Player Matchup

Gilgamesh
Gilgamesh
BigDJ14
Gilgamesh
Level 120
God Stats
1W - 2L
1,233 SR
Queue Stats
244W - 270L
1,404 Elo+
Party 2
Susano
Susano
HeyItsDrunk
Susano
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 64L
1,475 Elo+
Party 2
Hachiman
Hachiman
LUKESTARHUNTER
Hachiman
Level 46
God Stats
4W - 3L
1,333 SR
Queue Stats
128W - 166L
1,357 Elo+
Party 3
Chaac
Chaac
kennrodd3
Chaac
Level 37
God Stats
21W - 17L
1,389 SR
Queue Stats
97W - 112L
1,371 Elo+
Party 3
Nu Wa
Nu Wa
zsreyno
Nu Wa
Level 71
God Stats
20W - 13L
1,657 SR
Queue Stats
326W - 253L
1,557 Elo+
Solo
Team Averages
Level 69
1,422 SR
1,433 Elo+

VS

Team Averages
Level 77
1,532 SR
1,465 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Fa-Beezy
Achilles
Level 103
God Stats
2W - 3L
1,562 SR
Queue Stats
78W - 79L
1,512 Elo+
Solo
Zeus
Zeus
Tybotomusrex
Zeus
Level 49
God Stats
2W - 2L
1,596 SR
Queue Stats
80W - 76L
1,400 Elo+
Party 1
Arachne
Arachne
justaturtle23
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 33L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
paccochango
Zhong Kui
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
86W - 85L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigDJ14
Gilgamesh
13
2 / 1 / 0
8,350
596
4,661
13,477
7,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
12
5 / 4 / 3
7,375
527
5,807
13,609
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
12
2 / 1 / 5
7,256
518
5,694
4,698
1,535
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
kennrodd3
Chaac
12
3 / 3 / 3
7,334
524
6,007
12,136
7,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
zsreyno
Nu Wa
16
2 / 0 / 5
8,982
642
8,966
3,927
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 3 / 3
6,549
468
4,987
8,384
3,256
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Fa-Beezy
Achilles
10
2 / 4 / 2
6,602
472
3,910
12,120
10,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

13
4 / 3 / 0
7,462
533
4,613
7,501
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
10
1 / 4 / 3
5,808
415
4,166
12,847
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
paccochango
Zhong Kui
11
1 / 0 / 0
6,597
471
6,037
8,274
5,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
9
9
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
3
0.83
W
Gilgamesh
BigDJ14
Gilgamesh
2
1
0
2
L
Achilles
Fa-Beezy
Achilles
2
4
2
0.75
W
Susano
5
4
3
1.63
W
Hachiman
2
1
5
4.5
L
4
3
0
1.33
L
Arachne
1
4
3
0.63
W
Chaac
kennrodd3
Chaac
3
3
3
1.5
L
Zhong Kui
paccochango
Zhong Kui
1
0
0
1
W
Nu Wa
zsreyno
Nu Wa
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,135
Damage
23,713
47,847
Taken
49,126
22,343
Mitigated
25,953
14,495
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,987
1,827
0
2,251
8,384
3,256
162
1,721
6,453
0
54,292
W
Gilgamesh
BigDJ14
Gilgamesh
4,661
1,570
0
5,497
13,477
7,204
266
5,218
8,219
0
57,299
L
Achilles
Fa-Beezy
Achilles
3,910
1,014
0
1,680
12,120
10,563
0
1,434
10,386
0
19,536
W
Susano
5,807
1,277
0
3,979
13,609
4,721
0
2,554
10,893
0
41,892
W
Hachiman
5,694
3,578
0
2,062
4,698
1,535
474
492
4,166
0
41,025
L
4,613
809
0
1,864
7,501
1,971
0
2,116
5,117
48,975
1,058
L
Arachne
4,166
2,283
0
5,926
12,847
4,471
0
1,638
10,983
0
37,695
W
Chaac
kennrodd3
Chaac
6,007
1,094
0
2,252
12,136
7,437
0
505
11,591
0
44,458
L
Zhong Kui
paccochango
Zhong Kui
6,037
542
0
4,707
8,274
5,692
0
843
7,221
44,276
0
W
Nu Wa
zsreyno
Nu Wa
8,966
1,509
0
705
3,927
1,446
0
1,340
2,379
72,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,297
Gold Earned
33,018
459
Minions Killed
330
0
Camps Cleared
0
1,466,516
Distance Traveled
1,319,016
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,549
468
82
6
0
253,486
0
W
Gilgamesh
8,350
596
112
8
0
242,432
3
L
Achilles
6,602
472
25
2
0
288,181
0
W
Susano
7,375
527
55
4
0
304,724
6
W
Hachiman
7,256
518
65
5
0
275,695
0
L
Zeus
7,462
533
92
7
0
245,947
5
L
Arachne
5,808
415
52
4
0
323,666
0
W
Chaac
7,334
524
78
6
0
341,783
0
L
Zhong Kui
6,597
471
79
6
0
207,736
0
W
Nu Wa
8,982
642
149
11
0
301,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role