Player Matchup

Da Ji
Da Ji
Devisity
Da Ji
Level 142
God Stats
0W - 1L
1,702 SR
Queue Stats
86W - 111L
1,471 Elo+
Party 2
Ganesha
Ganesha
ReTodd8517
Ganesha
Level 28
God Stats
0W - 1L
1,677 SR
Queue Stats
17W - 24L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
The Wandit
Danzaburou
Level 152
God Stats
1W - 1L
1,702 SR
Queue Stats
84W - 88L
1,538 Elo+
Party 2
Thoth
Thoth
cujo64
Thoth
Level 127
God Stats
1W - 1L
1,720 SR
Queue Stats
10W - 10L
1,525 Elo+
Party 2
Achilles
Achilles
iWolfey
Achilles
Level 148
God Stats
2W - 2L
1,675 SR
Queue Stats
3W - 7L
1,440 Elo+
Party 2
Team Averages
Level 119
1,695 SR
1,499 Elo+

VS

Team Averages
Level 160
1,514 SR
1,525 Elo+
Arachne
Arachne
Deathxthexking
Arachne
Level 221
God Stats
6W - 3L
1,522 SR
Queue Stats
319W - 394L
1,424 Elo+
Party 1
Chaac
Chaac
Kingstonqw23
Chaac
Level 158
God Stats
12W - 12L
1,586 SR
Queue Stats
289W - 347L
1,436 Elo+
Party 1
Fafnir
Fafnir
MechanisCaduceus
Fafnir
Level 152
God Stats
8W - 8L
1,620 SR
Queue Stats
188W - 206L
1,459 Elo+
Party 1
Ra
Ra
Verrvain
Ra
Level 145
God Stats
2W - 4L
1,636 SR
Queue Stats
21W - 13L
1,616 Elo+
Party 3
Skadi
Skadi
bopter
Skadi
Level 125
God Stats
1W - 1L
1,206 SR
Queue Stats
38W - 17L
1,689 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Devisity
Da Ji
9
1 / 1 / 1
4,892
489
3,070
6,404
2,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
ReTodd8517
Ganesha
8
0 / 1 / 0
4,783
478
1,572
7,267
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
The Wandit
Danzaburou
8
0 / 3 / 0
4,829
483
3,053
7,303
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
cujo64
Thoth
9
0 / 1 / 0
4,924
492
3,257
4,133
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
iWolfey
Achilles
10
1 / 1 / 1
5,812
581
5,638
9,449
9,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,104
510
3,480
8,380
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 0
6,630
663
6,398
10,129
6,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 3
5,338
534
2,138
6,458
5,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 1
6,814
681
3,073
4,171
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
bopter
Skadi
11
3 / 0 / 1
6,241
624
6,078
5,161
1,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
7
7
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Da Ji
Devisity
Da Ji
1
1
1
1.5
W
1
1
0
1
W
0
0
3
1.5
L
Ganesha
ReTodd8517
Ganesha
0
1
0
0
L
Danzaburou
The Wandit
Danzaburou
0
3
0
0
W
1
0
1
1.5
W
Skadi
bopter
Skadi
3
0
1
3.5
L
Thoth
cujo64
Thoth
0
1
0
0
L
Achilles
iWolfey
Achilles
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,590
Damage
21,167
34,556
Taken
34,299
19,594
Mitigated
19,176
5,728
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,480
2,292
0
3,723
8,380
2,907
0
856
7,524
0
29,371
L
Da Ji
Devisity
Da Ji
3,070
898
0
708
6,404
2,500
0
1,323
5,081
0
33,927
W
6,398
1,366
0
3,985
10,129
6,646
0
661
9,468
0
56,957
W
2,138
439
955
2,692
6,458
5,988
0
608
5,850
9,403
0
L
Ganesha
ReTodd8517
Ganesha
1,572
449
0
1,309
7,267
4,089
0
1,060
6,207
13,062
1,181
L
Danzaburou
The Wandit
Danzaburou
3,053
908
0
1,762
7,303
2,607
0
676
6,627
0
30,421
W
3,073
194
348
1,773
4,171
1,746
0
2,127
2,044
62,425
1,213
W
Skadi
bopter
Skadi
6,078
2,905
0
621
5,161
1,889
558
505
4,656
0
56,302
L
Thoth
cujo64
Thoth
3,257
138
0
405
4,133
1,263
0
1,918
2,158
31,570
0
L
Achilles
iWolfey
Achilles
5,638
1,469
0
1,544
9,449
9,135
0
177
9,272
0
37,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,240
Gold Earned
30,127
301
Minions Killed
355
0
Camps Cleared
0
1,002,430
Distance Traveled
1,042,188
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,104
510
56
6
0
239,137
0
L
Da Ji
4,892
489
65
7
0
218,386
0
W
Chaac
6,630
663
96
10
0
172,329
2
W
Fafnir
5,338
534
8
1
0
217,950
5
L
Ganesha
4,783
478
12
1
0
212,379
1
L
Danzaburou
4,829
483
87
9
0
175,804
0
W
Ra
6,814
681
109
11
0
230,892
1
W
Skadi
6,241
624
86
9
0
181,880
0
L
Thoth
4,924
492
63
6
0
215,931
0
L
Achilles
5,812
581
74
7
0
179,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role