Player Matchup

Mulan
Mulan
Ascension44U
Mulan
Level 46
God Stats
7W - 12L
1,333 SR
Queue Stats
14W - 19L
1,408 Elo+
Solo
Baron Samedi
Baron Samedi
BluishRabbit315
Baron Samedi
Level 120
God Stats
30W - 27L
1,522 SR
Queue Stats
73W - 74L
1,509 Elo+
Solo
Sylvanus
Sylvanus
Mavelinski
Sylvanus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 45L
1,474 Elo+
Solo
Team Averages
Level 88
1,451 SR
1,464 Elo+

VS

Team Averages
Level 89
1,585 SR
1,393 Elo+
Agni
Agni
HanSoLazy
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,379 Elo+
Party 1
Nut
Nut
Sunami121
Nut
Level 58
God Stats
0W - 1L
1,755 SR
Queue Stats
6W - 11L
1,400 Elo+
Party 1
Sylvanus
Sylvanus
airSausage
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 8
11,504
767
9,157
20,930
16,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
BluishRabbit315
Baron Samedi
19
7 / 3 / 9
13,263
884
17,291
12,605
6,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Mavelinski
Sylvanus
17
7 / 6 / 10
12,909
861
15,160
17,027
8,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
8 / 7 / 5
12,085
806
12,287
14,861
6,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 5 / 8
12,039
803
11,286
12,648
5,636
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
airSausage
Sylvanus
14
2 / 6 / 10
10,055
670
11,246
23,123
24,383
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
18
Kills
15
15
Deaths
18
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
6
8
1.33
W
Baron Samedi
BluishRabbit315
Baron Samedi
7
3
9
3.83
L
Agni
8
7
5
1.5
W
Sylvanus
Mavelinski
Sylvanus
7
6
10
2
L
5
5
8
1.8
L
Sylvanus
airSausage
Sylvanus
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,608
Damage
34,819
50,562
Taken
50,632
31,010
Mitigated
36,689
12,141
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,157
1,134
0
3,514
20,930
16,001
440
8,405
12,009
0
51,159
W
Baron Samedi
BluishRabbit315
Baron Samedi
17,291
484
1,026
3,317
12,605
6,072
1,117
3,919
8,361
59,311
105
L
Agni
12,287
1,181
0
728
14,861
6,670
295
7,449
7,360
43,879
283
W
Sylvanus
Mavelinski
Sylvanus
15,160
3,249
524
3,760
17,027
8,937
1,344
9,445
7,004
43,456
7,336
L
11,286
7,855
493
1,787
12,648
5,636
665
9,128
3,466
0
42,781
L
Sylvanus
airSausage
Sylvanus
11,246
2,215
1,543
4,258
23,123
24,383
0
14,732
8,180
27,089
3,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,676
Gold Earned
34,179
213
Minions Killed
168
0
Camps Cleared
0
761,043
Distance Traveled
713,380
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,504
767
61
4
0
257,797
0
W
Baron Samedi
13,263
884
72
5
0
251,976
6
L
Agni
12,085
806
69
5
0
259,138
1
W
Sylvanus
12,909
861
80
5
0
251,270
0
L
Nut
12,039
803
68
5
0
248,664
1
L
Sylvanus
10,055
670
31
2
0
205,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role