Player Matchup

Nike
Nike
BasterdT12
Nike
Level 158
God Stats
6W - 5L
1,493 SR
Queue Stats
169W - 187L
1,610 Elo+
Party 3
Cthulhu
Cthulhu
FeelingFroggy11
Cthulhu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
ItsJMED
Baron Samedi
Level 159
God Stats
2W - 2L
1,720 SR
Queue Stats
95W - 104L
1,583 Elo+
Party 3
Artemis
Artemis
MLGoggles
Artemis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,366 Elo+
Party 2
Da Ji
Da Ji
R3MM
Da Ji
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,607 Elo+
Solo
Team Averages
Level 151
1,543 SR
1,538 Elo+

VS

Team Averages
Level 146
1,406 SR
1,537 Elo+
Cupid
Cupid
CrazyDomino
Cupid
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 138L
1,542 Elo+
Party 1
Fafnir
Fafnir
Polthemin
Fafnir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 84L
1,548 Elo+
Solo
Persephone
Persephone
QubeIey
Persephone
Level 149
God Stats
0W - 6L
1,069 SR
Queue Stats
141W - 131L
1,543 Elo+
Party 1
Nox
Nox
jonaviipiikete
Nox
Level 139
God Stats
1W - 5L
1,461 SR
Queue Stats
136W - 133L
1,493 Elo+
Solo
Martichoras
Martichoras
kryss69
Martichoras
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 151L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 10
9,910
991
9,939
10,752
9,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
6 / 2 / 10
9,494
949
8,680
8,319
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
ItsJMED
Baron Samedi
15
2 / 2 / 11
8,574
857
11,625
7,536
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
MLGoggles
Artemis
14
2 / 1 / 9
8,581
858
10,309
8,674
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
R3MM
Da Ji
13
3 / 2 / 9
8,180
818
5,065
9,073
8,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
7,609
761
8,257
9,975
4,661
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Fafnir
Polthemin
Fafnir
13
3 / 5 / 2
8,208
821
6,468
13,773
17,235
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
QubeIey
Persephone
10
0 / 3 / 6
6,752
675
3,993
5,614
2,394
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 5 / 3
7,252
725
5,160
8,848
4,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Martichoras
kryss69
Martichoras
13
1 / 2 / 4
7,036
704
9,312
9,901
10,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
18
Kills
9
9
Deaths
18
49
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
2
3
5
1.5
W
6
2
10
5.5
W
Baron Samedi
ItsJMED
Baron Samedi
2
2
11
3.75
W
Artemis
MLGoggles
Artemis
2
1
9
6.5
L
Fafnir
Polthemin
Fafnir
3
5
2
0.8
L
Persephone
QubeIey
Persephone
0
3
6
1
W
Da Ji
R3MM
Da Ji
3
2
9
3.75
L
3
5
3
0.9
L
Martichoras
kryss69
Martichoras
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,618
Damage
33,190
44,354
Taken
48,111
33,059
Mitigated
38,608
17,710
Healing
15,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,939
881
861
1,905
10,752
9,161
0
3,371
7,226
970
16,669
L
8,257
5,076
3,359
3,684
9,975
4,661
0
3,228
6,337
0
17,522
W
8,680
0
1,316
1,434
8,319
7,568
217
3,199
4,792
18,310
796
W
Baron Samedi
ItsJMED
Baron Samedi
11,625
991
5,110
2,623
7,536
3,650
898
1,920
5,341
19,304
624
W
Artemis
MLGoggles
Artemis
10,309
5,332
754
3,163
8,674
3,996
1,521
3,847
4,503
0
26,056
L
Fafnir
Polthemin
Fafnir
6,468
1,400
1,439
2,730
13,773
17,235
0
4,775
8,726
9,491
0
L
Persephone
QubeIey
Persephone
3,993
447
0
256
5,614
2,394
0
2,770
2,560
9,761
0
W
Da Ji
R3MM
Da Ji
5,065
912
0
544
9,073
8,684
874
3,284
5,578
0
7,413
L
5,160
299
579
632
8,848
4,092
0
3,024
5,630
7,792
0
L
Martichoras
kryss69
Martichoras
9,312
1,668
730
2,192
9,901
10,226
0
5,224
4,240
0
22,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,739
Gold Earned
36,857
119
Minions Killed
71
0
Camps Cleared
0
933,127
Distance Traveled
817,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,910
991
26
3
0
189,157
0
L
Cupid
7,609
761
21
2
0
169,850
0
W
Cthulhu
9,494
949
23
2
0
191,063
0
W
Baron Samedi
8,574
857
22
2
0
201,646
0
W
Artemis
8,581
858
39
4
0
159,101
0
L
Fafnir
8,208
821
4
0
0
144,495
0
L
Persephone
6,752
675
13
1
0
185,238
0
W
Da Ji
8,180
818
9
1
0
192,160
0
L
Nox
7,252
725
7
1
0
155,575
0
L
Martichoras
7,036
704
26
3
0
162,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role