409
0
Camps Cleared
0
1,293,867
Distance Traveled
1,464,970
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,072
471
56
4
0
237,648
3
L
Bacchus
5,906
394
12
1
0
159,822
3
L
Osiris
7,592
506
104
7
0
257,646
2
W
Shiva
8,770
585
58
4
0
313,155
6
W
Surtr
7,511
501
75
5
0
291,589
2
L
He Bo
7,253
484
117
8
0
307,267
2
W
Mulan
9,172
611
113
8
0
309,927
5
L
Bakasura
6,891
459
78
5
0
318,053
0
L
Nut
6,840
456
87
6
0
251,079
0
W
Nu Wa
8,806
587
107
7
0
312,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role